Ludum Dare 36
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Posts Tagged ‘space’


Posted by
Tuesday, April 19th, 2016 12:12 pm

Once upon a time, a great Copy Kung Fu master realized that his super important artifact was stolen by the Evil Ninjas!
And now he has to find it in the Evil Ninja Underwater Station… IN SPACE!

You are the Smartoninja – In order to return your ancient artifact, you invade to the base of Evil Ninjas and fight them turning yourself into any type of the enemy you meet: Fatoninja, Strongoninja or Speedoninja. Use your advantage!

Play it here

Morph Space is submitted!

Posted by (twitter: @Zazanxors)
Tuesday, April 19th, 2016 12:48 am


Play it here!

“Shapeshift asteroids into mines and¬†blow up enemies with them without getting blown up yourself. Transform enemy remains into more stuff and see how long you can survive! “

Couldn’t get a lot of stuff in – in particular most of the interface and sound are missing, but stuff works and you can watch it explode, so not all a loss!

Everything considered, though, this was still a great Dare for me. I learned a number of useful things and had a bunch of fun doing so. Definitely worth the time spent.

Good luck everyone – I look forward to playing your games!

Hi everyone!

This is my first time at Ludum Dare, well, my first time in any Gam Jam Competition. After a lot of thinking, coffee and headache, finally here is my game. It’s simples and need to be improved in many aspects, but I hope it be enjoyable. Initially, I would submit it at Compo and even thought about give up, but after all I’m so happy to have finished it! ūüėÄ


Shape Invasion

Thanks to everyone who read and/or played and rate my game!! ūüėÄ

Day 3 Gif-a-thon!

Posted by (twitter: @Zazanxors)
Monday, April 18th, 2016 2:48 am


There are now enemies!


You can blow them up with mines!


Turn their remains into useful stuff!

Today is over, and I couldn’t be happier with what got done. As you can see from the plethora of animated imagery, I have added kamikaze enemies, proximity mines to blow them up with, and made it possible to transform (read:¬†shapeshift)¬†their corpses into defensive objects to kill more enemies with.

I do plan to have more options for building (cough shapeshifting) and more enemies to fight, but UI and sound are going to have to take priority, so I may not get that done in time. Despite this, the basic gameplay is there, and it works well!

Pluto updated!

Posted by (twitter: @kestrelgames)
Sunday, April 17th, 2016 10:48 pm





more planets, more space junk… more UI!



OBS is giving us a lot of trouble capturing video from Corona for some reason, so here’s¬†a Flash mockup:


Second day coming to a close

Posted by (twitter: @Zazanxors)
Sunday, April 17th, 2016 2:24 am

Click for higher quality or if the GIF doesn’t animate.

So it’s been a long one, but it’s been productive. Building is in, as are all the effects associated. I’ve also added level boundaries so you can’t escape into the endless void, so that’s good.

I’d been hoping to add basic enemies today as well, but I figure I can squeeze that in to tomorrow without pressing things too much. All in all, today went well, and I’ve got high hopes for the future!

And Pluto was a cosmic janitor…

Posted by (twitter: @kestrelgames)
Saturday, April 16th, 2016 3:19 pm

Pluto has been assigned the task of Cleaning Up All The Crap From The Annoying Earthlings. Absorb and grow, dear friend.

Help the universe de-clutter useless junk like astrocats, fishbones, asteroid belts, dwarf planets, weird stuff like the ISS and gargantuan space telescopes.

‚ÄėWhat does it say on the side?‚Äô



‚ÄėNo, I–‚Äô

‚ÄėGet rid of it!‚Äô

This is the kind of sophisticated dialogue you might expect from a depressed planetoid.



…this is our orbital test :)


(please click the flash file for an actual MOVING GRAPHICS screen!) (need to turn those glows down, whoops)

Tune in next time for the T.R.U.M.P.-3000 astrobots… otherwise known as Earth’s Greatest Offence!

‚ÄėThere is so much punctuation in this name! I cannot‚Ķ I just cannot handle‚Ķ‚Äô -the Pluto formerly known as a planet

The longer TRUMPbots are in space, the more rubbish they spit out. Unlike standard space junk, Pluto derives no energy boost/mass-gain from coming into contact with this nonsense, and must avoid it instead.

Day one done!

Posted by (twitter: @Zazanxors)
Saturday, April 16th, 2016 2:30 am
Space! Space-ships! Space-ship particles!

Click for higher quality GIF or if it doesn’t animate.

Not much so far, but I’m happy with what I’ve gotten done in a short amount of time.

So far: Parallax backgrounds, particles, movement and aiming.

To do: Asteroids, enemies, level boundaries, shapeshifting and more!

And Pluto was a planet

Posted by (twitter: @kestrelgames)
Saturday, April 16th, 2016 1:49 am
pluto is sad

poor sad little dwarf planet

You are Pluto and you’ve been absolutely miserable ever since you got demoted to a mere planetoid.¬†O¬†humiliation!

The entire solar system (accursed Earthlings!) is laughing at you, or so you feel–nay, know, in your sad planetoidary mind.

There is only one recourse. You, poor little dwarf planet, must slingshot yourself out of orbit and out into deep space, absorbing the mass of space junk and eventually other planets to become the size of the very sun.

The solar system mocks you.

Take it. It’s yours.

More details forthcoming as we figure out what we can or can’t do in the timeframe. :)

Coders can code entire galaxies in the blink of an eye. Right?

Plant B

Posted by (twitter: @royive)
Monday, December 14th, 2015 5:50 pm

Well, it didn’t get done but we learned a lot! Even got some sounds in.

Plant B Screenshot

Try it! (WebGL HTML5)

I used Unity, Pyxel Edit for the tiles, my gf did all other graphics in Photoshop, bfxr for sound effects.

Why we failed

Well, it was my fault. I had no real experience with Unity, and basically had to learn as I went along. Thus what should have taken 2 hours ended up taking 2 days. But I have learned a lot about Unity, and my gf learned a lot about pixel graphics, so we’re both happy. :)

Nearing completion…

Posted by (twitter: @hobblygobbly)
Monday, December 14th, 2015 10:37 am

Just doing some finishing touches (I actually abandoned the lightweight 4x game I originally had… discovered it would take way too much time lol, bad idea for a jam).

Now the game is more on the focus of two controls/buttons. Last¬†thing¬†I have to do is writing the different text for various random encounter events, shouldn’t take too long. All the the gameplay logic, graphics, music, etc is all done. And yes, all the planetary bodies move in orbit like older posts, there’s just no gif in this post of it!

View post on

If you can’t see the above images go here:¬†

It’s a clusterfuck!

Posted by (twitter: @Guard13007)
Sunday, December 13th, 2015 4:18 pm

So I haven’t posted anything until now because I’ve been focused on trying to build something cool.

Many many hours of work later, and we have this:

it's a clusterfuck

So the concept for this game is that your two buttons are 1 and 0 because the control systems on this shuttle are fried. You have to execute opcodes in order to fly around, scan, communicate, fire weapons, warp, do whatever. You start out with just those notes on the sides telling you how to control the shuttle. “Growth” has not come into play yet, but the idea is either to build your ship up, or in the future, to build an empire. I won’t get the empire building done within the next few hours, but hopefully I can get some basic scenarios and sector-generation going, and upgrades.

Right now you can travel between sectors which all generate .. pretty much what you started in. I’m working on that! Not much else is done either, but it’s a lot more than I’ve ever put in a game before, so I’m pretty excited!

Code is on GitHub btw.

Oh, and here’s a video (no I’m not live streaming right now cause crunch time) that shows off some of it at an earlier state:

Some music for dis space gamey thang

Posted by
Sunday, December 13th, 2015 11:13 am

Names and roman numerals added to the planetary system gen

Posted by (twitter: @hobblygobbly)
Saturday, December 12th, 2015 5:24 am

View post on

Been working on other gameplay/simulation logic code in the background (nothing to show yet though), quickly did some name generation for the planetary system.

If you can’t see the gif go here:¬†

mission accomplished (more or less)

Posted by (twitter: @spiralsxo)
Monday, December 7th, 2015 7:58 am

wooO that ended up being more work than i was expecting… good thing we eschewed the¬†deadline from the start. ¬†now let us explore space together, i¬†have not even had time to¬†play past the early game yet¬†:v


play warpseed worlds!

made by a team of 3 over 7 days¬†–¬†html5 / pixel art

a fusion of starseed pilgrim & civilization

warpseed worlds

Posted by (twitter: @spiralsxo)
Wednesday, December 2nd, 2015 7:43 pm


hey all!

we’re getting a late start but i wanted to make a game for this amazing theme…

lookout this weekend for the ultimate fusion~

sid meier’s CIVILIZATION √ó droqen’s¬†STARSEED PILGRIM !



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