Posts Tagged ‘steam’

Skyway Released on Steam

Posted by (twitter: @RobProductions)
Friday, December 2nd, 2016 5:16 pm

Hello all!

Ludum Dare has taught me so much as a developer, and has inspired a great deal of my work. Today, I released my first game on Steam–Skyway. If you have a few minutes, please check it out!

Skyway Screen


As an homage to my short LD games, I’ve placed a few Easter Eggs around the levels :)

Thanks! -Matt <3

Finding partners to work with

Posted by
Sunday, November 27th, 2016 8:54 am

Hey dudes and dudedinas!

I would like to know, where you find your partners to work with? Is there a special place or website, which is only dedicated for teaming up with people? It looks like a lot of people are searching for partners to join the jam, instead of living the life of a lone wolf. And if there isn’t any place, how about creating one? Like an extra steam group only for this purpose to keep the main group clean? I imagine one with multiple sub-forums like “Looking for a team” and “Team looking for more”. Or would it be possible to add this sub-forums to the main group?
These are just thoughts and ideas and I dont want to mess anything up.

So, how do you think about this thoughts, especially PoV? Or are you even planning such a feature for the new website?




“ArsonVille” My LD36 entry, Releasing on Steam on Nov 25!

Posted by (twitter: @predominant)
Thursday, November 17th, 2016 12:07 pm

The Last Ludum Dare was a strange and exhilarating experience.

It was the first time I really focused on a quirky game that I wanted to play, without the pressure or hassle of having to deal with voting and community reviews. While I did miss the voting, the result was a different kind of game, and I even managed to finish early.

The resulting game is now called “ArsonVille”, and is launching on Steam on November 25! Add it to your wishlist, it’ll be approximately USD $4 around the world, and what a great way to support your fellow community by supporting one trying to release and go commercial :)

bannerI’ve taken the time since LD to improve the game graphics, finalise steam integration and work on sounds and general cleanup.

For comparison, here’s the game after completing LD36:

Image 2016-08-29 at 6.23.09 PM

Image 2016-08-29 at 6.46.38 AM (1)

And here’s what it looks like now:





Again, thanks everyone here for your amazing feedback, support for the last few years, and encouragement to reach this life goal of mine. This is a win for me, but also for the LD community! Make games!


Conga Master is on Steam!

Posted by (twitter: @BubsyPoochies)
Wednesday, September 14th, 2016 6:31 am



Two Ludum Dares ago we did Conga Master and got great scores (thank you!!) #21 Overall, #5 Fun… ^^ so we decided to work on it a bit more.

9 months later… Conga Master has been released on Steam, GOG and Humble Store with more than 30 characters, 7 clubs, local multiplayer modes… ^__^ We hope you enjoy it as much as the Ludum Dare version!!



Posted by
Monday, August 29th, 2016 7:31 pm

Try to keep your steam locomotive as fast as possible, as long as possible !

This is our first Ludum Dare ever, we’re pretty happy of the result of our work, even if we’re quite tired and even if the last hours have been harsh !

Anyway, we hope you’ll enjoy this little Arcade/Puzzle (?) game. We wanted to make some adjustement, like a menu, or a more balanced gameplay but time and tiredness got us before !

Check this out !

Game made in 72 hours by a Team of 5 people.



Train Ancient 29_08_2016 20_39_35

PUNT: Rebirth is now on Steam Greenlight!

Posted by
Saturday, April 9th, 2016 8:52 pm

PUNT: Rebirth, the project which my team and I have been working on for the past year, is live on Steam Greenlight! Please vote for us and share the page at:

Please express your thoughts and feedback in the comments of this post or on the greenlight page.



Ludum Dare #33 “Sola Mors” has been greenlit!

Posted by (twitter: @akkugames)
Monday, January 18th, 2016 12:06 pm

After half a year our “Sola Mors” game which has been developed for the Ludum Dare #33 has been greenlit on the Steam GreenLight!


I would like to remind that we have initiated a program “Road to the Steam Greenlight in 3 days” which means that the game has been posted on the Greenlight right after the deadline of the Ludum Dare!


If you want to receive the news about our game (including development tricks and etc.) follow us on Twitter, Facebook or VK

Thank you for supporting us, dear friends!

Best regards,
Tima Zhum.

Conga Master on Steam Greenlight!

Posted by (twitter: @BubsyPoochies)
Thursday, December 31st, 2015 10:23 am

Hi everybody!

As we were super thankful for the great reviews, we decided to make Conga Master bigger and better. And here it is! All the things we are working on and a brand new video. We couldn’t wait until 2016. WE ARE ON STEAM GREENLIGHT ^__^/

Please give us a thumbs up and go and do the conga tonight!

The Conga Master team wishes you ALL THE BEST FOR 2016!

Pay What You Want for my LD30 game!

Posted by (twitter: @x01010111)
Tuesday, December 15th, 2015 12:58 am

Hey all! My LD30 game Redshift Blueshift (#6 Overall!) was polished up and released on Steam, and if you’d like to grab it, you can pay what you want for the next day!


Get Redshift Blueshift on Indie Game Stand! ~

From Ludum Dare 31 to Steam Greenlight

Friday, October 16th, 2015 2:23 am

Hello fellow devs,

We haven’t been on Ludum Dare page for a while and we wanted to share our project with you that we’ve been working on since Ludum Dare 31.

We went from this prototype (Old Bounce’):

Bounce ’em Up – Old

To this:

Bounce ’em Up – New


Our game Bounce ’em Up is now on Steam Greenlight. We have a bit in-depth post on our Greenlight page that you can check out here: From LD31 to Greenlight – Bounce ’em Up
It has been quite a journey for us. In between these events we participated in Imagine Cup 2015 Games Competition were we came out as 2nd place winners!


This community and Ludum Dare game jam helped us get where we are today, and we’re still moving forward. We hope to inspire the developers here to do the same and keep working on their projects. If you’d like to know more, get in touch with us.


Hey guys!

Didn’t get to market quite as quick as Titan Souls did, lol, but I had to go hunt down a team after Rude Bear Resurrection and get funding. But we’re finally confirmed for Xbox One/Playstation 4/PS Vita, but aren’t quite on Steam yet! Gotta get through greenlight.

I will love you forever if you give a fellow serial jammer a chance to be on Steam:

Here’s a video:

And some screens:

Rather different than the original:

Thanks for any votes! <33333

Kettle-Cat now spews out steam at the top.

Posted by (twitter: @oneseedfruit)
Wednesday, April 22nd, 2015 10:30 pm

Added steam spewing off at the top. Cosmetics only changes. Check out my game, Hot Kitty!

Kettle-Cat now spews out steam at the top.

Kettle-Cat now spews out steam at the top.

Camera Obscura Release!

Posted by (twitter: @BrianAMacIntosh)
Sunday, February 15th, 2015 10:00 am

Many moons ago, I was on here plugging our game Camera Obscura, which was on Steam Greenlight at the time.  Well, we made it through, and we’re releasing the game on Steam on February 19th!  This is the first game I’ve worked on to be published on a major platform, so I’m pretty excited.  You should visit our Steam page, check out our new trailer, and see how far we’ve come.

If you missed my first post, Camera Obscura is a sidescrolling puzzle-platformer with a unique mechanic that allows you to take a picture of the geometry around you, then move it with you for a few seconds.  You can use it to bridge wide gaps, create staircases up cliffs, and solve other, more intricate, puzzles.  It takes place in a mysterious tower in a forgotten land, and features amn

This site has been a huge part of my personal journey to this point.  I also wanted to thank you so much for your support on Greenlight!  I don’t doubt that the members of this site helped the game get approved.

Camera Obscura on Steam

Thank you again!
– Brian

Camera Obscura Screenshot

0RBITALIS: From LD48 to Steam in 100 days

Posted by (twitter: @AlanZucconi)
Thursday, April 17th, 2014 7:57 am

Last December I took part in the 28th Ludum Dare. I tried to get the most out of its theme (the incredibly vague “You Only Get One“) and the result was 0RBITALIS. A minimalistic gravity simulator with a puzzle flavour. The game was both the most voted and commented entry in the contest and in the end… … …it didn’t win! I do not deny that I have been quite disappointed, initially. But after reading all the positive comments from the Ludum Dare community, I decided to keep working on the game. One hundred days after, 0RBITALIS has been released on Steam. How did I do that? Weeell…

comp_01 comp_02


  • 15th-16th: 0RBITALIS is born!
  • 16th: available on Newgrounds


  • 7th: available on
  • 13rd: available on IndieGameStand
  • 27th: first contact with Mastertronic
  • 30th: nominated for the Newgrounds Award 2013


  • 12th: showcased at BAFTA Inside Games Arcade
  • 17th-21st: showcased at GDC 2014 in the ALT.CTRL.GDC section
  • 28th-30th: showcased at EGX Rezzed in the Leaft Field Collection
  • 27th March: Doseone joins the project


I want to see this not as an happy ending, but rather as an happy beginning for 0RBITALIS. I am looking forward to see how feedback from its community will shape it for the final release. And if there is a message behind my story, is surely not to give up. There are thousands of people out there who love your game: they just don’t know it yet… :-)

lotus2 s_05_big

SuperHot Steam greenlight

Posted by (twitter: @powderblock)
Friday, September 13th, 2013 10:12 pm

SuperHot is a game that was made for the 7DFPS competition. This is one of the games which has gone above and beyond to be on Steam Greenlight. If you would take a second, and if have a Steam account, it would be a mean alot to this guy if you would push for his game.

It is always really cool to see Indies make it to something more “traditional” such as Greenlight. Some pretty big gamers are pushing this one. Including Dan Hardcastle (Nerd^3). So, he might have a chance of approval!
You can Steam Greenlight it here:

Or, if you want to try it before you approve it by all means go ahead:
(Unity Web build.)

Getting games like this only further validates things like Ludum Dare. We should really push for things like this when they come up. Anyway, sorry for the mini-rant. Vote it up!

Camera Obscura – my game on Steam Greenlight

Posted by (twitter: @BrianAMacIntosh)
Sunday, January 27th, 2013 3:28 pm

Hello fellow game developers,

I wanted to make a plug for a game I’ve just submitted to Steam Greenlight.  The game is called Camera Obscura, and it’s being developed by a small group of college students from UC Irvine.  We started it in a game jam almost two years ago, and we liked the idea so much that we’ve continued to develop it into a full-length game.

Camera Obscura is a puzzle-platformer that revolves around a unique mechanic that allows the player to activate a camera flash so bright that it creates “afterimages” of all visible platforms.  These platforms are solid enough to walk on, and they can be moved around for a short time, mimicking the player’s movements.  This ability allows players to cross wide chasms, reach high platforms, and otherwise alter the shape of the environment to accomplish the ultimate goal – reaching the top of the mysterious Tower.  You can see some gameplay footage here to get a better idea.

The Greenlight page is right here.  We’d really love your support and your feedback!
Steam Greenlight | Camera Obscura


The game also has a full, custom soundtrack by the amazing Trenton Ng, and we’ve shared a few of the tracks here:

Thanks for your time,
Brian MacIntosh

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