Posts Tagged ‘side scrolling’

Hack_Switch

Posted by
Monday, April 18th, 2016 7:32 pm

Hack_Switch is a 2.5 D side scrolling puzzle platformer. You are a hacker and must hack The System, from the hardware to the software. The core mechanic is shifting the world 180 degrees and thus switching worlds that contain different environments. Expect a lot of neon and good beats.

Just finished our local gamejam as a team of 5 3D artists and limited programming know-how, will continue to upgrade the game further and hopefully release it as a full game eventually.

Good luck to all you jammers!

 

Windows Build

Introducing Captain BearBeard

Posted by
Sunday, April 19th, 2015 4:52 pm

Hey people, thought I would do that cool “Here’s my progress so far” post.

This is a screenshot of Captain BearBeard, our entry for the Jam.

Basically you’re a peaceful bear that seeks a honeypot in a ship full of nasty pirates that want to kill you. See the small parrot up here ? He probably is the most difficult enemy to handle.

But you don’t fight like a regular bear. You fight by bouncing with your big belly. Because, well… it’s unconventional.

Currently the game runs well, the gameplay mechanics are ready and tested. I hope it won’t feel laggy once uploaded on the web (it’s a Flash game).

You can already see some features are missing, and the scene feels quite lonely. Soon the bear and pirates will be animated, and the user interface ready.

Good luck to everyone, and may your game be as cool as you want it to be !

Monster Stampede – Early mockup

Posted by (twitter: @zapakitul)
Saturday, December 15th, 2012 2:51 am

Went to bed last night after the theme was announced. I was hoping for “end of the world” and already had an idea in mind that I could hack right away. Once I noticed that “You are the villain” has won I decided to take a nap and try and approach the theme later. Well, taking the nap was a great idea, as I woke up with a plan.

I drew a quick mockup of the game as soon as I finished breakfast, and some character sprites. Drawing allows me to think about possible scenarios the characters could find themselves in and visualize some game mechanics. Here’s what I came up with:
Monster Stampede mockup

The basic idea? The player controls a group of cute-yet-deadly monsters. Each of them are in different parts of the world. The goal? Get them all safe to the rendezvous point and open the gates of hell. Each monster has his own path towards the end goal. For example, SMUC-Bunny (above mockup) was picking up skulls in the lushes garden when he got called. He must fight his way through Cops, Militia and Swat Teams (and maybe kill a few squirrels on the way).

As far as mechanics, the player must slash through the enemies and dodge their projectiles. WASD for movement and Space to attack. There will be a maximum of 6?-7? enemies on screen. By killing enemies the character get’s a speed boost (nitro-blood? :D) allowing him to reach the goal much, much faster.

Here’s a lineup of the current drawn monsters(and foes):
Monster Stampeede Chars

Gonna spend a few more hours polishing the design aspects of the game.

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