Posts Tagged ‘ship’

One Earth – First LD!

Posted by
Tuesday, December 17th, 2013 11:59 am

OneEarth

 

This was my first Ludum Dare, and my first finished game as well.  I’ve been wracking my brain on several game projects from video to board to card formats.  LD really helped me focus my energies intensely on one project and deadlines work on me so the 48hr limit really helped.

Several of my friends and I worked in the same room which definitely was a boon, and inspired longer hours of work than I’m used to.  Doing the Explosion animations in the game was the best part for me.  I learned a ton of GML in the process (thank you lord google) and can’t wait until next LD!

My game One Earth is about a world in which global warming has become so catastrophic that the only way to save the planet is to immediately revert to primitive times, by destroying all the power plant/ factory rigs.  On this totally watered world you sail in a muscle powered galley to shoot down all the factories.  Coal rigs produce a lot of pollution but have short range artillery.  Nuclear rigs produce little pollution but have massive range.  You only have 1 hp so the levels can be a challenge, but I didn’t want it to be easy.  Hope you enjoy the game and I would love any critique you have to share after playing!

Play HERE!

9 Hours in…

Posted by (twitter: @alexlarioza)
Saturday, December 18th, 2010 3:11 am

…and  I have basic functionality with a couple of the core features. It took me longer than I expected to come up with the initial idea, but once it came to me I started steam rolling though it. You control the little ship and currently your main goal is to uncover the whole map (which is procedurally generated) which is represent by the yellow bar/percentage. I’m think of changing this though, because this could become very tedious; theres 30000 tiles in a world to uncover. You can also colonize big islands which I was planning on having generate more supply for you, which is what keeps you floatings. No supplies=game over. Still working in other features as i go along. But now, I must get a few hours of sleep!

Editable!

Posted by
Saturday, June 7th, 2008 9:29 am

Okay, there’s now a ship editor that loads and saves!  You can’t actually choose which tile to use (of course, there is only one tile… but you can’t erase it!), but you can load, save, and exit.  And it shows you the waterline.

Miyamoto Editor

Pretty classy ship, huh?

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