Posts Tagged ‘spider’

3 games ideas,2 game designs , 1 game development

Posted by (twitter: @juaxix)
Monday, August 24th, 2015 6:42 pm

With this topic, “You are the monster”, I had 3 different ideas & designs:

  1. Swamp thing
    1. B&W art
    2. Swamp scenary
    3. Mechanics: hide & seek, destroy enemies (bad fellas from swamp) ,protect good people, use healing power, and so on, even grow mushrooms and collect green gas from them
  2. Spider game:
    1. Steampunk art with a lot of fire and storms, tornados, yeah!
    2. Desert and volcano scene, i missed the arabic buildings, but,wtf i had no time for that
    3. Mechanics: alien spiders –> lavalantulas! LavalantulaToo much power ..ok, but it could be some, more powerful, and innocent, how about a robot said my brain –> yeah, steampunk rocket-robot with rockets,there you have!steampunk robot
  3. Scorpion game: the same with the spiders in (2) but with a scorpion and venom in stead of the robot

Other Crazy ideas : the sun as your enemy, fireballs from the sky, oasis, mirror images, sand warriors,…omg, so much imagination

Ah, the Politician as the monster with tentacles, robbing and killing people…

Anyway, stay cool ,play the game.

Ant, Bee, Cow, Pig and Spider BOSS – Submitted!

Posted by (twitter: @KarnakGames)
Sunday, April 22nd, 2012 7:38 pm

Missing 3 minutes to the end of the Compo Submission, I managed to submit my entry! Play it here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=2465.

Meet the…

Ant, Bee, Cow, Pig and Spider BOSS!

A mix of jumping, shooting and a little stealth.

 

Again, you can play it here.

Mr Spider and the Search for Evolutionary Powerups

Posted by
Sunday, January 11th, 2009 5:22 am

Here’s my entry. You control a spider that is in dire need of getting more legs. Sort of.

Download
Windows 32-bit binary with D source

Instructions
Collect all powerups to complete level. This will give you a time bonus.
If time runs out or if you fall outside the world, the level ends, but you are left with the score you got for any collected powerups.

Controls
Enter to start game.
Esc to quit (also at level over etc).
Left click/hold to set target. Speed based on distance.
Right click/hold to set target and jump.

Hints
You need to walk slowly to round edges.
You can only sort of jump away from the current surface you are on.

Source
Some source was previously written, but only sort of texture loading, font rendering and some init code.

Uses GLFW, FModEx, sfxr and some other stuff.

Also, note that the title bar is a total lier. The game did not take 32h to make, but 40h. That math is tricky stuff.

(For the framework stuff, the score is read from and written to ‘score.txt’.)

It Goes Tap-Tap-Tap

Posted by
Saturday, January 10th, 2009 9:45 am

OK, time for a journal entry for this fine mini ld.

I’m doing a game where you controls a spidery thing. I’m not sure exactly what’s the point is yet, but I figure that you should a) collect something, b) evolve more legs and c) get to the top of the level. I might have scoring based on time/things collected or whatever.


It looks cooler in action!

I selected the Evolution theme just for the leg stuff, but I later realized Climb would be better really. But by that time, Climb was sadly taken. I don’t have an awful lot of time, so not sure how much evolvment I will have time to implement.

Currently I’m trying to get decent jump and foot attachment sounds, but it’s kind of tricky. Maybe better without sounds.

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