Posts Tagged ‘spanner in the works’

Jackton Factory: The Movie

Posted by (twitter: @Pitzik4)
Thursday, July 31st, 2014 1:46 am

Here’s a poster I made for a movie adaptation of my Ludum Dare 27 game, Jackton Factory. Of course, I have no plans to actually make this movie, but making the poster was pretty fun. I plan to include it in Spanner in the Works.

Jackton Factory: The Movie

How did they stretch 10 seconds into a feature-length film? Were there 700 characters?

On the subject of SitW, development is going pretty well. I ran into coder’s block for a couple of weeks, but I am very much back in action now. I’m currently working on making a level editor, which will be useful for me (Tiled is definitely not ideal for this game’s purposes!) and allow me to add Steam Workshop support. Eventually. Only time will tell if I’ll continue to run into inspiration problems for such long periods of time throughout the development process – I sure hope not.

Spanner in the Works

Posted by (twitter: @Pitzik4)
Tuesday, June 24th, 2014 6:43 pm

I made a game called Meddle for Ludum Dare 29. It won first place in Innovation. Obviously, I wasn’t just going to let an award-winning idea sit there and die in a little 7-or-so-level game without making something bigger, so I decided to postpone my other projects indefinitely to make a post-compo version of Meddle. I renamed it to “Spanner in the Works” because “Meddle” has three homophones to get confused with (in my accent, anyway): “metal”, “medal”, and “mettle”.

I have many ideas for Spanner in the Works. I have the beginnings of an interesting (and secret) story, and also some new graphical utilities that will let me use SVG graphics with animation from Synfig in HaxePunk. In introspection mode there will be monochrome, pixelated graphics along with the matrix-style text from the original, although I don’t know whether to make the sprites green on black or black on green. I also don’t know whether to give the player just one command slot, like in the original, or multiple. Suggestions are welcome.

And here’s a comparison between the original Meddler sprite and the new, vectorized version:

Two grumpy miner spheres.

Look at how much he’s grown!

I think that’s it. There is now nothing else to say. If I say anything more at this point, it’s probably pointless. So it’s a good thing I’m not saying anything. Yup. If I kept saying stuff, that would be such a waste of time. Good job realizing when it was time to stop and stopping, me.

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