Posts Tagged ‘sketch’

Brainstorm. Sketch. Analyze. Repeat.

Saturday, August 27th, 2016 10:34 am

Great Saturday, huh?

Planning first.

LD36 Planning

Sketching second.

LD36 Concept

 

Have you already played your games, guys?

One of our ideas

Posted by
Saturday, April 18th, 2015 7:15 am

Hello world! I’m first time here, so excuse me If I do something wrong. In collaboration &  we brain-stormed yestarday a lot of themes. This one of them. It has not yet approved by us.

service

 

Mirror Mirror On the Wall

Posted by (twitter: @CScribes)
Saturday, April 18th, 2015 1:53 am

LDJAM32_Girl_Sketch Photo Apr 18, 12 44 31 AM Photo Apr 18, 12 39 47 AM Photo Apr 18, 12 37 30 AM Photo Apr 18, 12 30 18 AM

 

From newest to oldest sketch. Our weapon, an enchanted mirror. Still working on the theme but it won’t involve cute dear!

First Ideas

Posted by (twitter: @CScribes)
Friday, April 17th, 2015 8:25 pm

 

 

image image

 

First ideas! Brainstorming with the rest of the team soon. I anticipate a lot of funny, weird, entries this go around!

Sketches from “THE STARSHRIMP TROOPER”

Posted by (twitter: @OIIOIIOI)
Wednesday, August 27th, 2014 2:25 pm

starshrimp sketch

 

Hi, I’m noc,

Making the bad guys was much more easy than hero, but I drawn a lot of sketches just to be sure it would be easy to animate in a 2D game.

If the character is easy to understand in a quick-made sketch, it’s sure it will be easy to animate :)

I use watercolors to see very quickly the concurrences between the different characters. The main difficulty was to have a color harmony between them and be sure that the player can recognize  which enemy it’s  keeping focused on the shrimp and the next star it has to reach.

more sketches soon, it’s time to play.

Level design sketch

Posted by
Sunday, December 15th, 2013 12:24 pm

level design sketch

 

A sketch of our game level design. Doors, movement of enemies and some dark areas to hide.

Design Sketches

Posted by (twitter: @mimshwright)
Thursday, April 26th, 2012 11:09 am

I thought I’d upload a few of my sketches from the game design process.

A list of initial game ideas on the theme "Tiny World". I ended up combining the "tower defense with pixel sized monsters" and "Insect cowboys on a bug ranch" ideas into one game.

Here are some variations on how the cowboy bug game might have worked. My favorite was one where the cowboy is rounding up ants into a coral. I would have liked to do all of them and make it a bug rodeo!

These notes show the gameplay that I ultimately went with. At one point there was a sort of terraced hill that the bugs would crawl up. That didn't seem to match the theme so I changed it to magnifying glasses.

I hope you guys find this helpful and interesting!

What I have done so far…

Posted by (twitter: @allinlabs)
Saturday, April 30th, 2011 3:03 am

What I’m eating while writing this post:

food

Here’s my sketch / ideas / incomplete todo list :

sketch-prepare
I sucks at drawing but I have to write ideas even if I’m the only one to understand what it means.

The compo started at 4:00 am in my local time, and it’s now 12 pm. I spent a lot of time trying to figure out what kind of game I could possibly make in 48 hours and in accordance with the theme. I was close to give up. But I’ve decided that even if the game will be bad, deja vu, not original I will just enjoy making it and have fun. So here it is :)

The first screenshot with our little yet unamed buddy.
screen

It will be a metroidvania. Probably. With a little twist in the story. If I have enough time to do all that I planned.

#17, this is Mission Control

Posted by (twitter: @elibrody)
Friday, April 23rd, 2010 2:32 am

Quick warmup sketch made in Cherrybrush:

hex corridor 01

Radio tuned to the Secret Sound Service. Take care, everyone! Here’s wishing a fruitful and productive LD48.

Edit: a nearly-pointless “song” made in Musagi a few days ago: Jungle Exploration Theme (ca. 1996)

Also, I may or may not be twittering about the process.

It’s easy to fly…

Posted by (twitter: @sirGustav)
Saturday, August 29th, 2009 8:04 am

…just don’t hit the ground! So far our hungry hero/monster flies around and can make a puke-animation, behind the game-window is the sucky level with the even more sucky level-format :)

screenshot_29-augusti-2009_011I might make some touchups here and there, but otherwise that graphics probably is final. If you don’t like it I’m going to send evil kittens to haunt you…

DSCN6655DSCN6656DSCN6657

Those very dramatic shots of my last candy means that I don’t have anything left, and it’s time to shop for food. I’m going to curse my refrigerator for being empty and then go shopping. In the last shot there is a little sketch about how stuff work in my game – enjoy :)

Game idea sketch

Posted by (twitter: @Stoney_FD)
Friday, August 28th, 2009 11:16 pm

It is not carved in stone, but that’s what I have right now:
A turn-based strategy game in which the player commands a few evil units to keep the good guys away from the cavern.
I’ll try to keep it as simple as possible so I can finish in time.

Click to enlarge

Click to enlarge

I’ll start coding after breakfast.

just cant sleep =)

Posted by
Friday, April 17th, 2009 8:31 pm

Just made the first draft of the game scene, and wrote some rules about the “Diodontidae” lets works on this tomorrow when I awake.

good luck all, c you tomorrow

advancing wall of…

Posted by
Friday, April 17th, 2009 7:41 pm

…sleep. Though before that I felt like doing a little drawing to get the subconscious primed on the theme before sleep.  Here’s a quick 3 minute sketch of a possible doomy world:

First Sketch

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Friday, August 8th, 2008 8:00 pm

My first sketch of a tower game

Here’s my first sketch of a tower game.  You’re the dude on the tower.  The baddies are on the left.  They’ll be working their way to the right to attack your tower.  Not totally original, but it’s something I think I can make fun.  That’s always been the biggest hurdle in any “out there” game idea I come up with.

Now I just need to start working on the Java objects to represent these game objects.

Crazy **** sketch entry

Posted by
Wednesday, May 21st, 2008 2:30 pm

drawcrazyshitgo-1ab.jpg

Sketch Contest Thing

Posted by
Wednesday, May 21st, 2008 2:16 pm

PoV told me to make shapes and make things out of them, so I did.  I also added notations of what shape made each sketch.  Pardon the complete absence of quality, this is a photo of my sketchpad.

Ham Scribbles

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