Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘strategy’

My Compo Entry: Griffin Card!

Posted by
Monday, December 14th, 2015 5:22 pm

Play it here.

I went outside my comfort zone a bit with this game. I normally like to create fast paced action games with lots of screenshake. This game is a strategy, turn-based, card game that only has a little bit of screenshake (I couldn’t resist). It was a good experience for me and I’m proud of what I was able to do in under 48 hours.

Here is a gif to tempt you into playing it 😉 Enjoy!

Neoplasia

Posted by
Saturday, December 12th, 2015 8:49 pm

Not quite playable but it’s something:

Screenshot - 12122015 - 11:45:41 PM

Going to bed (‘sofa in fact’) now.

Magical-Lazer && FireBall !!~ New Update will coming soon~~~

Posted by
Sunday, August 30th, 2015 2:18 am

Oh my god ! Why i found LICEcap sooooo late!!~~ This tool is really easy to bulid some gifs!!!~~~

in our new mode<crazy with〉 ,we can shoot  fireball to  fighting with these mob~~~(biu~biu~biu~~ (╭ ̄3 ̄)╭✧✧✧✧✧ ★╰(*@▽@*)╯ )  We find we have get some new feeling with great gameplay in it~~

since 8.28:  We are buliding a new mode for this game,named:<Crazy Witch>
which you can shoot fireball and fighting with these mob~~~(biu~biu~biu~~ (╭ ̄3 ̄)╭✧✧✧✧✧ ★╰(*@▽@*)╯ )

We find we have get some new feeling with great gameplay in it~~  it may expand our gameplay and let this game more Strategy and full of rhythm-sensation!
It is being finished /~~/ we may update it after a few hours~~~☆゚

our new mode and new   magical-lazer~~

our new mode and new
magical-lazer~~

We change the old-lazer effect by  new asset  yesterday afternoon~~ we made it more glow effect now ~~

(Glow-11 大法好~~✪vvv✪)

 

Day 2 starts now (for us)

Posted by
Sunday, August 23rd, 2015 4:05 am

We are back and we brought some progress! Doom, Death & Destruction Tycoon now has a city that produces villagers.

Still so peaceful...

Still so peaceful…

Day 1 Recap

After a couple of hours for figuring out what to do and how the systems of our game will (probably) work we started making things! Yesterday’s progress included a working simulation for our villagers on the programming side and the sprites for the village and forest. We have yet to put the sprites into the game but our villagers are aleady pretty sophisticated! They decide what resource to get, and if the village has enough food it will produce more villagers to get even more resources. So entertaining to watch!

There have been reports that 10 year old Newt Scoot has allegedly destroyed majority of his home in an attempt to blockade and subdue multiple unidentified entities. Surveillance footage from inside the home displays the boy shooting various items through what appears to be a makeshift, leaf blower cannon.  For more details, or to watch and “Experience” the action for yourself: Click Here

footage

 

A.R.C.K

Posted by (twitter: @@morbidcamel)
Saturday, April 25th, 2015 9:53 am

Hi all.

Have you played ARCK yet. I’ll rate your game if you do mine. I warn you though, it is a puzzle game and it will take a lot of brain power to figure it out. I can assure you that everything in the game is somehow related. If you give up, download the source and have a look for yourself.

 

Hint: There’s multiple ways to get in.

Submitted. What a joy!

Posted by
Monday, December 8th, 2014 5:05 pm

You can play my first Jam game here. “Zombies Vs Army” (what a simple name!)

Need some heavy long sleep :). Can’t wait to play all games from community.

Planning to write a post about my development tools, assets and strategy. Interested? Like it

Almost there!

Posted by
Monday, December 8th, 2014 12:26 pm

7 hours left… almost there!

Our first jam, can’t wait to see the reviews!

Clutch the Crown GIF!

Posted by (twitter: @@jacobpeltola)
Sunday, December 7th, 2014 8:02 pm

So I made a sort of defend and attack sort of game because I interpreted the theme as such, couldn’t get sound in but this is the most art I’ve done for a game before so that’s new.

here’s my entry page if you wish to play, it’s 1-2 players.

Finally some progress

Posted by (twitter: @orion_black)
Sunday, December 7th, 2014 2:15 pm

I’ve been working on a mix of city management and tower defense. Building seems to be working now. Still a long way to go.

progress

 

 

Turrets are ready for a jam.

Posted by
Saturday, December 6th, 2014 4:35 pm

5

How to Play Icarus Crisis

Posted by (twitter: @rojomojogogo)
Tuesday, August 26th, 2014 12:29 pm

My jam entry is rooted in board games, which makes it more complex than some people may be used to.  Since the in game help is limited I thought I would make a quick tutorial video.  If you have questions don’t hesitate to ask!

Play Icarus Crisis

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29998

COSMIC CONGA

Posted by
Tuesday, August 26th, 2014 11:10 am

Click To Play

Cosmic Conga Title

Cosmic Conga Screenshot

Cosmic Conga is a fast paced strategy game that may… or may not be, balanced 😛

Most of the feedback so far has been overwhelmingly positive (thanks everyone!) with the one exception of a psychotically insane AI difficulty.

Fancy a challenge? Try and beat the original LD submission Play [Web]

Sick of that stupid AI? Try our brand spanking new ‘balanced’ version Play Balanced [Web]

I stress ‘balanced’ as I’ve spent so much time testing this build I’m not entirely sure what constitutes ‘difficult’ anymore 😛

Thanks to everyone who helps make Ludum Dare possible,

And congrats to everyone who submitted, the entries keep getting better every time.

Aaron

Click To Play

Progress Update

Posted by (twitter: @Polyganz)
Saturday, December 14th, 2013 3:48 pm

dev_screen1

So couple hours into the jam the core gameplay works. The player can place, remove and edit grid trigger plates. The runner behaves accordingly with game-over and win states working. If you feel like giving it a try there is a webplayer here: http://www.the2ndsky.ch/LD28/

The goal is to build a path to the target block by using various trigger plates that change the path of the runner. Once you click play you have no more influence into the game, hence the theme “you only get one”. What do you guys think?

I’ll now work on camera function, two more trigger plates and then I’ll decide upon an art-style as well as a setting. Followed by modelling and finding the right sound effects. :) Watch it all go down in history: http://www.twitch.tv/polyganz

Now developing: Grid Runner

Posted by (twitter: @Polyganz)
Saturday, December 14th, 2013 4:56 am

So after spending an extensive amount of time in the shower and crying like a little boy over the theme “you only get one” I’ve finally come up with the following idea:

Grid runner is an isometric strategic puzzle game.
The goal is to get a runner into the target zone in one run by adjusting his path through various grid plates that can be placed in his way.
The player has a limited amount of grid plates available to solve each level.

So in a way its like a problem solving game where the player defines a set of actions that get executed in an order with the hope of a profitable result. In this case: of the runner getting into the target zone. What do you guys think?

I’ve yet to find a proper setting for this type of game so I’ll work on the functionality for now. I’ll mostly be using Unity3D pro, 3Ds Max and Photoshop. If you’re curious like George then you can also watch it all go down in flames (or not) on my stream that I intend to keep open for the whole LD: http://www.twitch.tv/polyganz

I’m in for October Challenge with Mutant Gangland

Posted by (twitter: @zapakitul)
Monday, September 30th, 2013 10:24 am

I’m in for this October Challenge. The game I’m currently working on is Mutant Gangland, a Turn Based Strategy game set in a floating wasteland in which Mutants and Exo Mutants fight for control of the island. I keep a devlog on Devsofa and I will most likely share allot of stuff in the upcoming days.

Here’s a fresh vid:

 

Best of luck to everyone!

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