This has been a hard week and I had almost no time to work on my entry. Anyway I’ve been able to add a couple of new features for the post-jam version. You can rate the original jam version HERE and the updated post-jam version HERE.
So far this is the complete changelog:
- First and last maps have a fixed layout now
- Levels won’t repeat anymore in a single game (bugfix)
- Different tilesets depending on depth (I recolored the base tileset as a placeholder for now)
- Music is streamed instead of preloaded
- Text appears when picking potions or leveling up. More informative
- Text is animated now
- More enemy types
- Some enemy types are tied to certain depths
- Touch controls
- Combat is speed based now. Foes faster than you will atack first
- Reduced amount of potions appearing
- Special abilities for players. Troll (regeneration) and Cacodemon (See enemies and ladder) are already implemented
- Diagonal movement enabled, both for players and enemies
- Added Field of View for players
- Foes have an alert radius. They won’t chase you unless they notice your presence
- Ability to skip turns
- Many more potion types. Some more useful than others. Also tweaked generation rate for the most powerful ones
- Ascending will heal you 10HP
- Changed starting stats for players. Troll is stronger but near-sighted, lizard is fast but weak. Try it yourself!
Still to-do:
- Finish drawing the tiles
- Add more songs
- Poison and burn states
- Ability for Demon, Imp and Lizard
- Fix bugs (player appearing over ladders or items on map generation)
- Adding super rare and difficult special maps