Posts Tagged ‘tank’

Freeze Tank: Post-mortem

Posted by (twitter: @Tumbleweedgames)
Saturday, April 25th, 2015 6:02 pm

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It’s time for a little post mortom of Freeze Tank. I would like to keep a short one, since I don’t really think most people want to read a wall of text. So, let’s dive in the good & bad points!

Play & Rate our game

Follow our Twitter for playing/streaming schedules!

What went right

  • The game is playable! We were in such a rush during the last hours, so we were really surprised that we could deliver an enjoyable game.
    We have never finished a multiplayer game before until now. It was definitely a challenge, since you face problems you wouldn’t encounter while developing a singleplayer game.
  • (Thijs) This is my first attempt to create handpainted textures for a game. I still have a lot to learn, but I am definitely satisfied with the results! I cannot wait to improve my skills for the next Ludum Dare.

What went wrong

  • Some small features were not implemented that turned out to be very important from a game-experience perspective. For example a scoreboard, a notification of the winning team and instructions for the player.
  • GITHUB. Gotta hate it. The Unreal Engine has no option to merge in a proper way (yet!)
  • No tutorial, players don’t know what to do if they have not read the description on the Ludum Dare page.

Multiplayer entry pros

  • It’s very satisfying to see other people playing and enjoying your game.
  • You are automatically the no-life-pro-master with 72 hours of gaming experience on record, before the game even came out.

Multiplayer entry cons

  • The biggest issue with a multiplayer entry is that you won’t receive as much feedback compared to a singleplayer game. Our servers aren’t 24/7 and we can’t expect all players to make their own server. We are trying to compensate this by livestreaming play events. This approach resulted in some interesting games, although we didn’t reach the full potential of the game yet. (5v5)

Last but not least.. a timelapse! (perspective Thijs)

Mustache Armies – Artworks.

Posted by (twitter: @sephyka)
Wednesday, May 1st, 2013 7:01 am

Hi, my nickname is Sephy.
I’m a French 2D designer – you can see my work on my website.

I joined the TurboDindon team for the 26th Ludum Dare. It was a very great experience, I love my teammates.

We finished our game ‘MUSTACHE ARMIES‘.

Feel free to play, share and rate for us!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5611

(My personal record is finish the map using 10 unities)

You can discover below a few graphic researches, artworks and assets I’ve designed. My mate Raz did other graphics as main unities, backgrounds and logo. Graphics have been inspired by minimalist paintings and shapes. Not everything has been implemented.

Mustache Armies - Artwork
Mustache Armies - Artwork

I hope you’ll like it.

Sorry for my bad English.

Hardcore underwater tank simulator: Newt vs world

Posted by (twitter: @Zonepony)
Sunday, August 26th, 2012 9:13 pm

Haha, the build kicks my ass, but it’s wonderful seeing things gradually come to life. We’re on the jam, so we still feel the pressure of that impending deadline!

End of Day 1

Posted by (twitter: @frimkron)
Saturday, April 30th, 2011 2:44 pm

Well I’m calling it a day for day 1. Here’s a screenshot so far:

I’m going for some kind of vertical shooter involving a tank. But there’s not much in the way of gameplay in there yet. My hopes for getting a fully-playable game in place in half a day were maybe unrealistic.

I think if I’m going to fulfil my intention of having lots of tweaking and polishing time, I’m going to have to scale down my idea a bit. I’ll sleep on it and I should have a revised plan in the morning.

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