Posts Tagged ‘temporary-babel2d’

followup to TemporaryBabel2D, #LD 26

Posted by (twitter: @as1er)
Sunday, December 14th, 2014 11:56 am

ludum dare is great to creatively approach approach new ideas in an improv style.

just a quick note to followup my first ludum dare experiment at #LD26, temporary-babel2d,  and wishing this might motivate others to complete their dreams.

my core game engine was coded in 2 days at the jam, then it got upgraded to an art installation with a very funny arduino joystick which toured some media art exhibits during last year.

 

i finally got a chance to distribute the game as an ios & android app, with proper multitouch and sonic input joysticks, and am super happy with this code.

you can find out more about my project here http://s373.net/x/TemporaryBabel2D/

 

 

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