Posts Tagged ‘streaming’

One Room. Infinite possibilities.

Posted by
Saturday, December 10th, 2016 12:54 pm

When it comes to the human mind, a lot can happen. The mind can quickly create a completely different world that appears to be real. How do you think you would react if you had woken up isolated in a hospital room?

If you’re interested in watching us stream live and eat a lot of food whilst building this experience, head over to Twitch here:

We will post updates here quite frequently with progress.

6 Hours in and the progress is slow

Posted by (twitter: @DarkCisum)
Saturday, December 10th, 2016 11:38 am

Browsing through all the blog posts on Ludum Dare makes me realize just how slow I am at creating anything useful. Sure, I haven’t picked the easiest path with creating a game from scratch (except my SmallGameFramework) in C++. At the same time it can be motivational to see what other people have already done.

I’ve been streaming on Twitch and for the past 6h and all I can show right now is a moving sprite and even with that, the movement isn’t really where I want it to be. Additionally I think the movement code needs to be changed again, because when I have a collision system in place, I’ll have to be able to influence the movement, but maybe there’s another way around it.

One Room

My current idea is to have some sort of a puzzle game – not very original – where you have to solve some puzzles to leave the room. Currently I have no idea how I’ll get the art done, but I know some people that might be able to help out. But first I need to actually get some sort of game running, otherwise there’s no point in creating art for it.

One thing on my ToDo list for the next few hours is to also quickly go out and grab some supplies, with tomorrow being Sunday and only a few stores are open.

Let’s go into the next round of productivity! :)

We love developers, we love Ludum dare, and we love your games. We’re on a giant couch bed excitedly playing them. Join us  on twitch here and send your games our way!



Some pointers for streaming in Linux please?

Posted by (twitter: @caranha)
Wednesday, December 11th, 2013 9:48 pm

I’m going to participate in this LD as well :-)

The plan is not going to be much different from my previous Ludum Dares: I’m using LibGDX as the base for my game, with crummy programmer graphics based on Gimp and Inkscape. This time around I plan to use Abundant Music to generate the music and, hopefully, create a consistent music experience around the game that is not Autotracker (nothing against autotracker, I just want to try something different).

My last two games have been simple things with a tablet-oriented interface. Unless I get some very good idea, I’ll probably do the same this time around.

To shake things up a bit, Instead of doing a time-lapse based on still shots of my desktop taken every few seconds, I was planning to live stream my programming. However, I am having problem finding a good straming solution for linux. I have tried a bunch of packages and followed some tutorials on the web, but all of them failed in a way or another.

So if anyone has success stories streaming (or even just recording desktop video) on Linux, please share! I don’t mind paying some $$ on streaming/screen recording software if I have to.



Posted by
Friday, April 26th, 2013 8:51 pm

Our team is now streaming development on Twitch!  Check us out here.  We have a fancypants Green Screen!


Posted by (twitter: @SynchrexEng)
Wednesday, October 10th, 2012 9:07 am

And I’ll be streaming it for a while!

Monkey Business

Posted by
Saturday, August 25th, 2012 3:21 pm

After roughly 17 hours of work, It’s time to call it a day. I’ve got a lot of stuff done today, but a lot of stuff is still on the todo list. I’ll use tomorrow to focus on creating more levels and make a goal for my game. Right now it’s a monkey running simulator.


The good thing is that I’m actually happy with the collsions and physics. That’s first for a LD game. Also, he can dance! (yes, the tail moves when he’s dancing)

Screenshot of dancing monkey

Advanced features include; reading signs.:P

Screenshot of reading

Good night LD, I will be streaming here when I get up tomorrow. (GMT+2)


Posted by
Friday, April 20th, 2012 10:26 pm

It’s looking good so far. I have a rendering engine and most of an animation engine. However, I’ve run into a problem art. I forgot about my animating skills. Oh well, I just need to play with it a bit more tomorrow. But for now, sleep.

Here’s what I have so far:

I’m streaming and updating that link as I develop the game, come watch when I wake up for more development tomorrow!

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