Posts Tagged ‘survive’

Run to a shelter – progress report

Saturday, December 12th, 2015 7:41 pm

After the first hours of pure tiredness I picked myself up again very fast. The idea is simple: The City is under attack and you have to run from house to house to take cover… but this only a weak protection cause the houses will be destroyed very fast by bombs.

I’m using GameMakerStudio Pro, Photoshop, GraphicsGale, SFXR, Audacity…

Progress:

  • 70% gameplay
  • 40% Artwork
  • 0% Sounds
  • 60% Vlambeer-Flavor (ScreenShake, massively giant explosions’n’stuff) 😀

 

Here a is a screenshot

progress

Hope all of you have fun programming! Looking forward to posting some progress updates in the next hours.

Magical-Lazer && FireBall !! New Update will coming soon

Posted by
Sunday, August 30th, 2015 2:18 am

Oh my god ! Why i found LICEcap sooooo late!   This tool is really easy to bulid some gifs.

in our new mode<crazy with〉 ,we can shoot fireball to fighting with these mob~~~(biu~biu~biu~~ (╭ ̄3 ̄)╭✧✧✧✧✧ ★╰(*@▽@*)╯ ) We find we have get some new feeling with great gameplay in it~~

since 8.28:  We are buliding a new-mode for this game which named:<Crazy Witch>
in this mode you could shoot fireball and fighting with these mob(pew~!pew~!pew!)

We found that we  have got some new feeling with great gameplay in it,  it may expand our gameplay and let it more strategy and full of rhythm-sensation.
It is being finished /  / we may update it after a few hours.

our new mode and new magical-lazer~~

(our new mode and new magical-lazer)

changed the old-lazer effect by  new asset  yesterday afternoon, we made it more glow effect now .

(Glow-11 大法好)

 

Egg’s Survive

Posted by
Sunday, April 19th, 2015 7:55 pm

 

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Development Team

 

Trigueiro Neto (Programmer)

 

Ewerton Roberto (Game Designer)

 

Weslley Sousa (Artist and Animator)

 

Fabrício Costa (Sound Designer and Musical Composer)

 

We decided to participate to create something cool and funny that involved all the team. We started with a chicken launching egg and the idea evolved to a crazy ambient with a cook that uses the  chicken as a weapon in a cathouse full of zombie girls. Then first, we did  the art of the scenary and the draws of the zombies girls and of the cook. Second, the cook and zombies were animated. After we programmed using the art created and  finally we put the sounds.

 

cenario

 

  • Story:

The history is simple. Mr. Banana is a cook that works in a cathouse doing the tits and pussies cakes. A night, the girls of the cathouse become zombies and alone in the middle of night, he uses the chicken that it was the dinner as weapon against the zombie girls to survive.

  • Aesthetycs:

Cartoon 2D was chosen to represents the comic style of the game in top down view. To draw the art was utilized the Photoshop in the creation of the cook, zombies and objects and in the paint of the scenary. The Illustrator was also utilized to make the layout of the menu and a part of the kitchen.

  •  Mechanics:

The game is a 4-direccion survival game whose the goal is kill the  zombies using the chicken to shoot eggs . For each zombie girl dead the score increases. The cook moves in directional arrows and shoot in Space bar. He has three lifes and lost them every time that the zombies hit him. The problem in beginning  was that there was a point in screen that it permited to kill the zombies without moving and die. That was fixed and  the zombies became very fast and killed the cook easilly.

  • Technology:

We used Constuct 2 because is a tool very fast and easy to develop the game and has everything necessary to creation of the mechanics. This technology is familiar to members and was utilized in other jams. It permits find bugs fast and correct them without much difficult.  In the production of sound was used Sound Forge , Reaper and Fl Studio.

 

 

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What we’ ve learned: 

We learned that a good team work is essential to have a good idea and after get to develop it in a game.

  • Good: Did a game! And we develop a good relationship among team that can be used in the future to produce more games and participate of more jams.
  • Bad:

 

 

Vampire Train : LD27

Posted by (twitter: @juaxix)
Saturday, August 24th, 2013 2:46 am
Vampire train

Vampire train

Games are tailored like the script of a theater play.

I used to compose this play as a three acts.
#Act 1:
traveling
#Act 2:
surviving/fighting
#Act 3:
eating

so, this is the script:
You are a vampire, you have to sleep during the day while traveling in your train because your enemies forced you to keep moving.
When you wake up each day you have 10seconds before you get burned , to avoid the sun damage find shadows and something to eat which can increase your lifetime

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