Posts Tagged ‘Sky’

Working at story mode

Posted by
Saturday, August 27th, 2016 5:27 am

The flight is normal.
Successful landing expected.

In the sky


What could lurking there on the land…

Do you have some ideas?

Background Art

Posted by
Saturday, December 12th, 2015 7:29 pm


Making progress on backgrounds. The game is going to center around airships so, as the artist/designer of our pair, I’m going to be spending a lot of time drawing clouds :)


Up and away

Posted by
Saturday, April 24th, 2010 3:08 pm

I’ve taken to the sky.
I’ve had some trouble with my previous idea, and now I just experimenting. Maybe I can still put something together, I kinda like how these images look.

Sky Upon Us

Posted by
Sunday, April 19th, 2009 6:38 am


Sadly there was a tiny bug in the final version of my game – the line “state = STATE_LEVEL;” was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source).

I have fixed this and uploaded a new version to my site as both zip and webstart. I realize that this may not be taken into consideration when judging the entry, but I thought I should at least upload the entry as it was meant to be (and as I was certain it was!)

Sorry about that!


Okay, here’s the final version of “Sky Upon Us!”, my entry for LD14.

I tried to upload the zip file containing launch files for Windows, Linux and OSX to the blog. Sadly, WordPress wouldn’t accept it even if I changed the file extention. Meanwhile, the game can be downloaded or started from all the following links:

While the game didn’t quite turn out the way I hoped, I’m still happy with most of it. However, the gameplay does get a bit repetetive; excuse!

As always, any comments are warmly appreciated!

A screenshot from the game:

Further progress

Posted by
Saturday, April 18th, 2009 3:55 am

I’ve made some further progress, but I’m not quite sure where I’m going with this:

Progress 10


Posted by
Friday, April 17th, 2009 9:13 pm

Well, it’s not much so far, but here’s what I’ve been working on:


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