Posts Tagged ‘shooter’

Happy Holidays from Kuality Games!

Thursday, December 29th, 2016 7:53 am

Hello everyone!

We hope you’re having enjoyable holidays so far! It’s been quite busy for us (eating all that food and drinking alcohol) so we didn’t get to play any games from fellow devs, so if you’d like us to play and rate your game let us know!

You can also check out our game DISK below:

BOOM HEADSHOT! Click to play!

Cheers,
Kuality Games

DISK – Post-Jam Version!

Sunday, December 18th, 2016 12:41 pm

Hello everyone! Hope you’re having a nice weekend. We released a post-jam version of our game, DISK. It includes things like: bug fixes, a new level, optimization and settings menu (so now you can finally lower those graphics).

BOOM HEADSHOT! Click to play!

We would like to play and rate your games, so feel free to send them here!

Cheers,
Kuality Games

Day 2 Progress

Posted by (twitter: @AwesomeBerries)
Sunday, August 28th, 2016 11:47 pm

Done for today, I have a level full of archaeologists just waiting to be slaughtered. When they die they drop ancient coins, which you need to operate the ANCIENT TECHNOLOGY. :)

 

testgif20b

 

I’ll save fixing this buggy behavior for tomorrow. My super villain archaeologist with a gun never aims it at you properly, but he still tries shooting it, best of all if you circle around him he ends up shooting himself.

LD36 bad aim

 

EDIT: What does everyone use to make their animated gifs? Mine doesn’t seem to work…

 

ShmupShifter Final Version Released

Posted by
Monday, May 2nd, 2016 5:33 pm

ShmupShifter Final Version Released

 

shmupshifter-final-1

The final version of my Ludum Dare game, ShmupShifter, is now released on itch.io! If you want to play a real difficulty arcade shmup, this is the game for you! ShmupShifter features 3 stages with 3 unique boss fights, and, with infinitely looping gameplay, the difficulty scales with your skill!

level2final

 

New Features:

  • Easy Mode
  • Level Select
  • Balancing
  • Fixed Bugs
  • background (!)
  • Enhanced Particles
  • Flashy Explosions
  • Screen Shake
  • Better Audio Balance
  • New Sound Effects
  • A Beatable Second Loop
  • And more things I forgot about!

 

level3final

 

From the description:

ShmupShifter is a 3 stage manic shooter developed in 48 hours for the Ludum Dare 35 compo, based on the theme “Shapeshift.”

Fight 6 enemy types and three boss fights as you make you way through space. Use your powers of transformation to gain an upper hand, firing on enemies from all sides.

Featuring real shoot-em-up difficulty, ShmupShifter will surely satisfy your shmup appetite.

 

Try ShmupShifter today!

 

A Challenge:

Beat ShmupShifter and be awarded with the TerraCottaFrog’s ld35 True Shmupper Trophy!

trophy

75+ votes

Posted by (twitter: @gamepopper)
Sunday, May 1st, 2016 9:30 am

First of all, thank you very much! It’s really great to see so many positive and constructive comments on Spinstar. It was a fun yet challenging 48 hours and it’s great to be able to make another compo entry after only managing to reach jam last time.

I’ve managed to play and vote on over 80 entries so far, and while there is still a week left of voting, I thought I’d show my five favourites thus far, as there have been many developers who have pulled off interesting and creative ideas based on the theme, and this LD had a really good theme.

2ShiftDrift by 01010111

Very well polished game that combines vertical space shooting with racing, while tracks can eventually get repetitive there is a really good challenge with multitasking between going along the track and shooting down enemy choppers and the like.

Statis Core by Eshford

One extremely good looking boss battle, I love my bullet hells and this one was both easy to jump into but hard to beat, but actually succeeding is very worthwhile!

windowframe by managore

As soon as I saw this gameplay gif, I was immediately reminded of an entry back in LD31 called Screen Mover. I definitely like to say this game definitely expands on the concept of your game window having an effect on the gameplay, and seeing a real window move around on the screen is captivating to me.

CYGLiDE by ocarson

Some really nice low-poly graphics at work, this game does an interesting job at controlling flight that takes some getting used to, but feels great once you get the hang of it.

BlobWall by Sophie Houlden

It’s a shame that it doesn’t look finished (and I cannot rate it on any category) but out of all the entries I’ve seen which imitates the “Hole in the Wall” game show formula, this is probably the best executed one by design. Not to mention the camera work is brilliant, showing the perfect angle for each wall and position of the player.

Now go do Ludum Dare proud and PLAY AND VOTE!

Now embedded on game page!

Tuesday, April 19th, 2016 12:02 am

We finally got things working – now it’s embedded on the game page.

You can play there, without having to click links! 😀

Ludum Dare 35

We’ve Submitted!

Sunday, April 17th, 2016 4:30 pm

Hey everyone, we’ve submitted our game!

Mutant Chicken Death Jam

It’s been really fun working on this game, I haven’t done anything quite like this before (the jam).

Luckily I had friends to help with art (@rohan_narang15), and music (@Darth_Davroth).

If you enjoy twin-stick shooters, aliens gushing toxic ooze, giant fire breathing chickens, and dance parties, hurry on up and play! 😀

Early Release For Community Testing

Sunday, April 17th, 2016 10:48 am

Please could you guys play/test our game, Mutant Chicken Death Jam?

http://gamejolt.com/games/mutant-chicken-death-jam/140892

Dance Party Mutant Chicken Style

MUTANT CHICKEN!

Saturday, April 16th, 2016 7:58 pm

Finally, you can witness the beauty of the chicken shape shifting… into a mutant chicken that burps fireballs!

Shape Shifting Mutant Chicken

We’re Getting Closer!

Saturday, April 16th, 2016 5:41 pm

We are getting close to the polishing phase. So far we have player death, combat, alien spawning, etc. All that’s really left is one more alien, the “shape shifting” mechanic where you step in toxic space ooze and mutate into a giant fire breathing chicken!! Oh, and the menu and stuff, but eh 😉

Early gameplay: Mutant Chicken Death Jam

Early Gameplay

Saturday, April 16th, 2016 6:35 am

Here’s some early gameplay footage! We have plans for the “shape shifting”, so hold on to your butts! 😀

Mutant Chicken Death Jam Early Gameplay Footage

 

Mutant Chicken Death Jam!

Saturday, April 16th, 2016 3:44 am

We’re making progress on our game!

The basic idea is that you’re a chicken in space, fighting off aliens with a fart (ray) gun. If you come into contact with some toxic space goo, you mutate (shape shift) into a giant fireball spitting chicken!

Here’s a screenshot of some early gameplay:

Mutant Chicken Death Jam Early Gameplay Screenshot

We’re Participating!

Tuesday, April 12th, 2016 7:42 pm

Hey!

We’re Norseware (Twitter), a small non-profit game development company. We’re fairly new, and are working on our first-to-be-released title. We thought that participating in Ludum Dare 35 would be a nice break from our current project, let’s hope so!

So far we have a programmer (me), and an artist (Rohan Narang). If you are great with sound, and/or music, let us know, we’d love to build our team!

As far as tools go, we’ll be using Unity/C# with some plugins we’ve designed to make things easier, like sprite tiling, WAV editing, etc. As far as actual game code, everything will be from scratch.

I’m not sure what Rohan will be using for art, but I’m guessing GIMP. If we can’t find a sound tech, I’ll be using SFXR/BFXR and Audacity for the sound, and music.

Best of luck to you all, we’re really excited!!

BoltStorm – A week after the jam

Sunday, December 20th, 2015 9:08 am

Hello everyone,

It’s been a week already since we made BoltStorm, hectic snake-like dungeon shooter. If you haven’t tried it yet, we recommend you do:

PLAY HERE!

Bolt Storm indeed!

We did some major bug fixes right after the jam and now we’re working on gameplay and visual fixes for problems reported by the players. As for any other jam game, BoltStorm still needs a lot of work. If you have any feedback that you’d like to give, please do so as it will help us improve the game.

So How did we start with BoltStorm? To keep it short, our goal initially was to come up with a small concept and polish it well. Three main points of focus were: Simplicity, Juiciness, Progression. We managed to focus on first 2 points, but the progression part was lacking as the time ran out. We had more plans regarding progression but we ended up with something very simple, where player grows in size and as they level up, game becomes gradually more difficult by throwing a lot of enemies at them. Maybe we will expand on that later on.

Kickback, Screenshake, Damage feedback, Permanence.. just a bit of juiciness.

What needs to be noted is that we took examples from Vlambeer’s Art of Screenshake. If you are an indie dev and haven’t heard of it, go watch it HERE! (by Jan Willem Nijman) You will be surprised to learn that simple visual feedback in your game can make a huge difference.

There’s more to write about, but that’s it for now. If you’re interested in our projects or how we make games, find us on Facebook or Twitter and ask anything you like! Meanwhile we’ll be playing and rating your games(maybe Stream too?). Send us your games!

Cheers.

Scarecrow defeat the first boss

Posted by (twitter: @gillenewnovo)
Sunday, May 10th, 2015 2:43 pm

Thanks to everyone who voted for Scarecrow, the games this ludum dare were very entertaining, at least I enjoyed several of them.
I can’t wait for the next edition 😀

This is the first video I made to show how the game is today. Sorry for the video quality, my pc is not very good to record screen videos :(

Play the new version!

Rate the compo version!

Music trial

Posted by (twitter: @gillenewnovo)
Tuesday, May 5th, 2015 5:30 am

Well, I’m trying to create music for the game Stoned Scarecrow a few days. So far I managed to create two tracks, one for the stage and one for the boss, I hope you like but I intend to improve as soon as possible. For now I tested these two tracks and I thought it well fitted in the game for now.

Stage 1

Boss 1

Play the new version!

Rate the compo version!

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