Posts Tagged ‘starwars’

Star Warrior Postmortem

Posted by (twitter: @@_spolsh)
Sunday, January 3rd, 2016 4:14 pm

We have made game Star Warrior mixing cheesy 80s and Star Wars styles.

star warrior

Star Warrior

PLAY & RATE IT

 

Game was done in Unity and we aimed for smooth and joyful gliding mechanics. My friend kozun took care of steering, camera movement and whole logic behind space shuttle. Later on programmed nearly whole gameplay. It was inspired by mario and we wanted to take advantage of terrain. Yeah, based on your feedback we are aware now, it’s not so perfect but we couldn’t came up with anything better at that time. I’ve figured out wireframe shaders and experimented with shading effects. I’ve parametrized every detail of dunes and lava look, the world is endless. Then I made space fighter model and painted skybox. At the end I had to rewrite all wireframe shaders since WebGL does not support geometry shaders and update some screen effects since WebGL does not support MovieTexture as well. We had quite busy week and tons of fun working on it. Hope you like it!

Star Warrior post-jam

Posted by (twitter: @@_spolsh)
Sunday, December 20th, 2015 10:43 pm

Hi!

We are super exited to announce that the post-jam web version is ready now!


PLAY & RATE HERE!

Just click embedded game and enjoy :) We added something even more cheesy.

Click following screen to see the gameplay animation.

screen_02

screen_03

Star Warrior

Posted by (twitter: @@_spolsh)
Sunday, December 13th, 2015 1:39 pm

Hello!
Can’t wait for Star Wars? We’e experimenting with retro style. How you like it?

screen

Click image to see it animated :)

Good luck, have fun and may the force be with you!

this is not the droid you’re looking for

Posted by
Sunday, December 7th, 2014 7:09 pm

I just finished my game, a Jedi training simulator !

you can play it HERE

Screenshot

also the Source code (Action Script 3)

lots of fun making this game !
Hope you enjoy

Late non-entry: Compactor

Posted by (twitter: @OMGWTFGAMES)
Tuesday, April 21st, 2009 5:35 pm

This isn’t an official entry, since it’s way too late. You can see what I was trying to achieve and why I missed the deadline here and here. I thought I’d post what I’d made, just for fun. This is the product of about two laptop battery charges (~2.5 hours), and one hour to polish, fix the odd bug and package .. so in total it’s about a ~6 hour game made using Processing.org. The game takes 1 min to play, and I’d say most people will be able to beat it on their first or second try.

Chances are, everyone is far too busy judging the record number of on-time entries this year .. but if you are curious, you can see the details and play the game here.

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