I’ve spent a little time creating some template code for the next LD event, after failing at LD #17. I wanted to share this, in case any other Linux devs can benefit.
My template doesn’t do much, which is sort of the point given the nature of Ludum Dare. I wanted to gather up some basic functionality that I consider to be fair to use, and probably already available to many other LD’ers using existing game engines like OGRE, etc. Using this I hope to be able to get a quicker start during the events.
I’m using Linux, C++, CMake, SFML, GLee, OpenGL, and OpenAL. Here are the features I’m going for:
- Get a window up on the screen. Admittedly, this isn’t too hard thanks to SFML.
- Load music / sound files from disk, and play them.
- Load UV texture-mapped 3D objects exported from Blender (http://blender.org/) and display them using OpenGL VBOs. The Blender export script I’ve created is included.
- Render bitmapped fonts using image files loaded from disk.
- Build either a Linux or Windows executable by changing a CMake flag (I have a mingw32 cross compilation set up, installed).
You can download my template here: ld48_template.tar.gz
If you can use this, or have time to build the sample app and give me some feedback, that would be awesome. Thanks!
-Windsor
P.S. I just read PoV’s post about packaging Linux applications. I’ll have to put some of those techniques to use in the next version of my template.
