Posts Tagged ‘teaser’


Posted by (twitter: @tselmek)
Saturday, April 16th, 2016 6:59 pm

EDIT: gif wouldn’t show, should be fixed.

After a lot of indecision and no cool idea coming up during the first 24 hours, there is not much to show gameplay wise but here’s a little animation to keep you waiting.

View post on

End of day 1 teaser

Posted by
Saturday, August 22nd, 2015 4:48 pm


United Nanolytics Knowledge Vault

Posted by
Wednesday, August 27th, 2014 4:45 pm

A machine from another time has entered your possession.

You activate it, but it demands ability-enhancing technology that hasn’t been invented yet.

Are your reflexes and multi-tasking up to unlocking the secrets within?  Try United Nanolytics Knowledge Vault //



United Nanolytics Knowledge Vault



Almost there

Posted by
Sunday, August 24th, 2014 9:15 am

My arms are getting painful. Almost done, only sound/music and some menu glue. I might try *read: fail* making some…

There is not much going on in the game though, in terms of action/explosions. Anyway, here’s a teaser:


That’s a teapot… Obviously


Oh right, and I still need to find a name -.-.

We are in!

Posted by (twitter: @beavlgames)
Monday, December 16th, 2013 2:03 pm

We’d decided to skip this Ludum Dare (busy weekend, one of us turning 30, etc.). But today we had an early meeting, talked a little about how awesome the current theme is (“You only get one”) and took the day off to make a game!

We pitched some ideas, evaluated its scopes and decided on one.

We cannot talk much about it yet, but we’ve made a gif just to tease our entry!

WIP – falling tiles.

Mini LD 16 Teaser: Constraints

Posted by
Tuesday, February 16th, 2010 1:43 pm


Mini LD 16 is fast approaching!

It will kick off this Friday, February 19th at 9pm EST (GMT – 5)

The theme of this competition is Constraints.

Major goal:

  • To explore what game designs we are able to create given a certain set of arbitrary constraints

Minor goals:

  • To have the games share a common control scheme
  • To have the games share aspects of look and feel
  • To have total designer freedom of genre and topic

I won’t be announcing the final constraints until this Friday at 9pm EST but I’d like to provide a teaser of some of the things you may encounter.

Possible constraints:

  • Must work with a specific color palette
  • Limited to specific control inputs/keys
  • Music length limits (looping allowed)
  • Numbers of sound effects
  • Specific screen dimensions
  • Sprite or game object size requirements
  • Background graphics
  • Text limits
  • Levels / Waves / Rounds requirements

As I mentioned in my minor goals above–I have no intention of specifically limiting the topic or genre of the game you create. I want there to be at least that one axis of complete freedom for the designer as they work within the constraints.  I’m looking forward to this weekend–see you all soon!

EDIT: 9 pm Constraints posted

A teaser

Posted by
Sunday, December 13th, 2009 12:14 pm

Since no one would play what I have so far anyway, here’s a teaser animated gif of what I’m doing:

[cache: storing page]