Posts Tagged ‘sigfig’

[Whitesnake] An Intimate Moment with theChris

Posted by
Sunday, December 15th, 2013 1:44 am

theChris, our lead developer, has been at work trying to implement picking up the #rope:

theChris presiding over the Whitesnake bullpen

Click the above for dev footage, and click here for more from the dark jungles of programing limbo.

[Whitesnake] An Intimate Moment with sigfig

Posted by
Saturday, December 14th, 2013 9:53 pm

Our team keeps trucking on! We’ve all just come back from a late dinner at Whataburger, the crown of the south.

Here’s a quick update with our art director, the ever-talented sigfig.

sigfig

 

 

Click above for a look into the creative process of a… creative.

[Whitesnake] Day 2: “It just spawns a bunch of cubes….”

Posted by
Saturday, December 14th, 2013 6:33 pm

Day 2: #Rope Physics

 

#yogo Day 2:  #ropephysics demo featuring theChris

sigfig is putting some test levels together and is animating some of the enemies:

Level Geometry

The interns are getting the AI cracking:

The interns learn the #ropes

#Headdesk count at 1900 hours: 4

“Please, please let me undo… Why won’t you undo plz VI mode plz” -theChris

IMG_0118[1]

 

[Whitesnake] Codename “#RopeBullsh!t”

Posted by
Friday, December 13th, 2013 11:07 pm

Hiya again! We’ve decided on what we think is a pretty nifty concept: You only get one weapon in a first-person stealth game:

IMG_0116

Rope!

We’re pretty happy with this breakthrough, so we’re all going out for burgers at this In N Out that just opened today. This is a novelty for us ‘cuz we’re all native Texans!

We’re letting the interns hold down the ship while we gorge ourselves with really cheap thousand-island-dressing burgers:

IMG_0117[1]

Look at em go! They were so focused on getting the character models rigged up we didn’t have the heart to break them from their work. Trabaja duro, soldados!

[Whitesnake] We’re In it!

Posted by
Friday, December 13th, 2013 9:22 pm

Hiya folks!

We’re Whitesnake out of Austin, TX.

Whitesnake!

A hardy and handsome bunch, right? We’re all students roughing it at The University of Texas at Austin. We’ve all just finished with our final exams and we’re raring to continue our trend of stressful, sleepless crunch work for LD28!

Here’s theChris, our lead programer and executive producer (we’re set up in his living room)

IMG_0107

sigfig, our artguy and level designer! He’s pleased to meetcha!

sigfig

Our excited interns interns Antonio and Axel (who are Latin American!)

IMG_0109

Look how excited they are! It’s their first time working with Unity, so we’re having them and their youthful enthusiasm pair program.

I’m aomeng, here’s my ugly mug:

aomeng

Whitesnake’s got a few ideas kicking around for a first-person Unity game, so stay tuned for when we decide on one! We’re currently networking our computers together and setting up git:

git

We’re looking forwards to scope creep and poor breakfast decisions! To be continued….

 

 

 

[cache: storing page]