Posts Tagged ‘sounds’

Tactical Superiority – Post-Jam V.1.1: Web player!

Posted by
Thursday, September 3rd, 2015 2:53 am

Screen4

Play it here

Got the web player running afterall. It was somekind of a temporary problem somewhere, weird stuff.

Do try and rate the jam build as well will ya?

Tactical Superiority – Post-Jam V.1.1: Sounds!

Posted by
Tuesday, September 1st, 2015 12:27 pm

Screen4

Play it here

The first Post-Jam version is now out! Had some technical difficulties with the web builds (HTML5 build has terrible audio support and itch.io didn’t like the Unity web build for some reason) so now there aren’t any! Desktop builds all the way, eh.

Do try and rate the jam build as well will ya?

MINIMALISTIC TURBO Now on Charity Jam!

Posted by (twitter: @powderblock)
Tuesday, November 26th, 2013 1:49 pm

Hey guys! Just finished up an amazing Jam where the point is to link a button in your game to a charity of your choosing. You may have heard of it as we have all been talking about it for a few weeks now here on LD. Anyway, my game is called MINIMALISTIC TURBO and I am very proud of how this turned out. This was my first game with a menu, sounds, actual graphics, and I really am just really glad with how it turned out. I think what I enjoy most is the tight controls, gameplay, and how there are very few bugs, no really, I gave this to my testers and they couldn’t find anything that was actually a bug. A few small tweaks, but no game breaking faults. This is pretty big, if you remember my last LD game, a text adventure that was pretty buggy and more often than not break for testers. I am still pretty proud of the text adventure, it was really big for me at the time and still is pretty complex, anyway, that just shows how much I have grown.
Something else I added in this game were sounds I haven’t really had any experience with sound in games, I mean, I had played around with some stuff, but this was my first game that really embraced that and did it well.

Gold_Title

I am a little bit unhappy with how my text ended up on the main menu, the taglines at the top are different lengths, and I couldn’t figure out a clean and quick way to center it because I am using outdated OpenGL and GLUT. if I could learn how to do textures soon that would be more than helpful. .-. I tried to get SOIL to work DURING the Jam, and well, that didn’t really work. However; I didn’t try too hard on that. I learned about getting burned out  and sticking on a problem a while ago, in a Mini-LD. (Pro-Tip: When stuck on a problem, find a kludge, make a note, move on, come back to it later.)

Anyway, all in all, I am really proud I was able to do this, and I hopefully helped the Red Cross along the way.

Wanna play my game? You can look for it here, or download the game.
Use the hashtag #MINIMALISITC_TURBO to tweet about my game! Or, follow me on the twittertwaters (@powderblock) for live tweeting late night fun.

Everything went better than expected

Posted by (twitter: @krides)
Monday, December 17th, 2012 2:28 am

1

This is my second Ludum Dare, and this time I have managed to actually finish a game, not just abandon one. The game is called Pineapple Dreams—it is my first fast-paced action game. The theme was “You Are the Villain,” so I made something as a tribute to the good old ultra-violence. That said, malchiki and devochki, I give you Pineapple Dreams—go kill yourself some humans now!

5

I have also discovered that (at least for me) the key to a successful LD48 is no level design and/or artwork/animation, because those things take all the time. Having those time-consuming things out of the way, I managed to compose a tune for this game that I’m rather happy with. I even recorded a couple of sounds and integrated them properly. And I slept two full nights during this LD, which is completely unthinkable.

My Personal Lib : lfspm.lua

Posted by
Tuesday, August 21st, 2012 4:58 am

I made this because there is some bits of code in my warm-up that could be reused for others projects .

Yes, it’s called lfspm . It stand for LevelFontSoundParticlesMusic . this lib for the love framework permit you to :

  • Load a tile based level with a collision system .
  • Load a bitmap font and print it.
  • Play sounds.
  • Have a particle system.
  • Play a music.

I basically copy-pasted code from my Warm-up in a single file.

Download : Here

Note that :

  • The level format is a bit complex . You have a img/tileset.png, a img/tilesetdata.png who is the size of img/tileset.png divided by tilesize, and define properties for the tiles, and some lvl/number.png which use r and g for x and y of the tileset…
  • You need SECS to use this lib.
  • You must have defined scale and tilesize .
  • You are totally allowed (and encouraged) to modify, improve, and distribute this code .

 

 

Sounds

Posted by (twitter: @secret_tomato)
Friday, September 9th, 2011 5:09 pm

I’ve found my raw sounds still on the phone, and I’ve uploaded them to soundcloud with the intent of posting them, but something came up and.. well.. I’m doing it now 😀

There were two soundtrack ideas, I went with the second as the first sounded too annoying, I’d like to hear opinions on that if there are any. Good choice, bad choice, that sort of thing.

 

Sound effects and first draft music

 

What became the music

 

These then became audacity-ed. The impact sound for example is most of the impact noises above overlayed. And yes, all of these originate in one way or another from an old dusty mandolin.

 

Play the Game

Graphics Levelled up!

Posted by (twitter: @frimkron)
Sunday, August 21st, 2011 1:21 pm

Excellent. I’ve replaced all my placeholder graphics now:

And it looks a damn sight prettier. I will now move on to sounds effects and then music. I don’t think I’ve ever managed to leave time for music during LD before, so this is a momentous occasion indeed. I’m going to hit sfxr for some placeholders and then see if I can record some sounds that don’t all sound like me hitting the mic on the desk…

mailman – progress audio ok and city

Posted by
Saturday, April 30th, 2011 12:12 pm

great progress recorded the zombie sounds, the kids had som fun on that lol, selected soundtrack from http://www.freesound.org/index.php, and found a model to use as city for the game :)

now its time to rest for some minutes then start to put everything together in Unity.

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