So I made this thing: Play here
I was looking at the top themes list last friday trying to think of interesting game mechanics, but my mind was completely blank. It was really late at that point so my brain was running on gossamer strands of wakefulness. I thought of getting a bit of shut-eye before the purgatory coding hell would begin, and a decent idea that would fit both of the top themes came to me in a dream. The next day I looked at the theme and went for it.
Day 1 was quite tough as I had to spend pretty much the entirety of my waking hours hammering away at engine code. I had thought of trying out Emscripten, but quickly decided to stick with the tools I already knew. I drew a few sprites and tested the core mechanics, but I wasn’t sure if it was going to work at all. I even made a design document to try to gather my thoughts. Most of the art was made on day 2, but there was still a massive amount of work to be done on the code (why is C++ so verbose?!). I also did some cool PCG things. At one point it even seemed like I was going to make it to the compo, but I wanted to keep polishing it. It didn’t even have any sounds. I fixed that on day 3 and spent nearly half of the day getting the game to sound the way I wanted. After finishing the code I could relax because I knew I would finish no matter what. Tweaked the AI and balanced the gameplay (and apparently did a shoddy job at that).
LD32 was stressing and exhausting, but I’m glad I did it. I could never finish something like this without any proper motivation and ideas. That’s what Ludum Dare is for me.