spin-circle
Here we are, my little write up. First things first. Here is a .gif of my game if you haven’t seen it yet. And if you haven’t played it yet and want too, just click the image 

spin-circle development log.
Day 1
So spent the first few hours trying to think of an idea. I had a couple come to mind, but turned out I couldn’t draw a shark. (Not like the ones in Shark Wars entry). So I re-thought my ideas, and this is what I came up with.
The rest of the day mainly consisted of 1 getting main code done, 2 graphics for feel.
Sometimes it is hard to get an idea and feel without graphics. At the start of development, it seemed quite bland so particle effects were added for appeal and interest.
At the end, after finishing the main code and happy at when it was a good finishing point, I created a to do list to help me remember what I was in needed of doing.
Day 2
With my handy to do list, I got right onto the music. At first, I went with a more upbeat feel, but do me the game didn’t lend itself to it at first. I decided to do something different with sound, than I have done before, after watching an awesome YouTuber’s video on adaptive soundtracks. So now, it starts off nice and slow, and as you progress the music intensify (to a degree) with the difficulty of the game.
With base code, feel graphics and sound out of the way, I spent the rest of the day optimizing, balancing, smoothing transitions, updating graphics and normalizing sound.
Now, release onto Windows, web (automatic WebGl), and Android (via Google Play) with highscores.
Future, improve gameplay, release a HD version for Android.
Once again, Ludum Dare was a great experience. You learn more, improve skills, touch up in areas and well have fun! If you are programming and can’t seem to finish a project, DO LUDUM DARE! Trust me, it helps.
Hopefully, all going well, I’ll be joining Ludum Dare 35 for another challenge.