Posts Tagged ‘second’

First Time I’m gonna finish it!

Posted by
Friday, December 5th, 2014 7:20 pm

So the last Ludum Dare I participate but maybe with some very native tools so today I’m gonna try almost the top in tools, not something as Unity but an JS framework. So, my tools will be:

  • EnchantJS as Engine
  • Graphics Gale as Pixel Art Editor.
  • bfxr as Music FX creator.
  • And some music generator because… I just don’t know anything.

It will be my first time with EnchantJS so hope It goes like I need ūüėõ But I think it very basic. Just want to finish the game :)

Good luck to everyone and have fun!

My second Ludum dare is almost complete!

Posted by (twitter: @https://twitter.com/AntiSC2)
Sunday, August 24th, 2014 1:41 pm

Just published my game, 4in1, ¬†for the 48-hour comp for the second time.¬†It feels good. I’m happy with the end result and cant wait how the ratings turn out. But this ludum dare didn’t have the same feeling for like last time. Last time I had more of an actual game. I spent several hours planning last time and managed to rush the game out, just a couple of hours before the deadline. Now because of the theme I didn’t get in a good mood and I was planning on skipping this ludum dare. But then I realised I could make simple mini-games without much effort and connect them in a special way. The idea turned out great even though I didn’t put much effort into the mini-games them self. I didn’t have the motivation like last time. I was never stressed with this game or had a difficult problem to solve with this one. I actually finished like 8 hours before the deadline and I didn’t even spend the ¬†whole day programming. So here’s a list of¬†what¬†I could have done better:

  • I could have done a much better job planning the mini-games.
  • The graphics suck for this game. Could have improved them alot.
  • Added more of objectives to the mini-games. In the highway game I could easily added a fuel you have to collect.
  • I was really lazy. I could have a done a better job in general and added more things. Even though I was this lazy I finished hours before the deadline which shows that this was a too simple game for me to make.

Now it’s done and this is now in the past. Like I said before I’m still happy how it turned out and the general idea was good but it could have been so much more than 4 simple games. Now it’s just to wait for the ratings to see how everything turned out. This was just a small write-up over my experience with ludum dare 30. Hope everybody had a good contest(I know that there are several hours left but I don’t really care)!screenshot104

I will participate!

Posted by (twitter: @Zazanxors)
Thursday, August 21st, 2014 8:01 pm

I will avoid using the words “I’m in” for the title!

Anyways, this will be my second Ludum Dare (third if you count Mini Ludum Dare #53) ¬†and I’m going to be going down a different road this time. Instead of simple HTML5 I’m going to be using Unity3D for the engine¬†with¬†C# as my choice of language.¬†For text editing, I’ll just stick with the version of¬†MonoDevelop¬†that comes with Unity.

Finally, I’ll be using BFXR for sounds¬†and Audacity for sound editing, and I’ll simply hope for a miracle when it comes to music.

Good luck, and have fun!

[cache: storing page]