Ludum Dare 34
Coming December 11th-14th Weekend

Posts Tagged ‘screenshot’

Frankenstein’s Monsters, Inc. Released

Posted by (twitter: @AtkinsSJ)
Sunday, August 23rd, 2015 3:49 pm

Frankenstein’s Monsters, Inc. is done. Huzzah!! Give it a go at (Playable as HTML5 in browser, or as a Java download.)

Had a small panic last-minute when I had to rewrite some things for the HTML5 build to work, but it’s all sorted now.

To everyone still working: You can do it! 😀

Monsters of the Matrix

Posted by (twitter: @@jespertingvall)
Sunday, August 23rd, 2015 3:14 pm

Enlighten the maze monsters about their existence.

Skeleton from the Matix.

Make them break the Matrix.

Shader programming for unknown game.

Graphic done borrowed. Now it needs gameplay.



Dungeon generation is a thing now

Posted by (twitter: @tomrijnbeek)
Sunday, August 23rd, 2015 6:41 am

It took me longer than I wanted to spend on it, but I think it was worth it. The final algorithm was a lot simpler than the other things I tried. It might not be perfect, but it will do for this Ludum Dare.

(click image for animation)

Day 2 Progress

Posted by
Sunday, August 23rd, 2015 6:21 am

Soooo in the first day i spent 24 streak hour, and Slept for 4-5 hours and now i’m back with big news


-2 New levels

-Main menù

-Better AI

-Better illumination


I will make another level and the next part is my favorit, the music :’)

do you remember me? i’m the “frostyninja” guys and the creator of one of the most loved and hated song

early bird gets worms!

Posted by (twitter: @frostvoidSoft)
Sunday, August 23rd, 2015 3:58 am

Just discovered that when using Tiled with Unity (and the Tiled2Unity tool), each spritesheet gets assigned it’s own shader. My ocean can now be the ONLY transparent thing in the game, which helps a lot.


2 more days! Starting to think I might actually have something playable.

Things are going well. Time to get some sleep.

Posted by (twitter: @LucasZanenga)
Sunday, August 23rd, 2015 3:16 am

















Did a lot of good work today. The game loop is complete and things are looking decent.

Tomorrow is all about sounds, polish and playtest.

I’ll be great.








Before day 2 starts

Posted by
Sunday, August 23rd, 2015 12:55 am

Screen Shot 2015-08-23 at 7.48.01 AM 1(2)

Screen Shot 2015-08-23 at 7.48.17 AM (2)

I know, it is just a platform game with reused assets and code for now. For me, this game jam is a great excuse to tackle a few bugs and refactor old code while listening to OST of classic games.

Have a lovely day!

This is all I have

Posted by
Saturday, August 22nd, 2015 11:13 pm

lving room

I really hope I finish my ludum dare entry this time, but this is all I have done so far.

I guess I’m doing okay considering I was out most of the day and this is one fourth of the screen, but I still have a lot of thing to do.

Wish me luck, I’ll need it.



You are the monster – Scary Scary

Posted by (twitter: @progex)
Saturday, August 22nd, 2015 10:43 pm

Okay, I’m in a bit late but thinking since last night, so working solo and mechanics working already. Trying to make some main menu. =)


Scary Scary - LD33

Scary Scary – LD33

1 day MONSTERS card game

Posted by
Saturday, August 22nd, 2015 9:44 pm

Not that much more progress done, going to be a stressful day tomorrow. But I hope I will be able to deliver somewhat nice product.

You are the Unity3D monster!

Posted by (twitter: @metacozm)
Saturday, August 22nd, 2015 6:04 pm


The monster is inside u-u-unity…
But still not rigged, not animated. And then I need to model two-legged food which runs away. And assemble some nice burping sfx. And so on. Much to do.

Day 1 Completed

Posted by
Saturday, August 22nd, 2015 4:58 pm

Day 1 has been great! I hope everyone else is having fun,

I feel good about my game so far, here is a screen shot of what I have,

tomorrow is adding score, Opening screen and game over screen. along with general theming for the game although I am happy with the art on my tiles.

there is some smoothing out of the hexes that needs to be done, I think it was caused when changing from the 64 pixel image to the 128 that are below. they don’t quite line up with each other.


Have a good night!

good luck tomorrow!

A screenshot and some art

Posted by (twitter: @Furyhunter)
Saturday, August 22nd, 2015 4:46 pm

sharkand the parallax background is…


Dither is good


Day one – the monstrosity

Posted by (twitter: @tomrijnbeek)
Saturday, August 22nd, 2015 3:54 pm

Day one is done and I am not unhappy with the result. I had a bit of a problem coming up with a good concept, but I kept coming back to the same idea. I was not convinced by it, but it was impossible to get my mind off it. Because of not being convinced by the idea I had some struggles getting things to work, but once I had a simple AI going and had to actually run away from adventurers trying to collect my spoils, I actually saw things coming together a bit.

Anyway, I actually have sort of a playable game already. This was exactly my goal: get something playable the first day and do all the polishing on day two. The most important tasks for tomorrow will be handling the game state nicely (“Debug.Log(‘You lost’)” is not gonna cut it for the final version), writing a bit of a UI and tutorial and of course making proper graphics.

I had a bit of a scare about an hour ago when the game suddenly stopped running, even on older versions in Git, right at the point where I said to myself “enough for today, let’s make my day one builds”. Of course Unity thought this to be the best time to teach me about script execution order being completely arbitrary. That’s what happens if your code turns into this monstrosity of ugly code.

Either way, with that fixed, I am going to call it a day. There are probably several people that are going to work until deep in the night using some Monster energy (see what I did there!?), but I am taking it relaxed and easy today. I don’t think I have the killer idea that’s going to win, so I might as well take an easy pace.

If the animation above is not enough, the day one builds plus instructions can be found on my personal blog. Good night to you all!

End of the first Day

Posted by (twitter: @Ananace13)
Saturday, August 22nd, 2015 3:30 pm

Well, I’m still surprised at how much I managed to get done today. With only around 10 hours of time actually spent programming.


Path retracking was rather easy, though doing it during waves turned out to be harder.


Finally I managed to get that working though, so now it feels quite a lot like an actual game;

I also sat down and started working on the main bass track for the game, so for once it will hopefully have hand composed music too.


Tomorrow comes UI, Music, and some progression mechanics.

Probably art too, though I’m starting to fear I won’t have enough time for that.

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