Posts Tagged ‘sunfury’

Hi people!
we started working on this game years ago, during these years we worked on many other projects, but we decided it’s time to finish this one. so we continued developing it for the past months until we felt it’s polished enough.

anyways, we will hopefully publish it on 23.12.2017

here’s the game trailer! :)

for more check the game site:

[​IMG]

http://stairjump.com

let us know what you think and have a wonderful day! :)

 

the sunfury team

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FUNRiDE! Play With Your Friends!

Sunday, December 25th, 2016 7:43 am

Story:

They’re all tough,
They’re all determined,
But there’s only –one room– in this arena (which is also one room ;D)
Animals from all over the world have gathered together to decide
which animal is the ultimate ride and the best survivor?

Pick your animal, choose the way you control it and start the entertaining fight!
You can play against bots, or your friends (on the same keyboard)!

CLICK TO PLAY FUNRiDE!

Round1-optimized by HealTheIll


Set Characters:

Charactersgif by HealTheIll

Pick the animal you believe the most (there are 17 so far!)

*all models were designed in MagicaVoxel and it was our first time using it, it’s a great software! you should check it out!

you can also pick a name, choose whether a bot plays it or a human and how you want to control it.

Play!

After everything is set, you’re ready to go!

gather as much speed as you can and push your foes away!

the fastest animal will push farther,

*hint : you can also use the fence to bounce yourself and gather even more speed!

Powerups

1) Boot with wings – speed up
2) Cake – shrinks your character
3) Blue Potion – grows your character
4) Red/Blue Capsule – let you pass through objects

Have fun! and don’t forget, there’s only one room in this arena! and it better be yours!
CLICK TO PLAY FUNRiDE!


SUNFURY Team

SUNFURY Team:

>Tom – Unity programmer
>Rom – Character Designer
>Artur – General Designer
>Assaf – Music

We must say, that we really had too many unpredictable occurrences,
therefore we couldn’t work full time on the game
yet, we’re pretty satisfied with the final result,
especially because it’s our first time trying Unity and going 3D
(All our previous games were developed in Gamer Maker engine)

Hopefully you’ll like what we came up with :)

Oh and, it’s very recommended to play with your friends since the bots aren’t that smart atm ^-^”


Plans for the future:

Better Graphics – particles, lots of effects, better GUI

More POWERUPS – we already have some in mind, but if you feel creative and have an awesome powerup let us know and we might add it +credit to you

Better AI – Tom is researching machine learning (using generation Neat algorithm) and it’s going pretty well, in worse case, we’ll try to program better one ourselves

Maybe More Arenas – we already thought about some other unique arenas such as an arena made of trampolines but we’ll see

Network Game – play against your friends online!

Mobile Version – we might think about a mobile version, but there’s still time until we get to that…

if you have any other ideas that you think will improve the game please let us know and have a big credit if we accept them!


CLICK TO PLAY FUNRiDE!

Time to make some levels and polish!

Monday, August 29th, 2016 2:45 pm

Here’s our progress so far
Progress6 by HealTheIll

Goals for the time left:

  • Level design
  • Polish the art, GUI and animations (some of what we have now are still placeholders)
  • Particles, and lots of them!
  • Sounds
  • Maybe a lil tutorial (?)
  • Some bug fixes (?)

Will do our best!
Yours truly,
SunFury

Our Progress So Far

Sunday, August 28th, 2016 10:35 pm

Hi There, it’s Sunfury!  :)

We didn’t post anything yet cuz we were hard in the developing proccess,
To sum up, we could be in a way deeper progress of a game. (everyone says that? ><)

Our force for this ludum dare contains:
Rom and Tom-Programmers sitting next to each other and working non-stop (full time)
Artur-Pro Designer (when he doesn’t work)
Ilya-Pro Designer (when he doesn’t work)

Our First Day:

We thought about making a physic game using levers/swing as ancient technology, this is what we came up with:

Kingeat by HealTheIll

Shootexample by HealTheIll

All tough it came up kinda fun and funny, we saw no potential in keep developing it (it may be too repetitive)

We reconsidered our options, thinking about more ancient technologies and we came up with pulleys (video) .
We decided to take the risk and test those pulleys.

after wasting  like 5 hours thinking about these pulleys and how we gonna make them intersting we crashed.
Day 2:

We wasted most of day 2 testing and trying to implement the most fun yet realistic physics and gameplay.
Working with Game Maker using Box2D, we tried using built in pulley  joints, but we found it too basic for our needs.

after hours of work in the end of day 2, we ended up with this:

Wegotsomthing by HealTheIll

You play as a well-known architect in Egypt, you’re there to solve their problems and well, mainly help them build their pyramids.
you do it by stretching ropes through the map.
The more we played with these mechanics the more we saw what a great potential this game has, hopefully we will think of some great puzzles tomorrow

Day 3 Plans:

-polishing (physics, effects, sounds…)
-challanging puzzles
-combining designs

hopefully, we’ll finish this game and make it somthing we’re proud of and hopefully somthing you’ll like too  !

if you guys can think of any interesting ideas to make our game better we would LOVE to hear them and give you credits of course if we use them  :)
Yours truly, SunFury

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