Posts Tagged ‘starling’

i’m in

Posted by
Wednesday, August 17th, 2016 11:57 am

this is my first LD :u
ill be using, Flash Develop and Gimp

Thank you for inspiration, Ludum Dare!

Posted by (twitter: @GameGems)
Saturday, December 19th, 2015 4:46 am

The “Growing” theme made me an initial push to complete my long-lasting project. And now here’s what I can do on the screen of my Android device (an animated GIF is worth 1000 words):

SnowRelax2016-Android
Just swipe the screen and enjoy the snowfall. Now defeat conditions: you can do whatever you like to have fun.

As the project was started before LD34 beginning and finished 2 hours after, I didn’t submit it, but uploaded to Google play: Snow Relax on Google Play

The technology I used: Action Script 3/Starling/Air. The game keeps 1000 snowflakes at 60 fps.

Working in LD-mode to make a mobile game

Posted by (twitter: @GameGems)
Saturday, December 5th, 2015 3:23 pm

Hello! This August I participated in the Ludum Dare for the 1st time in my life. It helped me much to break the mental wall which I had a that time and start progressing again in game development after a still plateau.

2 weeks ago I decided to make my first proper mobile game in LD-mode. 48 hours was enough to build the gameplay and interface. During the following 2 weeks I run several tests on my my friends to find out how intuitive the interface was, made adjustments, worked with SDK integration, thought of more and more additions. The danger emerged that the new game could join the long list of my not-yet-released games which are waiting for one-more-adjustment.

I had to put an end to it and started one more LD for me. Yesterday I woke up at 4am with the intention not to go to sleep until I submit the game to the stores. And after 23 hours of staying awake I did it!

Please, check my EATERS game in Google Play.

Here’s how the gameplay look like:

EATERS gameplay

Your task is to open the mouths and close them when they have eaten the required quantity of food bits (shown at the top of the screen). The more you play, the more challenges you’ll encounter.

Please, share your opinion.

Technology: Air/Starling/Action Script 3

progress #2

Posted by (twitter: @Celsyum)
Saturday, December 14th, 2013 2:40 pm

game title: Wifes
almost finished implementing game engine. Player and women interact as they have to. Still working on bad guys :). No another screenshot , because all day I was working on deep engine stuff, preparing all framework from scratch.

Some more info: your target will be to reach point goal as fast as possible by marrying and divorcing with women. There will some challenges , like enemies – random guys from nowhere – who can take your place by marrying another women and not letting you to get enough points to win. Also there will be enemies-guys , who will be able to steal your wife :) and as you know – you only get one wife at the time :). Tomorrow top priorities: to finish bad guy class and start working on graphics and sound.

Good luck everyone.

Select S.A. First Impressions

Posted by (twitter: @stigmawall)
Friday, March 1st, 2013 4:00 pm

Hello folks, today i’ll post a beginning project that I’m working in this last month. They’ll call SELECT S.A., and will be a mix of Missile Command… with reverse screen.

Yeah, that’s a pretty good definition.

The project born in the Ludum Dare with the theme “You are the villain”, and after the event i started the planning, script, test and everything else. In this month I start to code it in AS3 (same code that I used in the LD) and i’m thinking about make this game in Unity because he doen’t work fluently in old android phone.

Alright, that’s not a excuse if the game needs power of processing… but the fact is: the game doesn’t need too many power.

I just think to make this changes after i see the game Gunslugs work very smoothly in my smartphone (an Xperia X10 from 2009). If they make all of the game so nicelly, I have to make some at least similar in my game too, but the fact is: it will be a spend of time. So, I’ll finish this one in as3, and the next ones in UNity or other mobile languages.

Here i’ll let some images of the game until now.

 

(more…)

[F]irst post, Cthu says Hello!

Posted by (twitter: @cthu_me)
Friday, December 14th, 2012 9:24 am

Wanted to participate in LD-s for quite a bit, but never had time. Or motivation. Or skills. Still lacking in all of the departments, but lets see how it goes this time.

Setup:

  • Flash + Starling + Nape (not sure yet)
  • Idea/Flash Builder or FDT
  • Adobe Cloud Tools
  • Renoise or FL Studio, not sure yet

 

Optional dungeon setup photo:

Cthu's Dungeon Desk

Ok, getting ready for a beauty nap.

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