Posts Tagged ‘stats’

LD Stats and Cards

Posted by (twitter: @psychonull)
Tuesday, January 5th, 2016 9:26 am

Congrats to all entries!, as always we had an awesome time building a game for Ludum Dare :)

We have added some new stuff to http://LDStats.info (like a fast way to get your ratings card image as below) and the LD #34.

Here is our card and link to our game if you want to try it

voider-ld34

It didn’t went as bad as we thought after comparing it with other Entries we did (http://ldstats.info/voider)

See ya!

Voting Progress!

Posted by (twitter: @charlottegore)
Saturday, December 19th, 2015 8:30 am

Last Ludum Dare there were a few grumbles about the three week voting period. We didn’t have any stats to argue with though, so every day during LD34’s voting I’m taking a snapshop and then at the end we’ll have a lovely set of graphs. Probably.

WHAT WE KNOW SO FAR!

When I took today’s sample there had been 65712 votes cast! Assuming, like last time, games need 17 votes to get a rating, then so far 1622 games have enough votes, which is 56% of all games. Finally, we’re encouraged to play and rate 25 games this time. So far just over 1000 games have reached this milestone, or 35% of devs/games.

AN UNEQUAL WORLD

  • The top 287 (10%) games by votes received have 31.1% of all votes
  • The top 1436 (50%) of games have 80% of all votes
  • The bottom 570 (20%) of games have just¬†2.3% of the votes
  • 10% of all votes have gone to just 45 (1.6%) games.

#OccupyLudumDare? ūüėõ

WHAT I RECKON!

Looking at the way that the number of votes each day is going down we’ll probably have about 60% of games with enough votes to get a rating by the end of the first week. I’m actually assuming that things pick up a little bit over the weekend.

But, truth is, there’s a long way to go and so it looks pretty obvious to me why the voting runs for three weeks rather than just one.

INTERESTING FACT!

If all the votes given so far were evenly distributed, every game would have 22 votes already and we’d be done :)

Ludum Dare Stats Cards

Posted by (twitter: @psychonull)
Tuesday, September 22nd, 2015 10:00 am

Hey!, I’ve build up an Stats Card using the ldstats.info API in CodePen because it’s fast and it has some built in embed features.

I thought it would be nice to have a way to embed those stats in your own site fast and easy, so here are two different styles:

CodePen here
ldcard1

CodePen here
ldcard2

To make your own just Fork the code pen and at the javascript change the variables “username” and “ludum” to your own.

ldcard-guide

From there you can just go to Share > Embed and place it in your site ūüėČ

The code and CSS is there and I tried to create some variables for colors so you can just change that and match it to wherever you are placing it.

Ludum Dare API Stats!

Posted by (twitter: @psychonull)
Friday, September 18th, 2015 10:58 am

Hey there!, we wanted to see our performance over our participation on ludums to get an idea of what we need to improve at game creation (like mood, graphics, etc) and as I started to create an Excel to see that data, it came up the idea of making directly an api for everyone who wants the same.

Here is the API Site and the API Docs

Here is an example of our user: http://ldstats.info/voider

ldstats

So, how it works?
It scrapes the author page looking for LudumDare entries, then scrapes every entry page found on it. To not stress the site, it will scrape ONLY once and cache the results for later fetchs. It also has a setting at the server to set the last ludum number, so every ludum I will go there and change it to make able for new scrapes.

Hope you guys enjoy it!, the source is open at Github under BSD license, so you can check it out , make use of it or whatever you want :) … also any pull request or issue is really appreciated!

EDIT
I have added more suff like percents for standings, moved calculations into the API so now can use them from your site fast and easy, medals on the grids and total entries are taken from the type of entry (compo or jam).
Thanks for the good vibes, suggestions and bug reports!

Noice results here!

Posted by (twitter: @SixtenKastalje)
Tuesday, December 30th, 2014 7:04 pm

Thank you everyone, it has been a great Ludum Dare!

My results were far better than the other two LDs I’ve participated in. #111 in Theme and #193 in Innovation, that’s awesome and just gives me motivation to aim for the top 100 next time!

Ratings

As I participated in the jam this time, without a team and made all stuff myself as if it were for the compo, I think these results are pretty good. I made some nice stats below, comparing how I did my previous LDs:

 

Stat 1: Fixed Ranking

Top percent calculated as #Ranking divided by total entries for each LD compo/jam.

Stats ranking LD31 SK16 Games

 

 

Stat 2: Score

Just the raw score Р1 to 5 stars.

Stats score LD31 SK16 Games

 

 

Oh! And you can play my game here:

Old Game on an Old Screen

SK16Games_LD31 thumbnail Game Jolt

– See you all in April! (hopefully)

My Humble Stats

Posted by (twitter: @PandaDima)
Tuesday, September 16th, 2014 7:07 am

 

 

Ludum Dare Stats

Theme Statistics!

Posted by (twitter: @phigames)
Sunday, May 4th, 2014 11:26 am

Ludum Dare needs more charts. That’s why I made some.

Theme Voting Statistics

 

Ludum Dare 29

April 2014
LD29 Themes
Comparison between the scores in rounds 1-4 and in the final round.
LD29 Themes
Comparison of the number of themes from rounds 1-4 involved in the final round.

Fun Facts:

  • The list in the¬†results post¬†seems to be a little bit buggy. 5¬†themes are listed twice, sometimes with incorrect¬†total score.
  • “Death is Useful/Good” has been in the Top 5 of the final round for¬†4¬†Ludum Dares.
  • “You Are Your Own Enemy” received the most +1’s (2491). “Contrast” received the most 0’s (1283). “Glitch” received the most -1’s (2717).
  • This Ludum Dare has been the most successful one with 2497 games in total, followed by LD26 (“Minimalism”) with 2346 games and LD27 (“10 Seconds”) with 2213 games.
  • The competitions in April seem to be generally more popular.
  • The relative amount of Jam entries has been increasing. More than 40% of all LD29 games are Jam entries.
  • If¬†you google “Beneath the Surface”, the first link related to Ludum Dare is on the first page.

Click below to see more!

(more…)

Statistics: “I’m In” Posts

Posted by (twitter: @phigames)
Saturday, August 17th, 2013 1:25 pm

I just went through all the “I’m In” posts for the upcoming Ludum Dare written up to this point and collected some data about the preferences of the participants. It’s not very accurate, but it shows the general trends. :)

Stats

 

I hope you all will have a great LD27! Thank you for being awesome!

Goals and strategy

Posted by (twitter: @codexus)
Friday, August 24th, 2012 11:07 am

Hello again ludum people,

So I’ve already made a declaration/tools post but here’s an updated version of the montage picture that started it all. Also a graph of my results…

As you can see the graphics are usually my strong point (which is funny since I’m a programmer who couldn’t draw a stick figure to save his life not long ago) but the rest isn’t so great. One thing I notice is that Fun seems to follow the Innovation curve. So maybe I should try to be more original. I don’t know but I think I’ll try to aim at something more fun and lively this time. We’ll see how that goes.

 

All we need is a montage

 

I’m a nerd, I love graphs

As requested, percentile rank

where the magic happens…

LD+GA

Posted by (twitter: @mimshwright)
Wednesday, August 22nd, 2012 9:52 am

Hey guys,

I just wanted to share with everyone the stats from my last game (LD23). I used Google Analytics to record events from within my Flash game. It was very easy to set up ‚Äď it only took a few minutes¬†‚Äď and while the numbers are not very impressive, I think it was worth it to see how my game was being played. For example, I see that only about 10% of players clicked the restart button and that each level of difficulty had about half as many completions as the previous. For a throwaway game like this, this info is not really important, but for a real game in the wild, this can be very valuable. I would encourage everyone to add some kind of tracking code to your game even if it’s only for the practice!

Actually I have something to send… :D

Posted by (twitter: @RawBits)
Sunday, December 18th, 2011 8:11 pm

Hi!

In the middle of the bad things I’ve been through the weekend. I decided to keep my game simple and tought that I could make a game out of my work. I’m alone at the night every thay and keep telling Windows that he should work becouse he used to. But I have leaved out the programming and stuff like that and added the fun parts and some problems to solve and watch out for.

Basically you sit in front of the monitor and try to find a way out of randomly generated 2D mazes to get score. But you have 4 stats – awakeness, stress, hydatation and bladder – as well to watch out for. If they reach their limit than you loose – fall a sleep, going mad, get dehydratated or be in shame at work place. These stats can be easily controlled with a mouse click. You can make coffee to drink to stay awake or water to get hydrated and you can go to the toilet.

The problem is their effect on eachother. Becouse if stress go high, then you are getting tired quicker and start to see hallucinations that couse more stress. Bladder goes up from water and coffee too, but you need to drink to reduce stress and to avoid dehydratation. And while you can make more coffe, you can’t replenish the water resource.

Hallucinations are coming when you are doing your job, but gets more intensive when you go alone to the toilet or the make coffee. So watch out. The ghosts are building up your stress…

 

The game made entirely in Processing becouse I needed to learn it. So This was my first time I’ve wrote a line of code in it. Sadly other things have gotten in my way, so the game is about half finished. It need some features and some graphics. There isn’t even support in the code for sound – I’ll add it tough. But the main engine is working pretty well.

This concludes to myself that I’m f***ing awesome and have to work hard on things like game making. Instead of the DAQ programs for foundries and the likes…

 

Anyway have fun with it. The source is up with the release. Feel free to use it. To play the game, click on the first screen, use wasd to move in the mazes and try to go out at the bottom as many of then as you can. Click on the coffee or the water to drink. If you run out of coffee, then click on it once more to get another one. (This minigame isn’t working yet!) To go to the toilet, click on the Bladder stat. (This is a similar minigame and it’s in the state like the other with the coffee…) There are no scores, but I wanted to do it like “how many mazes in wath amount of time, but maybe there are more possibilities than this. I’ll consider them too.

 

Here is the entry: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5167 Try it out!

Guessing the theme results

Posted by (twitter: @McFunkypants)
Thursday, August 18th, 2011 10:37 am

The first three rounds of voting for this weekend’s Ludum Dare are over. You were given the option of giving +1, 0 or -1 to each choice. Here are the themes that earned non-negative ¬†scores.

This doesn’t include the results of round 4, but you can guess what the most likely themes are going to be based on their score in the prelims!

Perhaps self-replication, dreams, adaptation or evolution will win? You can’t be sure…

#.      Name      Total      +1      0      -1
==============================

ROUND ONE WINNERS:

1. Self-replication +158 343 132 185

2. Dreams +154 334 137 180

3. Immortality +87 297 146 210

4. Genetics +79 291 142 212

5. Architecture +74 283 156 209

6. Espionage +64 270 171 206

7. Resurrection +19 242 179 223

8. Growth +6 18 18 14

9. Thieves +2 246 166 244

ROUND TWO WINNERS:

1. Adaptation +117 318 150 201

2. Night +81 296 171 215

3. Stealth +4 269 152 265

4. Mechanisms +1 257 163 256

5. Looping 0 254 170 254

ROUND THREE WINNERS:

1. Evolution +79 322 128 243

2. Very large Vs Very Small +49 309 128 260

3. Ruins +38 279 167 241

4. Apocalypse 0 281 127 281

Silly Themes Voting Stastics

Posted by
Thursday, December 16th, 2010 11:33 am

Here are stats from round three:

The chart is viewable in google docs here.  (this file includes round one and two voting stats and charts)

Check http://www.ludumdare.com/compo/tag/stats/ for all statistics related posts!

Ludum Dare #19 Round One Voting Statistics

Posted by
Monday, December 13th, 2010 8:23 pm

I figured I’d make a fancy chart of the results from each round of voting this time around, for the fun of it. ¬†After trying a few different types of charts, it seems that this method gave the most information. ¬†Hope you enjoy!

The chart in google docs.

If you have any requests for different types of charts to display the info, feel free to suggest and I’ll see what I can do.

All ratings in one file

Posted by
Tuesday, September 7th, 2010 11:31 am

I wrote a little script to scrape all the ratings for all games and put them in a comma separated value file. ¬†You can open this in any spreadsheet app (Excel, OpenOffice Calc, etc.). ¬†It’s here, if anyone’s interested:

http://www.spampudding.com/ratings.csv

Who would have thought…

Posted by
Monday, April 20th, 2009 4:30 pm

…that the real Advancing Wall of Doom would be the 121 entries to attempt to rate and leave feedback on in 2 weeks!

As I was thinking about how to schedule this into the next two weeks I thought up some rough stats based on how past compo playing/rating has gone:

  • You should play and rate 8.6 games per day of the two weeks if you want to hit the deadline.
  • If you assume an¬† average handling time per game of 3 minutes you are looking at 6 hours of just getting the games to the point where you are playing them.
  • If you assume an average playing time per game of 2 minutes you are looking at 4 hours of total play time to get through all the entries.
  • Given the average handling and playing times above you could earmark about 45 minutes of LD time per day for two weeks to finish on time.

Phew.. well, I better get cracking.¬† I must admit I haven’t had much of a chance to play more than a few so far.¬† The rating and feedback is so important though.¬† I know I really appreciate the time people put into playing and leaving thoughts on my game so I try and do the same.

Great compo everyone!¬† I can’t wait to see what everyone created…

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