Status:Ā
(except Sos is probably making something much better, obviously)
Actual Status:
Our in progress game looks something like this:
Placeholder art FTW.
This time around, i haven’t decided yet, i’m either using:
ENGINE:
Flashpunk/as3, with flashdevelop and air/sdk. -Chevy Ray is responsible for flashpunk! thanks Chevy! (good luck with your unity stuff)
SOUND:
audacity, sounds by (me)!
IMAGES:
paint.net is still my favorite pixel editor.
CODEXUS:
tile editor by tyler moltz. Thanks tyler!
preloader/button(if i need it) by noel berry. gl noel!
NOTES:
notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. i will definitely timelapse. š
or:
ENGINE and IDE:
c++/sdl2/visualstudio2013express
SOUND:
audacity, sounds by (me)!
IMAGES:
paint.net is still my favorite pixel editor.
CODEXUS:
if this is the route i take i’ll be using the libraries extensions, mixer, image, ttf, foo.productions tile editor, and other bits from his tuts. I’m brand new at c++ so, not sure yet on this.
NOTES:
notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. i will definitely timelapse. š
-Commanderstitch
I made this for LD31!
I have officially decided that I will be using AS3 to make my game.
Programming Language/Library: AS3/Flashpunk
Sound: SFXR (and maybe Autotracker-C & Schism)
Art: MsPaint & Paint.NET & Game Maker 8
Timelapse: Chronolapse
This is my “base code”, and like LD20, it’s basically just a main class: