Posts Tagged ‘sound’

Soundscape – A game with only sounds

Posted by
Sunday, April 24th, 2016 3:28 pm


The game I ended up with for this LD is perhaps something that neither I nor any of you expected. Questionably related to the theme it turned out to be a game all about listening, as well as a test on your patient. Many have pointed out that it is difficult to understand what is happening, but maybe that just adds to the atmosphere. I mean who wouldn’t be disoriented in a completely dark room?

So if you haven’t already, try it out here!

Free Game Jam Menu Template in Unity 5

Posted by
Tuesday, June 30th, 2015 2:53 pm

After my participation in LD32 (my first!) I experienced the pain of having limited time to work on making some cool mechanics, art and audio, only to realize at the last minute that I didn’t have time for basic functionality like a menu, pause screen and music and sound options.  Since I would like to be able to use these things myself in the next jam I decided to make a template package that’s publicly available for everyone to use, and since in between making jam games I work at Unity as part of the online content team (we make the tutorials for the Unity learn site)  we decided to publish it as an Official Unity Thing™.

See below for a download link and a list of functionality built in. The package has a read me file inside with setup instructions and I’ve done a live training for our live training series which walks through setup and also how the scripts work.


You can download it from the Unity Asset Store here, for free


Main Menu
-Placeholder title image and title text
-Start Button
– Options Button
– Quit Button
– Fade to black (or any color assigned to FadeImage) when transitioning out of main menu to main scene

Options Panel
-Music Volume
-Sound Effects Volume
-Back Button

Pause Panel
-Music Volume
-Sound Effects Volume
– Resume Button
– Quit Button

– Change or loop music clips when starting game
-Music pre-routed to Audio Mixer, connected to UI

Other functionality:

-Can be used either with single scene or multi-scene games.

Sound recording in progress!

Sunday, April 19th, 2015 7:50 am

Sound recording department aka SadMonk and Saala!


SoundRecording2 SoundRecording3


Posted by
Saturday, April 18th, 2015 5:09 pm


The perfect sine

Posted by (twitter: @DarkCisum)
Saturday, April 18th, 2015 11:33 am

After a few difficulties and “hard” math problems, I finally got the synth working and it plays perfect sine ways at any frequency you want:

Perfect sine

Challenge: At what frequency does the sound above play? 😉

I’m now going to implement the other wave forms: saw-tooth, triangle, square

Wish me luck!

More Chars!!!

Posted by
Saturday, April 18th, 2015 10:50 am

Meet the enemys of the Noise! ^^


Meet ours Chars of Garage Noise Attack!

Posted by
Saturday, April 18th, 2015 1:44 am


“you were the embodiment of grace”

Posted by (twitter: @mahalis)
Sunday, December 7th, 2014 5:37 pm

Almost done. Added sound effects—a ding when you hit walls (me flicking a glass, pitch-shifted) and a little chord when you hit a target (GarageBand’s grand piano). Also added something simple and dumb that I’m disproportionately pleased with: the end screen picks a random compliment for you.

Complete Universe

Posted by
Sunday, August 24th, 2014 8:49 pm

We did!

A Jam entry game made on 24h!(ok ok, we use one day more to make this better!)

This is a introspective game, about how music connect people, places, all the universe. Different sounds, styles, with a flat art and easy way to play. It was a experimental game. The first we made with this purpose. We knew that will be a lot of games with planets and universe. And than I think “Hey, why we don’t make the comum idea with different flavor?”


And that is Universal Feeling.

Feel free to play ^^



Sounds of Universe!

Posted by
Saturday, August 23rd, 2014 2:25 pm

Our game is about connections, feelings and universe. It’s a metaphor about influence of human culture on space and beyond, about our waves of informations. And now… we have SOUNDs!


Click here to go to the list of sounds!

Announcing jfxr: a tool to quickly make sound effects!

Posted by (twitter: @frozenfractal)
Saturday, August 2nd, 2014 7:51 pm

Ladies and gentlemen, in time for the next Ludum Dare compo, I bring to you: jfxr! It’s a browser-based tool to quickly generate sound effects for your games.


Give it a try here – simply click the preset buttons on the left repeatedly to come up with new sounds. If you got something you like, fine-tune it with the many available options. Or if you know exactly what you’re going for, you can start from scratch, that is, the Default preset.

Jfxr should work in any recent version of Chrome and Firefox. Opera and MSIE users are out of luck because I can’t be bothered to test on those, and mobile devices might be a bit slow.

As you can probably tell, jfxr was heavily inspired by bfxr, but jfxr was designed to be more powerful yet more intuitive to use. It presents you with graphs of the most important parameters, so you can see what effects your edits have, and what modifications you need to do to achieve a particular result. I also find that jfxr’s randomized presets produce more useful output than bfxr’s.

I would love it if you would try it out! Please send any feedback my way via the issue tracker, or just comment on this post. Also, the source is fully open and should be fairly hackable (though I still need to clean it up a bit). Tip: you can easily share sound effects with others by clicking the Link button!

Here’s a quick screen cap of my game for the jam!

Posted by (twitter: @Alen_Frost)
Sunday, April 27th, 2014 5:44 pm
Screen cap of my first game jam ever!

Screen cap of my first game jam ever!

I Am In!

Posted by
Saturday, April 19th, 2014 3:19 pm

I am definitely doing Ludum Dare, and this will be my second one (apart from MiniLD’s)!

Here is what I am using:


Language: Java

IDE: Eclipse

Libraries: LWJGL, Slick2D

Graphics: Paint.NET, Aseprite

Sound: BFXR

Free exclusive music and sound design!

Posted by
Saturday, January 4th, 2014 4:18 pm

Hey, guys!

I just wanted to say, if you need a music for your game project or some other sound-like stuff, feel free to contact me via e-mail ( I will see what can I do for you. For free!!!


Seriously! I just love making soundtracks and sound design and I love Ludum Dare community! :) I want to improve my skills doing this great work for you, freely! ^_^

Here’re my portfolios:

Ludum Dare 28 is coming to its end! Good luck to all developers and thank you for making our world full of great games!

P.S. Well… That’s my game:

I’m in!

Posted by (twitter: @FoumartGames)
Friday, August 23rd, 2013 5:28 pm

Yes, I’m in too! (so plug your noses:)

This will be my third attempt!

I’ll be using Flash and pure Actionscript 3 – no frameworks and other’s libs.

As usual I’ll give you advantage as I am starting with sleep again 😮 not before I see the theme (at 4 am : )

There is something special to think about theme and game concept while falling asleep – You wake up early in the morning before the alarm and you can’t wait to throw some pencil trails :)

Well, I’ll gona do this. Just prepared this soundFX tool – from my previous experience there is never enough time for integrating sounds.. It’s a singleton class that handles both sound effects and music loop.

Adding Sound To A Game?

Posted by (twitter: @powderblock)
Tuesday, August 20th, 2013 12:59 pm

Hey, I am getting all of my tools in order and working on a few different little projects to get setup for LD and I have ran into a problem, I have never good with sound. Like at all.

I don’t even know how to get sound playing and I am scared if I ever did, it would be unstable enough to make the game unplayable for some people. This brings me to a another topic, what is the best language (in your opinion, to you) for making sound?

I had minor success in Unity with sound, but in ‘dem hardcore languages I have never been able to get it working. (I tried Python, C++ w/ SDL, etc.)

Any help on the matter is appreciated.

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