Posts Tagged ‘submission’

Small World Fighters Finished and Submitted

Posted by
Monday, April 24th, 2017 8:19 pm

Finished this year with about an hour to spare, which ended up being five minutes after getting the files ready and typing up the game page ūüėÄ

Screen 1

You can check out my game Small World Fighters over on or over on its page.


Had tons of fun making this years entry, but now I think it is time for sleep.

Skywind Temple is out!

Posted by
Monday, April 18th, 2016 8:54 pm

We have submitted our game – Skywind Temple! You can go check it out now. :)

Skywind Temple - Fireline Games

Play it here

5 Important Submission Tips

Posted by (twitter: @dekart1234)
Sunday, December 13th, 2015 11:05 pm

The voting for the Compo entries has begun! I’ve started checking games and found that there’s something that could be improved in almost every submitted entry.


Below are submission tips for newcomers (and haunters) which may be useful to get more positive feedback and possibly improve your final ranks:

  1. Include list of technologies you’ve used in your game to the description of your game. Name your framework, platform, tools you’ve used. Web, html5, Windows, GameMaker, Unity, etc.

    There are people who search for games made with the same technology as they’ve used. For example, I always search for games made with HTML5, web games, and¬†cocos2d games (I used this framework this time).

  2. Describe the rules of your game in the text. Keep it short but informative. Some games look amazing in terms of art, but their rules are hardly understandable.
  3. Describe your controls. Even if you have just two buttons in the game – people need to know which.
  4. Turn OFF¬†themes you’re not willing to compete in (audio, innovation, etc.)¬†. If your game has nothing about¬†humor (like mine) – there’s no need to ask¬†people judge it in this category.
  5. Turn ON¬†anonymous feedback. There’s a chance that you’ll get a¬†harsh comment which will open your eyes and bring your game development skills to a completely new level. Don’t miss it.

Hope that helps :)

P.S. Please give your honest opinion on my game,¬†I’ll appreciate that.

Chill Pill is done!

Posted by (twitter: @theotheralvaro)
Sunday, December 13th, 2015 7:28 pm

Abduction complete

Posted by
Monday, August 24th, 2015 4:16 pm


My first time completing a Ludum Jam entry. Written in Java using Slick2d. Unfortunately I have stuff to be doing at the submission time, so I’ll stop here and submit this a bit early.

Just to copypaste my description:¬†Abduction is an arcade “upgrade-em-up” in which you control an alien UFO and abduct humans for research. Each round lasts 30 seconds, during which you must abduct as many humans as possible. In between rounds, you upgrade your ship and unlock powerful special weapons to challenge the increasingly harder waves of enemies. An average player should be able to unlock everything in 15-20 minutes.

Check it out here:

Or on GitHub:

It was a real blast, and I’m looking forward to playing all the games.


Done! Ready to infect some people?

Posted by
Sunday, August 23rd, 2015 3:33 pm

I AM DONE. Done with my game, Virus, done with this Ludum Dare.
It has been a great one, and I’m looking forward to the next one.

Anyway, there’s still one thing I fear, like every time ‚Äď the fear of the game being unbalanced, the graphics looking even worse to others than to me, audio not playing, or something else in that direction.
That fear is hard to come by on my own, so I need your help.

Please help me test this thing!

I would be more than happy if you could visit my game (here is the Entry Page) and give me crucial feedback in these few remaining hours.
If you do, I’ll gladly give your game a vote as soon as that’s possible.

Have fun whatever you’re doing, be it finishing up your own game or looking through the ones made by others!

Gradience – Final Update

Posted by (twitter: @thegrieve)
Monday, April 20th, 2015 9:08 pm


It’s done. It’s live. I’m dead inside.

Gradience has been submitted and I didn’t actually get around to building out the level progression like I had planned. As it stands… it’s a vaguely pretty demonstration of a game idea that might be good… in another life.



MiniLD #56 – I’m in

Posted by (twitter: @pi_pi314)
Wednesday, January 28th, 2015 7:02 am


I knew I want to participate in this MiniLD for a couple weeks now, but I wasn’t sure if I’ll have any time for it, so I worked a bit on a game I’d submit if it would’ve been finished by this weekend. I’ve overhauled the whole project twice and a week ago I abandoned it, cause it s*#!ed. But last weekend I started learning lwjgl, and now I’m working on a voxel based 3d engine. No, it won’t be a Minecraft clone. It’ll be a fully customizable, editable and moddable dungeon crawler. I just finished the level loader, which loads a 3d level from a single png file. I’m using Eclipse, the engine is lwjgl based, VBOs for rendering and paint.NET for graphics. My goal for this MiniLD is to make collision work properly, create a customizable monster class (and customizable boss fights possibly).

Dungeon 0.3 Dungeon 0.3

I’ll change the textures later, so they fit -Use only 4 colors

If you’re interested in this project, make sure to check my LD #30 submission and vote on this one, once it’s submitted.


Update[20:33; 28.01.2015] – I probably won’t have time to finish the thing, but I’ll do my best.

Finished the game in time…

Posted by (twitter: @SeargeDP)
Sunday, December 7th, 2014 3:56 pm

It’s done. I made a game and it’s even playable, yay. It is inspired by an old arcade classic from 1982, “Burger Time”, but I made it from memory and without looking at more reference material than a single screenshot of the original game.

Not my first 48h jam, but this was the first time I could participate in Ludum Dare and it was a great experience. The game was written in C# and uses the MonoGame library.


This game was made for the compo, downloads are:

Windows | Linux | Sourcecode

My submission is available here.



Monday, August 25th, 2014 6:38 pm

Wow first time I actually got something commited!
It’s playable and fun, maybe just unbalanced and silent.

I’m sure I’ll finish this one up in my spare some time… But first SLEEP!

Click to play

Click to play


I’M IN!!!

Posted by (twitter: @ZepCap)
Sunday, August 24th, 2014 3:52 pm

Never got around to making one of these posts. I used

  • GameMaker: Studio
  • Photoshop
  • Audacity
  • The microphone on my iPhone earplugs
  • Amazing people¬†at the √Örhus, Denmark meet-up

to make this game, that I just submitted, called Twist and Weave:

Has anyone made a game about Nokia: connecting people?


My third Ludum Dare game, and my best entry so far. Go try it! It’s fun and unique and buzzword!

Patient 283 submitted!

Posted by (twitter: @beavlgames)
Monday, April 28th, 2014 5:56 pm

Patient 283 is an impossible runner through the mind of a serial killer.


Now we all can rest a couple of hours and then yeah, voting time!

Dare to Dig! has been submitted

Posted by (twitter: @TMirroar)
Sunday, December 15th, 2013 7:01 pm

It’s been a fun and exhausting two days, but my game is done and I’m looking forward to everybody’s opinions and feedback.


May the duck tape gods smile favorably on you! Strike the earth!

[Antarctic Glitch] We submitted our game!

Posted by (twitter: @beavlgames)
Monday, August 26th, 2013 7:28 pm

Wow. That was close. But we made it!

You can play ‚ÄúAntarctic Glitch‚ÄĚ by clicking this awesome poster made by Ruppel!


Now we are going to bed. But tomorrow we will be playing and rating lots of games!


MNMLSM Submitted!

Posted by
Monday, April 29th, 2013 4:03 am

Hi everyone!

Here’s my third LD ¬†Jam submission, MNMLSM!





Went solo this time, and I was actually able to finish it! I was even able to find the time to add a tutorial and lay down a quick guitar-track! Not the best, but its something!

— The game —

Your objective is simple – dump all the things into the water hole before the time runs out. I strongly recommend trying the tutorial first, just to get the basic technique.

The game is a little hard, but 100% beatable, and I hid a few secrets in there too!

Had a blast, and I’m pretty happy with the result. By some magical strike of fortune, I had the core mechanics more or less in place already the first night, so I got to do quite a bit of polishing. I have a few more levels lying around if anyone is able to beat the three that are included in the game.

Anyway, here it is!




Finished (sort of)

Posted by
Sunday, April 28th, 2013 3:22 pm

See my entry! It’s still pretty rough but I can’t really keep working on it right now.

Good luck everyone! I’ll try to review as many games as I can ūüėÄ

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