Posts Tagged ‘student’

Weaponizing the Classroom

Posted by
Saturday, April 18th, 2015 12:43 am

Progress on our game is going amazing! Evan has been writing all of the game code while Ben draws the preliminary sprites for the first level.

The idea was to put the player into the shoes of a student, acting out in class with paper airplanes, spit-balls, and other disruptive “weapons” while trying to keep away from the patrolling teacher.

We are using the unconventional weapon theme to produce improvised disruptions that would be found in a students’ reach, and hurling them at other students.

Here is a screenshot of the current testing phase:

ld32-firstdraft-screenshot-1

Looks like i’m in for the first time

Posted by
Friday, August 16th, 2013 10:33 am

I’ve been looking at ludum dare for a while since i started studying game development in school. This weekend it’s finally being held during a weekend I can participate in :)

My setup is as follows:

Editor: Visual Studio 2010 express

Language: C#

Base code: XNA

Art: Paint.NET or GIMP, haven’t chosen yet, and I’ll probably use some sprite animator as well.

Audio/Music: No idea yet..

I hope the theme is interesting and can be interpreted in a lot of different ways. I have only finished two games before but none of them had this tight of a deadline. It’s going to be fun to see how this goes ūüėÄ

Camera Obscura – my game on Steam Greenlight

Posted by (twitter: @BrianAMacIntosh)
Sunday, January 27th, 2013 3:28 pm

Hello fellow game developers,

I wanted to make a plug for a game I’ve just submitted to Steam Greenlight. ¬†The game is called Camera Obscura, and it’s being developed by a small group of college students from UC Irvine. ¬†We started it in a game jam almost two years ago, and we liked the idea so much that we’ve continued to develop it into a full-length game.

Camera Obscura is a puzzle-platformer that revolves around a unique mechanic that allows the player to activate a camera flash so bright that it creates “afterimages” of all visible platforms. ¬†These platforms are solid enough to walk on, and they can be moved around for a short time,¬†mimicking¬†the player’s movements. ¬†This ability allows players to cross wide chasms, reach high platforms, and otherwise alter the shape of the environment to accomplish the ultimate goal – reaching the top of the mysterious Tower. ¬†You can see some gameplay footage here to get a better idea.

The Greenlight page is right here. ¬†We’d really love your support and your feedback!
Steam Greenlight | Camera Obscura

Screenshot

The game also has a full, custom soundtrack by the amazing Trenton Ng, and we’ve shared a few of the tracks here:
Soundtrack

Thanks for your time,
Brian MacIntosh

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