Posts Tagged ‘snapshot’

Some progress with the prototype

Posted by (twitter: @solkar)
Saturday, August 25th, 2012 7:00 am


I’m using CraftyJs and Box2d for this prototype. I added several rooms without much content. The red box is supposed to be the chamber to refill the juice of the evolution gun.

Next step will be to add the HUD with a mini-map and the inventory.

Beware the crazy cats!

Posted by (twitter: @caranha)
Sunday, April 22nd, 2012 8:09 am

10 hours to go, and I generally finished the interface, including a nice message parser, an inventory screen, pause and about screens, and winning and losing screens.

The game screen, with placeholder art.

I have almost all the minimum features that I wanted, and at least all the features required for the game to be completeable. So I guess I will take a quick break, and add some content.

I’m pretty sure I won’t be able to add all the sounds, music and art I wanted to, but I’ll see how much I can get done. If I’m lucky, I might even sneak in one more feature or two.

10 hours to go, fight, fight!

Oh, you can play the game here (java web applet) or here (downloadable jar).

Sleeping Kitten!

Posted by (twitter: @caranha)
Sunday, April 22nd, 2012 2:11 am

With just 16 more hours to go, the game is finally progressing at a nice rate. If I was this productive in the beginning of the dare, I would have a very very cool game by now.

Anyway, I worked on object factories, which will allow me to place many objects with small variations anywhere I like, which will allow me to make my level. No level editor, but I will probably only add one level anyway. I have worked on 5 total food sources, their sprites and behaviors. I added 4 of then in this snapshot, the last is a secret for the final version of the game :-). I also added a nice sleeping animation for the cat.

Don't wake up the kitten! (you can hover near him when he sleeps)

BTW, sometimes the cat does not enter/stays in the fighting animation when he gets the ant/faerie. I have no idea why this happens, but I won’t spend much time debugging it just yet.

Here is the fat jar, for the brave!

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