Posts Tagged ‘shadow’

Shadow Fencer Theatre “Let’s Play” by mirta000

Posted by (twitter: @ShuddaHadda)
Monday, January 2nd, 2017 2:37 pm

Shadow Fencer Theatre Title

Shadow Fencer Theatre Gameplay

If you missed Let’s Play Ludum Dare December 2016 (Downloadable Entries) Part 3, catch it here.
Show up for us!…stay for the other rad games!!!.

You can find our game at timestamp 1:00:08, but there are really great games in here, so we recommend watching the the entire stream.



Thanks to mirta000! Glad you appreciated our awkwardness. Watch out for big post-jam updates for Shadow Fencer Theatre.

If you’re still looking for a good way to start the new year, do it by Playing, Rating & Commenting on Shadow Fencer Theatre. Way better than going to the gym or being more productive or something.

Shadow Fencer Theatre - Play it now










Happy Holidays from SHUDDA HADDA LOTTA FUN

Posted by (twitter: @ShuddaHadda)
Sunday, December 25th, 2016 12:31 pm

Happy Holidays from Shudda Hadda Lotta Fun


Happy Holidays from


Shadow Fencer Theatre


and from us at





If you’re breaking in your new gaming laptop… or just trying to avoid your family for more than 15 minutes at a time… give Shadow Fencer Theatre a try. Either way, HAVE FUN and eat all the cookies!

Play HERE.

Shadow Fencer Theatre - Play it now









Shadow Fencer Theatre Live Stream by InkEyes

Posted by (twitter: @ShuddaHadda)
Tuesday, December 20th, 2016 9:54 pm



If you missed the live stream of InkEyes “Dares to Play”! – 1,000th Video Special!!!, catch it here.
You can find our game at timestamp 1:37:00, but there are really great games in here, so we recommend watching the the entire stream.



Thanks to InkEyes! Glad you had a good time with Shadow Fencer Theatre.


After you’re done watching, Play, Rate & Comment on Shadow Fencer Theatre.

Shadow Fencer Theatre - Play it now










Postmortem: Shadow Fencer Theatre

Posted by (twitter: @ShuddaHadda)
Saturday, December 17th, 2016 2:24 pm

Shadow Fencer Theatre Title

Ah, where to begin?… Perhaps, the beginning!

I was born in a poor, small fishing village off the coast of… what?  Not that beginning? Oh, I see.
The date was December 9th, 2016.  It was the start of Ludum Dare 37 – One Room. Our initial concept was to create a goofy fighting game with paper figures attached to popsicle sticks. You know, the ones that have push pins in the joints so they flop about. It was a concept that I had rattling in my head for a bit, and chance would have it, the theme actually fit the idea! It’s a game about a kid in their room acting out battles! This was a first since there was not a lot of time spent ideating, and I could just start prototyping. The art man was unavailable until Sunday, so I pushed forward to make my wobbly fighting game using old concept art as my basis.

Concept Art DevDev before we had a full concept

And then there was art…

When the art man came on board I regaled him with what’s what, and sent him on his way to figure out the art and characters and such. Luckily for me, he came up with the idea to make it look like a shadow puppet theatre!  So good!

Shadow Fencer Theatre Gameplay

This concept & art style solved our two biggest issues with Game Jam development.

Issue #1 – Scope

We make things too big, and then they don’t work, and are incomplete, or we cut so much stuff back that we sort of just have a thing. This game had a simple mechanic that I could just make, you know, work.

Issue #2 – Not enough Art because of Issue #1

With too big of a scope, there’s not enough time to make all the art. We have stuff missing, or even worse, I help out and then the art style is all over the place.  This game had a vision! We could make stuff that all fit!

Our First Multiplayer

Another thing to note was this was our first multiplayer game. We knew it would be more fun with two people playing, and playing on controllers as well. We developed for controllers, which ended out making the keyboard controls a little awkward… sorry. Also developing on a Mac to make joysticks to work on a PC with HTML5 is, well, silly.

Keyboard and Gamepad Controls

So that’s it, we had a thing were all the pieces finally fell together… plus the sound effects and music, but that is another tale for another time on:

Shadow Fencer Theatre!

Shadow Fencer Theatre - Play it now


Luddum Dare 32 – 2015 Wallpaper

Posted by
Friday, April 17th, 2015 2:40 pm

My wallpaper to luddum Dare 32.  Like a pixel art in shadows heheheh



Had to meditate…but Got an Awesome idea!

Posted by
Friday, April 26th, 2013 8:38 pm

An hour into #LD48 and I still couldn’t think of a theme.
I didn’t want to see anyone’s live stream, it would confuse me more.

Put the lights off, took the shirt off… keeled down in Seiza posture and started thinking….

And the lights came on :)

I hit an awesome idea, just finished scribbling rough gameplay idea on paper.

The game’s called “You’re a Shadow”

It’s on!

Follow me on @srikrishnadas or @toonheart
or watch for live stream of my work 😀

LD6 entry: Photon

Posted by
Friday, November 30th, 2007 8:57 am

Photon was my entry to LD6. The theme was “Light and darkness”. I still remember all the time I fiddled with shadow calculations. In my game, each light source does exact shadow calculations with all the level geometry – and in order to still have it all run with < 1% CPU, this was quite some work. Now, there’s nothing special about this except, I wanted to do things in the most simple way possible, this being an LD. And I had to admit utter defeat when I later saw bluescrn’s entry. Instead of spending half of the 48 hours on it like me, he went for a dead simple approach – with the only difference that his was not 100% accurate. Which would have made no visual difference in my game whatsoever. In fact his shadow method would have worked a lot better in my game in just about every respect :)

I still managed to do quite well. Here’s some screenshots from back then:


The title screen.


The goal of the game is to send all the photons coming from the lamp to the prism, but the problem is, you only can see the areas of the map which are lit up by the moving photons.


To control the photons, you can place mirrors – to light up more areas of a level, and once you have found the prism, send them all to it.

Seems the original submission is still up: original zip at original site

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