Posts Tagged ‘spin-circle’

Geronimo!

Posted by (twitter: @@Modoc_Dev)
Monday, January 4th, 2016 11:06 pm

Rating

Well I am quite stoked with my rating! Thanks for playing guys 😀
Congrats to JamesMowery with a highscore of 681, well done!

 
Since my release to Android, I have managed to accumulate over 1,700 downloads, with a 4.93 star rating out of 98 ratings. I’m amazed at that. Hopefully, I will release it to Apple in the future. Might be able to talk my friends into letting me use their Mac. (Silly Apple)

As for 34 Ludum Dare vs Previous, I seem to have increased my average again. Yay! Kinda set an expectation now. Oh, and I reach my goal that I set at the start, “…hopefully try and Overall in the top 100…”. Achieved a rating of #31!
For a graphical representation, because well, why not.

click to enlarge click to enlarge

Play spin-circle

 

Onward into 2016, with yet more Ludum Dare’s on the horizon!

 

spin-circle HD

Posted by (twitter: @@Modoc_Dev)
Monday, December 21st, 2015 4:37 am

So after a little more time and effort, and motivation from the awesome feedback, I have finally uploaded spin-circle HD to the Google Play Store.
Thanks everyone for your comments, they are really nice and up-building.

5

Ludum Dare Entry: spin-circle
Google Play: spin-circle HD
Free to download, no Google+ required, but available.

If you would like my to play your game, please leave a link in the comments. I’ll be happy to check it out when I have time 😀

Let’s Play Ludum Dare 34 – Episode 01

Posted by (twitter: @lkfumagalli)
Saturday, December 19th, 2015 1:36 am

This first video covers the following games: RhythmRider by Eshford, ZORC by Andrew Deem, NanoBit by Weeping Rupee, Spin-Circle by Modoc73 and Zen Roots by nopogo! Check it out! If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

spin-circle

Posted by (twitter: @@Modoc_Dev)
Monday, December 14th, 2015 9:18 am

spin-circle

Here we are, my little write up. First things first. Here is a .gif of my game if you haven’t seen it yet. And if you haven’t played it yet and want too, just click the image :)

 


spin-circle development log.

Day 1

So spent the first few hours trying to think of an idea. I had a couple come to mind, but turned out I couldn’t draw a shark. (Not like the ones in Shark Wars entry). So I re-thought my ideas, and this is what I came up with.
The rest of the day mainly consisted of 1 getting main code done, 2 graphics for feel.
Sometimes it is hard to get an idea and feel without graphics. At the start of development, it seemed quite bland so particle effects were added for appeal and interest.

At the end, after finishing the main code and happy at when it was a good finishing point, I created a to do list to help me remember what I was in needed of doing.

Day 2

With my handy to do list, I got right onto the music. At first, I went with a more upbeat feel, but do me the game didn’t lend itself to it at first. I decided to do something different with sound, than I have done before, after watching an awesome YouTuber’s video on adaptive soundtracks. So now, it starts off nice and slow, and as you progress the music intensify (to a degree) with the difficulty of the game.
With base code, feel graphics and sound out of the way, I spent the rest of the day optimizing, balancing, smoothing transitions, updating graphics and normalizing sound.


Now, release onto Windows, web (automatic WebGl), and Android (via Google Play) with highscores.
Future, improve gameplay, release a HD version for Android.

Once again, Ludum Dare was a great experience. You learn more, improve skills, touch up in areas and well have fun! If you are programming and can’t seem to finish a project, DO LUDUM DARE! Trust me, it helps.
Hopefully, all going well, I’ll be joining Ludum Dare 35 for another challenge.

spin-circle

spin-circle Submitted

Posted by (twitter: @@Modoc_Dev)
Sunday, December 13th, 2015 9:04 pm

[spin-circle icon]

There goes two days!
And once again learn a heap and finished a game. Will write up something later, when I’ve had a bit of a rest.
Keen to hear feedback.
If you would like to bookmark my game for when you can vote, here is a link:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=50179

Night Time

Posted by (twitter: @@Modoc_Dev)
Sunday, December 13th, 2015 8:29 am

Happy with the progress made today. Practically finished. Maybe add a few things, do some touch ups. Perhaps do some porting and should be good to go!

[Update #4]

[Update #4]

Progress!

Posted by (twitter: @@Modoc_Dev)
Sunday, December 13th, 2015 4:45 am

Progress being made.
Improved the gameplay, so it is hard but easy to score. Added a powerup. Got decent music that’s acts with gameplay. Got most graphics done.
Think I might add a tutorial, because sometimes simplicity is hard for people to get. Got to get a name for this game too.

Here’s another gif, a bit more to actual speed, however still not quite. No too different look wise, more so mechanics.

 

[Update #3] [Update #3]

Nap Time

Posted by (twitter: @@Modoc_Dev)
Saturday, December 12th, 2015 11:15 am

It’s getting  early, might be time for a nap.
Here is an update of the progress now. You can actually get a score! Edited game difficulty setting, multiplier, added some pretty particles, menu, restart. Gif appears slower than game.

Tomorrow, music, graphic edits, different game mechanics etc.

[Update #2]

[Update #2]

I need to stop playing my game and develop it more!

Posted by (twitter: @@Modoc_Dev)
Saturday, December 12th, 2015 6:48 am

After a couple of different attempts and ideas, I decided to go with a more simplistic approach. This way I wouldn’t run out of time and would be able to develop more into the game play and features.
Thinking that is all well and good, now I seem to be “testing” too much! And by “testing” I mean enjoying my game. I don’t even have a functional score yet, lol.

Time for a little break to get my head into gear, and crack on with my game.

[Update #1]

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