Posts Tagged ‘start’

Lets start working

Saturday, August 27th, 2016 1:52 pm

I worked all day for the boss to make sure we can release Curve Fever 3 upcomming Monday.
This evening and night are going to be mine though! I’ll start working on a fun little idea I have regarding the theme.

I’ve choosen an art-style that’s probably going to take up most of the time but I’ll try my best to make it as crappy as possible to actually get some gameplay done this night.
The first day is almost over which makes me stress out a bit, but it’ll be fine once I’m on steam, doing my thing.

It’ll be a good distraction from the hectic and strict work I have to do for my job. I can mess around more so that’ll be my main goal for this jam.


Lets have fun!
Great stuff I’ve seen so far.

Keep up the spirit and keep drinking spirits 😉

Free Game Jam Menu Template in Unity 5

Posted by
Tuesday, June 30th, 2015 2:53 pm

After my participation in LD32 (my first!) I experienced the pain of having limited time to work on making some cool mechanics, art and audio, only to realize at the last minute that I didn’t have time for basic functionality like a menu, pause screen and music and sound options.  Since I would like to be able to use these things myself in the next jam I decided to make a template package that’s publicly available for everyone to use, and since in between making jam games I work at Unity as part of the online content team (we make the tutorials for the Unity learn site)  we decided to publish it as an Official Unity Thing™.

See below for a download link and a list of functionality built in. The package has a read me file inside with setup instructions and I’ve done a live training for our live training series which walks through setup and also how the scripts work.


You can download it from the Unity Asset Store here, for free


Main Menu
-Placeholder title image and title text
-Start Button
– Options Button
– Quit Button
– Fade to black (or any color assigned to FadeImage) when transitioning out of main menu to main scene

Options Panel
-Music Volume
-Sound Effects Volume
-Back Button

Pause Panel
-Music Volume
-Sound Effects Volume
– Resume Button
– Quit Button

– Change or loop music clips when starting game
-Music pre-routed to Audio Mixer, connected to UI

Other functionality:

-Can be used either with single scene or multi-scene games.

My team and I are in to MiniLD #53

Posted by (twitter: @Zazanxors)
Friday, July 18th, 2014 6:00 pm

Hooray for being able to use the word team in that title! I’m working with two others in this project, which should be a fun experience.

We’ll be using Unity, which is not only awesome already but should help our experience in using it. Blender for modeling and probably BFXR for sound. Not sure how we’ll do music, but if nothing else there’s always

Still in the planning stages of a game, though something pretty good is starting to shape up. Going to stream to Twitch and drink many sodas. Best of luck to everyone!

My progress across 90 minutes: There almost wasn’t any.

Posted by (twitter: @Zazanxors)
Friday, April 25th, 2014 9:38 pm

After one hour, thirty minutes, I finally came up with an idea.

Since it’s what I’ve been doing for almost a month now, I’ve decided to go with an HTML game. I’ll be using Bootstrap for the CSS and jQuery to make the Javascript. It’ll be a mostly colorless adventure-style game, with the theme being implemented in that there’ll be plenty to see behind the scenes if you look close enough.

It’ll be mostly-text based, but that can be great if done right, and it also cuts down development time a ton. Most of the gameplay will involve entering commands to do stuff, but there’ll also be more incremental-like stuff to unlock, such as upgrades, buildings, etc.

I’m not entirely certain on every aspect of it, but for what I expected of myself, this is a great start – I’ve got an idea, and a terrifyingly unfinished plan. Let’s do this!

…Tomorrow. I’m tired.

It begins!

Posted by (twitter: @Dahold)
Friday, April 26th, 2013 6:51 pm

I’ve been wanting to Ludum Dare for a while, but I can’t code for beans. Seriously. The last time a bean asked me to write a function, I just froze up. Mostly because my beans were talking to me. So instead, I’m going to “compete” in the Game Jam alongside a code-savvy teammate or two, but will otherwise be following the rules for the solo Compo.

We’ll be dual-screen streaming over here, as soon as the theme is announced:

Hybrid Compo-Jam Rules are as follows:
1) You can work alone or on a team.
2) All game code and content must be created within the 48 hours (72 if we blow it).
3) Games must be based on the theme.
4) All publicly available libraries and middleware are allowed.
5) All content creation, and development tools are allowed.
6) Source code must be included.

As for the project specs:
Language: Java
IDE: Eclipse (with Saros plugin)
Libraries: LWJGL and Slick-Util
Sound: FruityLoops, bfxr, audacity
Graphics: GraphicsGale, maybe PaintToolSAI
Food: Leftover Chicken Penne Rosa (from scratch; I cook better than I code)
Beverage: Excessive ammounts of Chai Tea.

Let’s go

Posted by (twitter: @zenmumbler)
Saturday, December 15th, 2012 2:49 am

OK, of course LD had to start in the middle of the bloody night so after sleep, shower and food I’m ready to go!

The theme is broad and I’m already predicting a couple of game genres that will be created and I’m also going for a simple tech (2D side) game in HTML+Canvas with a sub-theme: Corruption.

Livestream is up at
On irc as zenmumbler
Twitter: @zenmumbler

I will do my best to incorporate goats as I can.

First steps:

  • app skeleton
  • platform basics
  • first playable
  • awful graphics


  • Gear: iMac 27” 8x3GHz i7 / 16GB
  • Editor: Sublime Text
  • Gfx: Pixen + Pixelmator
  • Sound: + cfxr
  • Level data: Tiled (likely)

First LD

Posted by
Thursday, August 23rd, 2012 3:21 pm

Well, I have seen the last few competitions pass. This time I think I will give it a go

And Go!

Posted by (twitter: @frimkron)
Saturday, April 21st, 2012 4:09 am

Just got started on my entry in he last hour or so. I’m jamming in meatspace this time, at the Manchester Game Jam, UK.

Nice theme! Thank the gods it wasn’t exploration again. I came up with an idea on the way here which involves, predictably, a small planet. It also involves aliens and guns.

I was thinking of playing around with HTML5 this time – something I’ve been wanting to try for a while now – but I was too lazy to do any research beforehand. So instead I’m sticking to what I know: Pygame. I just about managed to squeeze GIMP onto my tiny netbook, so there may even be graphics.

Good luck everyone. Bye for now!

Can’t decide which idea

Posted by
Saturday, August 20th, 2011 9:04 am

Trying to think ideas for the game, I believe that Escape is a hard theme because is an open and closed theme at the same time, you have freedom in a lot of variables but you cant escape from making a game where you are Escaping from someone/something to reach some goal, or at least I lack of imagination.

I thought about making some wordplay like EScape or Esc-Ape but don’t think it will be so cool.

So, in the end, I decide to use the word like it is and make an Escape game, the first idea I had was to make something philosophical like playing a game where you want to achieve total freedom but that was impossible and the idea of the game was to transmit exactly that, total freedom don’t exists (sad game).

After thinking more ideas, I decided to make something really simple and try to finish it, so my last idea is a simple game like Canabalt where you play as a Vampire escaping from the Sun light, with some features like Robot Unicorn Attack where you can dash in the air.

Lets see what happens, maybe I get a better idea later and abandon this game to do the other one.

Okay then…

Posted by
Saturday, August 20th, 2011 6:39 am

This will be my first participatement in a ludum dare competition.
I will go for the jam, because I am a little bit late.
I will be coding it in C#.
I think it will be something like escaping from the ever-nearing doom, kinda like dino run. However, I don’t know if it fits in the theme.
Wish me luck, I am an amateur coder!

Badum tsch

Posted by (twitter: @AurelDev)
Friday, February 11th, 2011 11:05 am

Seriously? I just wrote “Badum tsch” in the title? GEDDIT?! (of course not)

So anyway yes I am going to participate in Mini LD number 24 or whatever oh well I think I got it right this time (unusual) and yes my full stop key is broken. 😀

I don’t yet know which theme(s) I am going to pick, but certainly it won’t include love (neither one). The limitations are kinda harder to choose from… I was thinking about the audio and 2 colours thing… Finally – for the rules, I think I am gonna use this one to start with Java (yeah, Eclipse already installed :D)…

I will start tomorrow, even though it is a Mini LD. Edit: oh whatever I just started beacuase (damn I am good) I’ve got some nice ideas.

Post scriptum: I am happy with Niribu X – even though it was not complete at all when I submitted it, I got some nice feedback (thank you) – so I will finish this sometime when I want a break from my major project.

MiniLD #22 – Code Runner (MLD#15)

Posted by (twitter: @AurelDev)
Friday, November 26th, 2010 7:00 am

PreScriptum: I am NOTIFYING the site administrator – “WordPress 3.0.1 is available!”

As you can see, I’ve decided to enter MiniLD #22 – revisiting an old idea. What is that old idea? I’ve chosen (you Pikachu!) my previous AND unsuccessful entry, to MiniLD #15 – Old game CLONE. It’s the Code Runner.

Something actually surprised me – my old notes with ideas and concept were easy to find thanks to my superior organization skills (yah, sure). It makes the whole thing easier to do, and I know what did I plan to do with these pictures. I present an excerpt of these notes to you: (after the advertisement break)


Mike Cann – Hour 0

Posted by
Friday, August 20th, 2010 7:44 pm

Okay its 3:31am the competition started 31mins ago. I had originally intended to wake up at 5-6am then start coding but I couldnt sleep so I thought I would get cracking early then catch a nap later on when im tired.

The theme “Enemies as Weapons” is actually a better theme than what I was expecting “Technology in the wrong time period”. I havent got an idea yet but im sure something will come to me :)

Anyways, here is where all the magic will be happeneing over the next 48 hours:

I have ChronoLapse setup to capture a screenshot every 60 seconds so hopefully we will get a nice video at the end showing my progress (or lack of :P).

I will be updating at regular intervals throughout, mainly to break up the dev process a little as 48hours is a long time!

Wish me luck!

Starting at less than 6h till deadline :)

Posted by
Sunday, December 16th, 2007 1:28 pm

So this is where I start… about 5.5 h to deadline.  Right now I have one sheet of paper with gameplay plans, 0 lines of code, some gfx made and a cat to help me betatest when its done. Wish me luck :)


The start

Posted by
Friday, December 14th, 2007 7:12 pm

So its chain reaction. Let’s see now… (-_-)?

I’ll think about it in bed. 😛

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