Posts Tagged ‘Sockets’

I might be in – 34 Hours remain [LD-29]

Posted by (twitter: @Alex_ADEdge)
Saturday, December 14th, 2013 9:04 am

I’ve been working on and off today on some Socket.io JS programming, in the hopes of making a mini-multiplayer game for this Ludum Dare. A bit of a change from the graphics heavy 3D games I usually aim to make, but a nice change nonetheless.

After about 3-4 hours – I had a nice blank file (<– this tweet seems to be broken right now?) and 1 line of code. Looking at things now, a few more hours on, and I can at least say I’ve made something so far which actually does something.

So not hugely confident I’ll be looking at something playable in the next 34 hours, but I did manage to get a simple chat program working using sockets to send/recieve data via a server script to/from multiple clients. So… thats something! Its my first time using socket.io so progress has been slow, havent even looked at the game-engine side of things but I’ll be seeing what magic I can make happen with Phaser.io tomorrow.

Current state of the to-do list (red line was where I was hoping to get to by the end of tonight – so close):

Final step - Make rest of Game D:

Final step – Make rest of Game D:

 

Now, time for sleep! (pulling an all-nighter on the first night is the worst move you could make, for anyone currently wondering about this!)

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