Posts Tagged ‘switch’

First hours and it starts to shape :V

Posted by
Saturday, April 16th, 2016 8:50 am

5 hours later, I’m starting to see some light. I’ve started late, mainly because the time zone (I’m from Spain). This is the second time I develop for the Ludum Dare, and the first time I do it solo (time will tell if I can arrive for the compo deadline or if I will give me some time and external resources for the jam).

Shapeshift was one of the themes I did not like from the beggining, too many work to do some early ideas I had when I saw the theme. Then, I’ve spent the first hour and a half brainstorming like hell to find ideas that will be easy enough for a programmer to implement, and more important, to draw… because programmer art, you know.

Finally I’ve decided to make something inspired by Hexagon and it’s dodge mechanic but technically simpler.

The initial idea for the game is simple. You are in a laberinth like level and you can move around. In the background you can see another level, and when a short countdown beats, the background map will switch to the front. If you are in a clear tile, you can continue, if not, you’re dead. The more time you stand, the faster levels will switch. Will you be able to move fast enough to adapt?

Next you can see a first sketch of how it will look like, black walls, transparent floor and in the background the next level. You are the red circle and the line shows a “correct movement”.

ld35_mockup

I had some technical difficulties because I use a custom engine from a friend of mine and teammate on the last LD and I’m not used to it, but now I have a level loaded and I can move around. Next stop, level switch mechanic.

7dRTS – Super Simple Switching Strategist

Posted by (twitter: @Nekith)
Monday, July 29th, 2013 11:10 am

So here it is.

Super Simple Switching Strategist - Screenshot

So basically it’s a rip off of Z, from The Bitmap Brothers (1996), but on rails.

You “control” an army of robots that are too stupid to be controlled directly. So you have a set of waypoints when you give them direction orders. You win when you reach the enemy fort waypoint.

That’s pretty much it. It’s ugly but functional.

Source code is there, on github.

Cya late august for the next LD !

Switch: a (very) late Contrast entry!

Posted by
Friday, August 10th, 2012 8:36 am

Hello everyone,

I made a mini-game called “Switch”. It was meant to be for the MiniLD 36 with the theme Contrasts, but I was busy then and could not get to work on the game. I still wanted to make the game though and I finished it today in Processing (I love Processing; almost no “housekeeping” code).

How to play: Move the mouse so that the green ball only travels on the white areas. Click to swap black for white and vice versa. Press ‘r’ to reset the game. Try to finish the track!

Here is a link: http://switch.netai.net/

Nat —||—

Code switching game compo idea

Posted by
Tuesday, October 11th, 2011 5:39 pm

Cosmologicon and I have been talking over at pyweek about code review and he thought that if other people looked at each other’s code during the compo they could help each other out.

So I had the idea that there should be a game compo where everyone starts making a game and then they switch code with someone else and start working on each other’s game. Every day or so they’d switch code with someone new, and at the end of 7 days everyone would have a frankenstein of a game. People would practice reading other people’s code and in turn writing readable code for others to read.

EDIT: Here’s a link to the pyweek discussion which has now become a code review event.

[cache: storing page]