Posts Tagged ‘submitted’

MASS DRIVER

Posted by
Sunday, December 13th, 2015 9:18 pm

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64393

 

First Jam done. It was great watching everyone’s games develop. I can’t wait for the next one, until then, let the voting commence! Tomorrow, I’m pooped!

 

It was a journey, – Swatch

Monday, April 20th, 2015 9:22 pm

GameOver

Swatch was hardly an ambitious project, but even so, there was much I had to leave out due to focus issues and lack of motivation towards work.  I’m still pretty new to this, and i have spent four months not having to rush anything i’m working on.  Its such a great learning experience this LD stuff, but more on that later.

So whats missing from swatch? 

  • [Damage over time]  I wanted to include a dynamic where colours and the relationship they had with one another impacted the player,  Complimentary colours would be considered safe, everything else would damage the player,  This would mean you had to keep moving to stay alive and in design would have added a nice urgency to the game.
  • The blocks in Swatch are colour coded, and standing atop of one and changing the background to the same colour makes the block vanish for good.  I wanted to include a block which would vanish & re-appear when the background colour was different.  I had major issues figuring out a collision system which wasn’t hit or miss so scrapped it.
  • MORE LEVELS, I am seriously disappointed in my level design skills, whilst I think the levels I have are fun, I would have hoped for more (so please consider this a Concept, if it gets interest I would more than happily continue to work on it).
  • Multiple ways to finish levels, This kinda exists, but also doesn’t but i wanted it.

What Does swatch have? 

  • a total of 4 levels,  These come in Easy and hard forms (can pick this from the title screen).
  • Alter and remove blocks via changing the backgrounds colour (this is your weapon)
  • difficult levels, well, I like to think they are.  I wanted to make something challenging and fun, something people will want to finish.
  • Some funny little animations.

I learned a lot this time round, as my mouse broke down and my tablet refused to work, i had to draw little swatch by hand and edit a photograph of him since my scanner was broken too, is it any wonder i lacked motivation.

In comparison to my first LD (31) my approach was better, my time management almost was, but with a day spent with family issues I decided to enter the jam instead.  Getting this game in was a huge achievement for me, i didn’t give in, and i worked hopelessly at it carving out a direction from what was left.  I love the concept, and i really do hope other people do too.

if you would like to check it out?(click me)

Please comment and feedback, and if you would like me to keep working on it, Do say.

Congrats to everyone who submitted something, and if this is your first LD, i hope you enjoyed it :)

Not Making It ⇢ Did make it

Posted by (twitter: @mattiaswargren)
Monday, December 8th, 2014 7:00 am

LD31SixSecondsLoop

My first Ludum Dare game is submitted and can be downloaded for OSX and Windows.
I also added a web player version for all you busy internet people out there.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12942

Tell me what you think!

Phew! Submitted!

Posted by (twitter: @mattiaswargren)
Sunday, December 7th, 2014 4:41 pm

This have been real fun. My first, not my last!

 

It’s up!

Posted by (twitter: @AndreasLidell)
Sunday, December 7th, 2014 11:47 am

ld31_3

I decided to submit a couple of hours early since I wasn’t getting much done today anyway.

 LD page

 Play it (html5)

 

Done and submitted! Hooray!

Posted by
Sunday, August 24th, 2014 6:37 pm

I didn’t have as much time as I like to spend on LD this weekend, but I’m super happy to have been able to finish a game in something like ~20 hours of development time!  In the last hour I had to rush copy/paste a lot of my event code, and so that aspect is much less interesting and diverse than I wanted… but at least it functions and (so far) doesn’t crash.

Now my next big goal needs to be to actually get a bunch of judging done this time around.  This has always been a huge problem for me due to how LD always falls on the calendar, and I doubt this year will be an exception – Last week was the first week of school, and as a teacher I’m super busy trying to get things off to a good start.  I’ll do my best though!

Here’s the game project page!   http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3911

Final Development screenshot of The Bifrost Project, my LD#30 entry

Final Development screenshot of The Bifrost Project, my LD#30 entry

Introducing: EcoStar vs Aeronox

Posted by
Tuesday, August 27th, 2013 3:56 am

TitleScreen2

Dream Team started as an idea to form a group of proven Ludum Dare vets and game jamming badasses in an effort to create world peace. In a weird sort of way, we accomplished that goal. With 7 combined Ludum Dare medals and 15 total competitions between us, we combined our efforts to create one large, frightening mass of game design ooey gooey goodness. We hope you like it!

So what exactly IS EcoStar vs Aeronox?

The evil Aeronox forces have sent our planet into hyper orbit, sending us spiraling out of control and fast forwarding our years at breakneck speed! You may think this is just another shooter, but that’s where our interpretation of the theme comes into play. The seasons change every 10 seconds, and it alters the entire world around you… the sights, the sounds, the foes, and even the power of your own ship. Each season has a corresponding elemental power that is absorbed and unleashed by EcoStar’s stellar charge blast. Combined with elemental enemies and shields, this creates a shoot-em-up unlike any other… where the focus isn’t always on shooting the fastest… but on making the RIGHT shot a the RIGHT time.

shot1

shot2

Play it! – EcoStar vs Aeronox

And please be sure to read the included HOW TO PLAY document for an explanation of the rules and controls. We also have Xbox 360 gamepad support, and we highly suggest that control scheme if you want to win!

We’ll be back at a later date to discuss what went right, what went wrong, and to deliver a radical post-compo version. In the meantime, we’re going to get some much needed rest. Ditto worked on squashing two game breaking bugs after the initial submission (Sweden vs U.S.A. decimals & commas? Really?!) and SonnyBone stayed awake for 36 hours and is now typing this sentence. He is going slightly crazy and is starting to refer to himself in the third person. He sure is attractive and very smart. XXXOOO

———-

Lead Programmer / Assistant Artist
Ditto
@Dittomat

Lead Artist / Animator / Assistant Programmer
Arne
@AndroidArts

Sound Designer / Assistant Artist
SonnyBone
@Phantom_Green

———-

Breakdown Countdown – LD#27 – Complete and Submitted!

Posted by
Sunday, August 25th, 2013 6:35 pm

And that’s a wrap!  Congrats everybody who participated!

I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever!  I managed to implement, I believe 100% of the features I planned!  I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…)  Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!

I’ve got my code up, but haven’t squished it down into an executable for y’all yet.  I’ll try to do that tomorrow!

I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.

…Speaking of which, it’s time for me to get some sleep.

Oh right, have a link to my entry!

SHAZAM!!!

The Fair King Submitted!

Posted by (twitter: @caranha)
Sunday, April 28th, 2013 5:10 pm

Finally! I have posted my game :-)

I’m kinda sleepwalking and can’t think straight… but I *think* everything is all right. I’ve spend the last 6 or so hours polishing and adding levels. There were still a few things I wanted to add to the game, but it is mostly completed as I imagined. :-)

Making mobile games is kinda fun! libGdx has some very strange bugs and pitfalls, but I will let that for the postMortem.

As for now – I will go get some sleep, and you will go play my game 😀

Finished (sort of)

Posted by
Sunday, April 28th, 2013 3:22 pm

See my entry! It’s still pretty rough but I can’t really keep working on it right now.

Good luck everyone! I’ll try to review as many games as I can 😀

i

Posted by (twitter: @lanoiadimuu)
Sunday, April 28th, 2013 11:55 am

I just submitted my entry: i.
It’s a minimal shooter game where you have to survive 60 seconds to win.

Click the image to play it.

Bonsai Bash Sumbitted!

Posted by
Sunday, April 28th, 2013 11:37 am

I finished nice and early. My project was never too ambitious and as a result I never had to compromise. It is basically exactly as I imagined which is nice. Anyways I submitted to the Jam because I bent the rules a bit. Its ok I won’t win anyways, I’m just happy I finished it up and it is decently polished.Screenshot

Game submitted!

Posted by
Sunday, April 28th, 2013 10:18 am

Finished my entry for the compo just a moment ago.
The game is simple runner type game in which you can flip the physics.

The idea came from VVVVVV which imho is king when it comes to simplistic mechanics (and graphics for that matter!) combined with bit.trip runner(s).
The whole game is played with single button and the only goal is to get as far as possible.

Unfortunately the game doesn’t save high scores (even though there would be time to implement it, I’m just too tired to do it) which is bit of a bummer.

screenshot, where the player is about to die horribly

Go check the game out if you’re interested: in here

Thanks everyone for great event, can’t wait to get to judge your creations, but now, it is time for me to eat and sleep so that I can actually do something at work tomorrow :)

Done Now and Reflections

Posted by (twitter: @rye761)
Sunday, December 16th, 2012 4:35 pm

First of all, I have submitted: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14147

 

Second of all, this was my second LD and now I want to reflect on some things.

Here is a list of things I think I did better with this LD:

  • I made a more fun and replayable game (The end product was better)
  • I had better graphics
  • I had less time-consuming bugs
  • I was more familiar with my toolset
  • I was more involved with the community and this website (commenting, posting, etc.)

Here is a list of things I think I did better in LD 24 (my first one):

  • I was more in the LD mood (I believe this is because I was following TheCherno on his livestream, unfortunately he wasn’t going in this time but if he’s not in in April I should watch someone else)
  • I learned more (It was my first time making a game in Love 2d, which meant I learned more but wasn’t as familiar with it)
  • I managed my time better.

Here is a list of things I want to do next LD:

  • Hopefully learn AS3 and Flixel/Flashpunk or HTML5/JavaScript and make it web-based next time
  • Be more prepared (I almost forgot about it this time)
  • Watch a livestream

Yah, that’s it. Hope everyone else is having a good last few hours of LD!

Game submitted

Posted by
Sunday, December 16th, 2012 8:47 am

Just finished submitting my little game for the compo.
With 10 hours still in the clock, I could’ve probably still polished it, but some rest & laxin sounds nice since gotta go to work tomorrow :)

The game contains 3 minigames all of which are different criminal activities to gather money for the end goal.
I had really hard time coming up with the 3rd game (which ended being the credit card fraud one), but it worked out OK.

Not 100% satisfied with the game, it kinda needs some bigger game to wrap the minigames or give a reason for the minigames.
Now it feels bit glued on :/

Anyways happy that I finished since 2 last LD’s have been major fails on my part and couldn’t even submit anything.

The games submit page is here: link

And here’s a screenie:

Thanks everybody for awesome event, can’t wait to get my hands on all the games developed this weekend!

PS.
I had some issues with the screen capture software and Im not entirely sure if I can make a time-lapse, but atleast I will write a post mortem…

October challenge game submitted for review

Posted by
Monday, October 15th, 2012 9:32 am

Just mere moments ago I clicked submit on Ubuntu Software Center with my October challenge game. Motivated by the challenge I finally got around finishing a game I’ve been working on since Ludum Dare #21 (its actually post compo version of the game).

The game has been pretty much ready for a quite long time, but needed new levels and polish which I constantly put off by bad excuses :).
For now the game is Linux only, but the code is written in crossplatform way and I’ve compiled few test versions in Windows using MinGW.

Fingers crossed the game actually gets accepted to the store.

About the game:
-Sliding block puzzle game with twist
-Includes fully featured level editor and online hi-scores

Screenies:
Easier level Harder level Level editor

YouTube “Trailer”
(for some reason YouTube really killed the quality of the video)

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