Posts Tagged ‘software rendering’

Party like it’s 1993 – Mode7-like rendering

Posted by
Saturday, December 12th, 2015 6:48 pm

I almost forgot this that I have mode7 style rendering now for floors and ceilings.

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Party like it’s 1993 – Point & Click Console!!!

Posted by
Saturday, December 12th, 2015 6:43 pm

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I’ve got item name recognizing, unique sign post text, and animated sea!

Party like it’s 1993! – Item Grabbing

Posted by
Saturday, December 12th, 2015 1:06 pm

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Item grabbing is nearly done. I just need to add the ability to drag and drop into and from the inventory system.

TODO: Armour/Weapon System; item use; enemies/mobs; level loading; level changing; sprite animations.

Retro Style – Text Console

Posted by
Saturday, December 12th, 2015 9:33 am

I am making a retro-style point and click dungeon crawler thingy-ma-bob. I’m gonna party like it’s 1993!

I am using the growing theme but I don’t know if I should I use the 2 button controls theme as well.

I’ve got a basic text console up and running and now on to creating art for the sprites.

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Got my framebuffer and C++ Hotloading code working

Posted by
Saturday, December 12th, 2015 5:12 am


I’ve got my framebuffer working so that I can do software rendering and I have got C++ hotloading so the code recompiles on the fly and the game updates in realtime!!!

[Bringing Back The ’80s] The Boss is Crazy!

Posted by
Sunday, August 23rd, 2015 11:59 am

[Bringing Back The ’80s] UI Testing

Posted by
Sunday, August 23rd, 2015 6:12 am

View post on imgur.com

I’ve just got back to work and I am now testing the UI. It seems pretty good. Just a bit of an alpha blending problem though.

This just looks wrong…

Posted by
Saturday, August 22nd, 2015 4:55 pm

View post on imgur.com

This gives “fire crotch” a whole ‘nother meaning.

[Bringing Back The ’80s] The Magi Are After Me!

Posted by
Saturday, August 22nd, 2015 3:54 pm

View post on imgur.com

I’ve finally got basic AI and collision detection.
I’ve 2 spent hours trying figure what was wrong with my code and it turned out that my rects were ints not floats.

I think I might finish with that today. The engine is virtually done so the game should not take that long now.

Better Textures & Cool Particles

Posted by
Saturday, August 22nd, 2015 9:41 am

Retro Particle System

Posted by
Saturday, August 22nd, 2015 8:58 am

View post on imgur.com

Retro ’80s style Particle System in my custom software renderer!

The Test Sprite of Doom is Back With Level Walls

Posted by
Saturday, August 22nd, 2015 7:18 am

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It can now render walls from a level position.

Bitmap Based Text Rendering!

Posted by
Saturday, August 22nd, 2015 5:33 am

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No need for “amazing” handwriting skills anymore!

The Test Sprite of Doom!

Posted by
Saturday, August 22nd, 2015 4:39 am

gingerBill - LD33 004

I’m bringing back the ’80s!

  • 5 Bit Depth Buffer
  • 8 x 8 Sprites
  • 160 x 90 Pixel Resolution

Textures & 6 Bit Depth Buffer!!!

Posted by
Saturday, August 22nd, 2015 4:09 am

gingerBill - LD33 003

Welcome (back) to the ’80s!

Posted by
Saturday, August 22nd, 2015 3:24 am

gingerBill - LD33 002

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