Posts Tagged ‘snake’

God’s Tech finished!

Posted by
Monday, August 29th, 2016 12:47 pm

At the beginning of times, God was already messing with technology to make his creations. Use the most ancient tech to generate creatures and protect them from your mistakes.

Screenshot God's Tech

Great fun was had making this game! You can check it here:

BoltStorm – A week after the jam

Sunday, December 20th, 2015 9:08 am

Hello everyone,

It’s been a week already since we made BoltStorm, hectic snake-like dungeon shooter. If you haven’t tried it yet, we recommend you do:


Bolt Storm indeed!

We did some major bug fixes right after the jam and now we’re working on gameplay and visual fixes for problems reported by the players. As for any other jam game, BoltStorm still needs a lot of work. If you have any feedback that you’d like to give, please do so as it will help us improve the game.

So How did we start with BoltStorm? To keep it short, our goal initially was to come up with a small concept and polish it well. Three main points of focus were: Simplicity, Juiciness, Progression. We managed to focus on first 2 points, but the progression part was lacking as the time ran out. We had more plans regarding progression but we ended up with something very simple, where player grows in size and as they level up, game becomes gradually more difficult by throwing a lot of enemies at them. Maybe we will expand on that later on.

Kickback, Screenshake, Damage feedback, Permanence.. just a bit of juiciness.

What needs to be noted is that we took examples from Vlambeer’s Art of Screenshake. If you are an indie dev and haven’t heard of it, go watch it HERE! (by Jan Willem Nijman) You will be surprised to learn that simple visual feedback in your game can make a huge difference.

There’s more to write about, but that’s it for now. If you’re interested in our projects or how we make games, find us on Facebook or Twitter and ask anything you like! Meanwhile we’ll be playing and rating your games(maybe Stream too?). Send us your games!


Arduino Snake

Posted by
Saturday, December 12th, 2015 12:09 pm

I decided to make game with Arduino Uno this time. And I will probably publish it in Compo.

It’s simple snake game on 8×8 led matrix. And it’s good experience for now. Hoping to make something.


Snakkke submittted

Posted by (twitter: @RatKingsLair)
Sunday, December 7th, 2014 7:33 pm


I didn’t really expected that I would enter the compo, but 3 hours before the deadline I scrapped my idea and created this simple snake clone!

Pls play and rate it!


Posted by (twitter: @AleksandarDev)
Sunday, August 26th, 2012 6:17 pm

Aeon is epic snake evolution game. It extends over wast period of time.

It all began with small snake that was lost in woods. After many many years snake begun to evolve, to adopt to its environment. Snake was forced to live rest of its life in tight and dark world. Snake had to evolve so much that now, instead of eating other creatures, snake is consuming energy that it can find.

Your task it to help snake to survive as long as possible. That can be done by carefully but quickly planing your moves.

You start as a little helpless snake.

By collecting tokens you increase length of your tail. As time passes, barriers will start to appear out of nowhere. Be aware, they are dangerous!

As your tail isn’t of much use, by evolution your tail will disappear. This is normal.

As you can see, over time it’s darker and darker. In dark you don’t see a thing. You evolve. You consume energy instead of food and your head light path under you. This will greatly help you, especially since you are in tight space. You consume energy, during your first days, you have learned to use that energy more useful than just lightning you path. You can leave beacons that will stay lit so you can see where you have came from. Jumping is your specialty, but be careful what power ups you use, they cost energy.

Be careful and save your energy, without it you are dead!


Have fun and post your scores.
Rate and comment on my submit!

Good night (funally!!!**),
Aleksandar Toplek

Progress, or not, depending on how one sees it

Posted by (twitter: @Ananace13)
Sunday, August 26th, 2012 3:49 am

So, I’ve now been working on this game for a day or so, the last half a day having been wasted due to me getting sick.
Still, a multi-headed snake on a leaf must be considered some sort of progress.


What still remains to be seen is if I can at least get some type of enemy into the game before the deadline.

It’s a snake!

Posted by
Saturday, February 7th, 2009 9:08 am

In-development snake for Mini Ludum Dare #7

A giant man-eating, martini-sipping serpent. The snake is moving and looking sharp; gameplay is a little more elusive at this point. It’s a Python/pyglet window. Official end time would be sunday at 18:00 GMT+1.

Martini not pictured.

– Simon

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