Posts Tagged ‘tabletop’

LD31 Icehouse Pyramid Wallpaper

Posted by (twitter: @livingtech)
Thursday, December 4th, 2014 2:10 pm

icehouse_ld31_1920x1200

I was already playing with some icehouse game design ideas today, so I decided maybe I should do an icehouse game for LD31. Then I made this wallpaper.

Available in two sizes 1680×1050 and 1920×1200.

Day 1 – Summary

Posted by (twitter: @jesosk)
Saturday, April 21st, 2012 12:18 pm

There’s only a couple of more hours left until midnight. So here’s a summary of what I’ve been doing today:

Started the day by getting the theme wrong on twitter, doing dishes, preparing dinner for later (see below) and going to the gym. After all of this was done I was ready to tackle the theme!

Space-themed board game of deliciousness

I knew I wanted to make something with war, space and mining resources on planets. My first thought was something like Monopoly but later steered more towards Settlers and then Risk. I started prototyping it with my 8×8 Reversi board, dice to represent planets and Reversi pieces to represent the players’ units.

Basically, you control units that you can use to attack other players or defend your planets. Claiming two planets or more with your units meant that you could produce more units each round. When a player loose all of their units they’re out of the game.

Image of first prototype

First prototype

This game was a bit too simplistic and didn’t really convey any theme so I decided to add cards to the mix. I used ordinary playing cards to prototype, writing down what each of them represented. (I plan on creating cards with graphics later.)

The production of new units by capturing planets turned into a Production card which added an additional unit to play. Then I added the rule that said that after each round you get to pick up one card for each planet you occupy. This meant that you would still produce new units after each round and gave incentive for players to occupy planets. This also meant that I could add a lot of new fun cards.

Picture of prototype with cards

Now with cards!

With the new cards I managed to sneak in another reference to the theme: the Tiny world card that actually destroys the outer most edges of the board which means that the grid that the game is played on gets smaller.

Notes from brainstorming

Notes from brainstorming

Now I just have to write down all the rules. 😀 Also the attacking isn’t really sorted out yet. But that’s next!

If you find the game interesting it’d be great if you could leave comments on the official rules document where anything is unclear or if something could be improved, or to just spam.

* Goes back to writing rules *

 

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