Posts Tagged ‘SOS’

Gradience – Update #1

Posted by (twitter: @thegrieve)
Saturday, April 18th, 2015 3:03 pm

 

Status:Ā 

(except Sos is probably making something much better, obviously)
 

 

Actual Status:

 

 

Our in progress game looks something like this:

Placeholder art FTW.

hi, i’m in.

Posted by (twitter: @commanderstitch)
Tuesday, November 25th, 2014 9:01 pm

This time around, i haven’t decided yet, i’m either using:

ENGINE:

Flashpunk/as3, with flashdevelop and air/sdk. -Chevy Ray is responsible for flashpunk! thanks Chevy! (good luck with your unity stuff)

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

tile editor by tyler moltz. Thanks tyler!

preloader/button(if i need it) by noel berry. gl noel!

NOTES:

notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. :-) i will definitely timelapse. šŸ˜€

or:

ENGINE and IDE:

c++/sdl2/visualstudio2013express

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

if this is the route i take i’ll be using the libraries extensions, mixer, image, ttf, foo.productions tile editor, and other bits from his tuts. I’m brand new at c++ so, not sure yet on this.

NOTES:

notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. :-) i will definitely timelapse. šŸ˜€

-Commanderstitch

I made this for LD31!

funz!

funz!

Iā€™m in : Update

Posted by (twitter: @wademcgillis)
Thursday, August 18th, 2011 4:15 pm

I have officially decided that I will be using AS3 to make my game.

Programming Language/Library: AS3/Flashpunk
Sound: SFXR (and maybe Autotracker-C & Schism)
Art: MsPaint & Paint.NET & Game Maker 8
Timelapse: Chronolapse

This is my “base code”, and like LD20, it’s basically just a main class:

(more…)

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