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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Posts Tagged ‘SVG’

    Team Luminous is in!

    Posted by
    Thursday, August 21st, 2014 7:24 pm

    We, Team Luminous, are officially taking part of LD jam!

    Venue:

    We are from the small Baltic(not to be confused with Balkan) country Estonia and for Ludum Dare we are gathering to a small town in the middle of the country, Paide, where one of the team members lives.

    We are likely to be the biggest, if not the only, team to represent Estonia.

    What we use(and who we are):

    The Platform:

    •  HTML5+CSS3+JS – Gotta be modern.
    •   Because why not. It’s JQuery.
    • Git  for deploy
    • And a custom build solution using Ant and Closure compiler that isn’t quite ready but it might get ready by the start.
    •  Three.JS – Hardcore mode! Phaser is for the weak.
    • Ammo.js – Physics simulation is compulsory
    • (If we decide to fall back to 2D – Pixi.js and PhysicsJS)
    • GameAnalytics – gotta stalk our users, after all.
    • To implement the Analytics: node-uuid, CryptoJS
    • Windows Azurevirtual machine
    •  for code storage

    Team members:

    (more…)

    new Graphics();

    Posted by
    Saturday, August 25th, 2012 2:23 pm

    So I started al over again, I’m no longer using haXe and GIMP. I’m am now using Inkscape and HTML5. The new game will look a bit like Osmos but will be different in the gameplay. In the game you are going to evolve a cell into a bigger and stronger cell. To do that you need to find 3 cells that are the same but different than the big cell, if you absorb just 2 cells the cells will be gone and will not come back.

    Some new graphics I made:

    A glass (quality is not so good in PNG)

    I’m in

    Posted by (twitter: @mad_maw)
    Thursday, August 23rd, 2012 6:54 pm

    I’m in! I’ll (probably) be using

    • Javascript
    • HTML5 Drag and Drop
    • SVG for graphics
    • JSONT or in-browser XSLT for turning objects into HTML/SVG

    I’m guessing I wont have time for audio this time around.

    I’ll be hosting the thing through Github pages, which means it gets deployed every time I check in (pretty neat hey?). You can watch the progress on the project page (obviously I haven’t started yet, so there’s nothing much there at the moment).

    I’m in

    Posted by (twitter: @mad_maw)
    Wednesday, April 11th, 2012 10:35 pm

    Not sure about language/environment yet. It will either be JS/HTML5, JS/SVG, Java, Lua/Love2D, C++/MadeWithMarmalade, or maybe something I don’t already know like Google Dart, Haxe, or JavaFX. Actually, yeah, probably Dart, so Actually it will be Javascript+HTML5+SVG (the warmup with Dart proved doesn’t get along with SVG very well):

    • Language: Google Dart JavaScript
    • Graphics: SVG (generated using BatchSVG) and maybe a little Gimp
    • Sound: CFXR and (if I get time to make background music) Wolfram Alpha Tones (assuming that’s allowed) (not allowed, has a harsh license) this thing: http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
    • Engine: none

    I came second in innovation last time and got heaps of great feedback (thanks everyone!), so I’ll see if I can pull out another odd-ball game/concept.

    Also in

    Posted by (twitter: @mad_maw)
    Monday, August 15th, 2011 3:01 am

    I’m in, almost certainly going to attempt to write a game in SVG/Javascript as a proof of concept for a larger idea. I’ll be using a program I wrote a while back to generate some of the more repetitive SVG code from XML/XSL, and maybe some of the animations if I get that far. It’s got a Google Code page for those who are interested http://code.google.com/p/batchsvg/

    Given I’ve never used Javascript with SVG, and SVG games are fraught with issues anyway, the chances of producing an unplayable trainwreck are pretty high


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