Posts Tagged ‘sleep’

UUUggh

Posted by (twitter: @@blindskystudios)
Saturday, April 18th, 2015 11:23 pm

16 hours straight! beginning to envy our little flower character… he gets to lie down loads!

Pixel art!

Posted by (twitter: @DarkCisum)
Saturday, April 18th, 2015 7:48 pm

I feel, I’ve made quite a bit of progression over the past few hours. Sure others might have been more productive, but it really doesn’t matter. ūüėÄ

The collision system seems to work fine so far. It’s the most simplest collision system ever where you just move from one tile to another. I’ll first go with this and if there’s enough time (*joke joke*) I might change things around a bit – or if the game play feels really dull.

Anyways my big achievement for this evening I think was some fancy pixel art. I’m not really good at art, but so far it doesn’t even look that horrible.

Pixels

I used an older version of Aseprite, back when it was still free. It seems like a great software and $10 is really not much, however since I don’t intent to create a lot of pixel art in the future, I currently don’t see why I should buy it. ūüėČ

I already look forward to creating more frames tomorrow for the different actions!

After 12.5 hours of non-stop streaming I’m going to get some sleep. 24h left, stay tuned and see you tomorrow!

Wow 12.5h

Let’s Go!

Posted by (twitter: @DarkCisum)
Friday, April 17th, 2015 8:59 pm

The compo has started and surprisingly the theme has turned out to be rather interesting: “An Unconventional Weapon”

Unfortunately my SmallGameFramework didn’t fully make it in time for LD32, but lets “make games and not engines” and maybe I’ll get the chance to refactor out some stuff.

All I need now is an idea that uses the theme in some way and I’ll have to decide on a genre. For now however it means to take a nap and look at things with fresh eyes!

Sleep Night 2

Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2014 1:01 pm

Ludum Dare Sleep Night 2

Sleep Log Night 1

Posted by (twitter: @xMrPhil)
Saturday, December 6th, 2014 1:36 pm

Ludum Dare Sleep Night 1

Oh shhh** I overslept!

Posted by
Saturday, August 23rd, 2014 10:47 pm

Noooo… I set the alarm to 4am… aaaand it’s 7am. 3 hours lost! Now quick breakfast and let’s continue in development! Good luck everyone, with finishing your games!

Yesterday my stream peaked at 126 people watching me program! In order to make it a true 53 hour marathon, I just left the stream going overnight and pointed the camera at my bed. When I woke up, there were still 44 people in the stream who greeted me as I got back on! Aha, ha ah!

More coding action today at twitch.tv/dvcolgan! I’m making a massively multiplayer online capture the flag turn based real time game using Django and Coffeescript. ¬†I’m hoping to have a playable game today. ¬†Stay tuned!¬†#ld48

Capture

Booty of the night

Posted by
Saturday, August 24th, 2013 6:54 am

The long night passed leaving the beginning of great plans back. Besides traces of pizza, coffee and laugh accompanied the rumbling of companions.

Some photos of the great struggle.

 

DSCN0428

hard night

hard night

because gamedesign must be handmade, with paper and pen.

because gamedesign must be handmade, with paper and pen.

DSCN0432

Spoilers of game

Spoilers of game

DSCN0434

Later, more images  of the game and the project.

Dry mouth

Posted by (twitter: @@codheadz)
Friday, August 23rd, 2013 11:15 pm

Just woken up… Hangover

 

Like the theme. Couple ideas, but need to sleep on them.

 

Tools: Visual Studio 2013, Paint.net, notepad++, monogame, coffee

 

Back to bed…..

Thnaks god I am done.

Posted by
Sunday, April 28th, 2013 7:01 pm

22 hours behind computer in two days zzz
And its 5am here and when uploaded only 3 minutes were left…

Well tomorrow small bug fixes, sources, and postmortem, but now sleeeep.

First day done

Posted by
Saturday, April 27th, 2013 2:16 pm

Time for me to get some sleep, woke up at 06:15 today (theme was announced 05:00 local time) and been working on the game on and off since them.
Took me a good while to come up with a design, but I’m fairly happy with my current one as it is very doable in given time and easily expandable if the time permits.

The game’s design is very minimalistic in terms of game-play. The whole game is played with 1 button, which I at first doubted, but it turned out quite fun after all.
I’ve got main game-play and music (which I had way too much fun composing) done, but my “art” is still terribad and I haven’t even started on any menus / death screens etc…

L√∂ve and Lua have turned out quite nice combo (had no real prior experience with either) for quick prototyping, but still wouldn’t use them for anything larger scale as tracking errors can be quite a pain (dynamic typing ftl).

(Sorry no screenshot yet, the game looks that bad atm)

Good night ya’ll!

Sleep time now.

Posted by (twitter: @LPavownage)
Monday, December 17th, 2012 7:04 am

For the 48 hours I did this jam in, I only had 11 hours sleep.

Now I can lay my head down to rest for a little, and play more awesome LD games tomorrow.

Seriously you guys took an average sounding theme and made it awesome. A lot of the games I’ve played are great stuff.

Sleep time now. Goodnight.

Zzz…

Progress, and likely going to be done for tonight.

Posted by (twitter: @rye761)
Friday, December 14th, 2012 9:28 pm

It isn’t really late, but 2 hours in, I have some nice progress and think I’ll take a break – for the night. My idea this go around is fairly simple on the programming side of things, which is great, as I’m not that amazing of programmer. Even though that is the thing I am “best” at when it comes to making games ūüėõ I am going with Pong, where you are controlling the ball. Here’s what it looks like ATM (and there is a ball that just ran off the screen too!):

Invert Pong stage 1

 

Collision detection and more work on how the ball works tomorrow. I seem to be swinging in and out of the LD mode a lot tonight. Hopefully this big break doesn’t coem to haunt me in the end :)

First public demo of ‘Super Theft Auto’

Posted by (twitter: @Alex_ADEdge)
Sunday, November 25th, 2012 9:05 am

I have version 0.5c of ‘Super Theft Auto’ now¬†available¬†for public testing/playing/things.

The title screen!

The game is my take on having a game like GTA2 on the NES (or at least a 3D Funkytron console) I havent really kept as close to the NES specs as I would have liked, but I think its turning out ok so far, its been a lot of fun to work on if anything.

Theres not much to the gameplay. I still need to add some major features in. But theres some initial pedestrians now, a title screen, various other much needed improvements РI can see this actually being a game sometime in the near future. I really need to add the car system in though, the map is quite large (spent too much time working on that tonight). Its too much to explore fully on foot.

 

Ludum Dare tip #9354 – Dont attempt to build a city

You can find the game embedded in this page[LINK]

Youll need to install the ‘Burster’ web plugin to use it (unfortunately¬†Mac is not supported), but Linix and Windows (64&32bit) will both run it fine. The plugin is a ~26mb download, and is easy to install. Theres instructions & links to download it on the page I made for the game.

Feedback would be great, I know theres not much of a game, but Ill take any crits or suggestions. Also knowing if the Burster plugin install is a smooth process for you would be great as well. I hate having to install a plugin to play a game as much as the next person, but Ive tried to make the page as helpful as possible.

 

v0.5c in action

 

Anyway, its past 2am where I live, and Ive been running on 2-3 hours sleep all day (was a bit night saturday night). Im starting to see random flickers/objects in my vision, so a good indicator to get sleep I believe! Plus programming in this state is so slow and frustrating Id be better off sleeping.

Im not sure how much Ill be able to get done in the final hours tomorrow, but I hope to at least implement a few more crucial features (like death and a points systems) – We will see!

The Wall

Posted by (twitter: @xMrPhil)
Sunday, August 26th, 2012 8:16 am
Sleep #2

Sleep #2 – I doubt I truly fell asleep in 0 minutes.

Breakfast #2

Breakfast #2 – Mini-Wheats and Iced Tea.

I’ve hit the wall. ¬†I’ve got a bug I can’t figure out and too much to finish in order for the game to be playable. ¬†Not sure how to change course and finish something playable. ¬†It is very frustrating. ¬†I don’t want to quit but I also don’t want to waste my time.

Stuck

Stuck

I’ve pushed myself for all there is today.

Posted by (twitter: @feyleafgames)
Saturday, August 25th, 2012 5:01 pm

I’m pushing myself pretty hard on this game. It’s worn me out tonight. No amount of coffee can keep me focused. I’ll take a nap and start back in the early hours of the morning. The game is progressing wonderfully, though. I just need to add all the cool features I planned out last night. And seriously drive it home tomorrow.

Thank you Ludum Dare, for making me believe I can go further, push harder, and make something great. It’s not over, and tomorrow will be so much work. But I’m ready. I’ve been here for almost two years, making games in a seemingly impossible amount of time. And I get better each time. So it will be with this one. But for now…my eyes can’t focus, my calculations can’t calculate, and my body just wants a while to rest. See you in the morning!

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