Posts Tagged ‘swf’

End of Day 1 Progress

Posted by
Saturday, August 25th, 2012 6:11 pm

Coffee Count: 4
(I’d thought it’ll be a lot higher)

Not too bad a day today. This is my first Ludum Dare. It’s been challenging, and very interesting. It’s hard not to go onto the site and check on everyone else’s varying stages of progression. I’d thought I’d share too.
So far I have spend the following.

9am – 2pm Thinking about game ideas and setting up computers.
2 – 8pm Programming with small breaks.
11pm – 1:30am – Programming with no breaks

That’s 5 hours just thinking about Evolution… I didn’t expect that I would spend so long thinking when I began the contest. This is a difficult topic I think, mostly because it’s hard to think of something achievable in the time.

After today, I’m not sure if I’ve picked the correct one… still seems really difficult. But we’ll see how we’ll get on.

Anyways, progress so far:

So, we have lots of little creatures. Press 1 -6 to generate them. The idea is that they inherit from the more stronger evolution. However, there are also some very bad strong mutations that can kill you.
The idea was to have a lemmings style game where you have to navigate get all the creatures to the exit… Quite a lot to go.

Online demo here:


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