Posts Tagged ‘shoot’em up’

Great LD 32 Games

Posted by
Monday, May 11th, 2015 4:29 pm

I had a really good time with these games.  Ld32 is about to finish, if you still have time don´t forget to rate them. 😉

…………………………………..

B • Scott

by TridecimalJam Entry

x

One of my favourites, it´s a whole short game. Very well programmed and challenging. People say that it’s to hard, I say is as hard as it should.

………………………….

Operation H.A.N.D.s

by The Capitalist CrayfishJam Entry

Strage shoot’em up,: Your weapon is a hand…. with five fingers. It’s a crazy idea, and I love it. The game has the funniest power up I’ve ever seen.

………………………………

Don’t Be Afraid Of The Dark

by RomixalJam Entry

I wasn´t afraid of the dark, but I was afraid of this little red thing up to the right. Play it and you´ll see what I mean. Great game, great mood.

……………………………………

A Knife Made Of Whispers

by ManagoreCompo Entry

A lot of people is speaking about this game, and they are right, it´s a very good one. Great mood, beautiful story, cool aesthetics.

………………………………………..

Eye Rush

by asobi techJam Entry

Hey hey! Fast gameplay, cool music, great gameboy like aesthetics. It´s addicitive, I had a great time with it.

13 hours in, inspiration and reality :-)

Posted by (twitter: @caranha)
Saturday, December 14th, 2013 8:07 am

This is my inspiration for the game this LD:

13 hours in, this is the reality XD:

development_1

Well, I will not give up! We will have dinosaurs with lasers before the end of the 48 hours! :-)

As of now, I have finished the main game loop, and the base mechanics (victory, game over, upgrade selection, lives, scores, input selection, enemy timelines, ROAR). Time to start adding art. Let’s see if I can draw pixel dinosaurs!

ROAAAAAR!

MinimalShmup news#2

Posted by (twitter: @mkpictures)
Tuesday, October 15th, 2013 10:11 am

So, a small post about what’s going on for MinimalShmup.

Because of the courses, I can’t work as much as I want, but the game is still being improved.

Now, the game is completely working with a gamepad, I added the structure of the HUD, and I’m implementing the scoring system.

The scoring system should be like this:
– You have one normal shot that power up when you take a powerup bonus, and a special attack that you can use with you gauge counter.
– The gauge is filled by shooting on enemies and you can “stock” them. ( You can have, for example, 3 full gauges and 1 half empty ). The gauges are in fact the amount of Bomb/Special attack/Analyse you have, but you can switch between them. Imagine you have 10 gauges, you can choose to use one for a bomb or switch to you special attack and use one for it, you’ll have 9 gauges after that.
– The gauges count in the scoring system, after each level, a multiplier is applied on you gauge counter and also on your lives and on the rank.

I’m also trying to optimise everything, and I’ll work on the first level, so I’ll be able to put a beta version here.

Stay tuned for more infos soon!

bonus: a screenshot
hud_screen

[cache: storing page]