Posts Tagged ‘screenshot’

Dinos don’t need no thought control!

Posted by (twitter: @rafaskoberg)
Sunday, August 28th, 2016 10:18 am

In our game you will interact with ancient dinosaurs through emotions ❤️

Pictograms, anybody?

Posted by (twitter: @AurelDev)
Sunday, August 28th, 2016 5:14 am

Screen Shot 2016-08-28 at 11.12.25

And now they’re building pyramids in my honor

Posted by (twitter: @rjhelms)
Sunday, August 28th, 2016 3:06 am

I stayed up too late. Should have been in bed two hours ago. Oh well, off I go now.

Overall, today was awesome. Got a lot of great things in place. Spent a bit of time bashing my head around some things that appear to be bugs in Unity 5.4.3, and a bit more time bashing my head around some things that appear to be bugs with my own ability to make games.

Left to do for tomorrow:

  • add a few more types of bad guys
  • implement difficulty progression for my level generator
  • add all the interstitial screens: title, instructions, lose, level clear (maybe)
  • music
  • balance and bug bashing

I think that’s doable.

The point of this game is to convince the Egyptians to build pyramids. I’ve got that in place now, and the size of the pyramid is based on how well you performed on the level. A near-perfect performance gets you this:


Adventures in procedural generation

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 10:46 pm

Every Ludum Dare, I look in awe at folks who are able to implement procedural generation in their games. It’s never anything I’ve really tried before, and just about every compo ends with me making a mad dash to design levels that are never as balanced or fully-featured as I’d like.

I’ve decided to change that this time: I’ve got a broad sense of how I can parameterize the difficulty a level, so I’m going to give fully procedurally-generated levels a go. Not much to show of it so far, but in keeping with my absurd Egyptian theme each level’s going to take place on a river vaguely representing the Nile. Here’s my river-generating procedure in action:


Now to get the enemies that I already have developed also being slotted on the level, and I’ll be well on my way to an actual game.

Our entry is going places. Very weird places…

Posted by (twitter: @rafaskoberg)
Saturday, August 27th, 2016 6:26 pm



What is that?! We were in peace for millions of years, but now this… thing… fell from the sky. Maybe we should all take a look.

Progress is slowly being made

Posted by (twitter: @tselmek)
Saturday, August 27th, 2016 5:21 pm

Took us a lot of time to find a not-too-fancy idea, here’s our progress so far.

View post on

Walk like an Egyptian

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 3:33 pm

A bit more sprite work and one game mechanic in place. The farther I go down this road, the more I’m getting distracted by the absurdity of it.


Holy wars

Saturday, August 27th, 2016 2:39 pm

Map of the world in parallel universe

The most ancient technology of controlling humankind is religion.
So we are making the game about you being a prophet on the recently discovered parallel universe.

It will be a multiplayer game with spectators. Everyone can watch and when feels confident enough to be a prophet can join the game and write his own holy book.

Stay tuned.

Well, I guess this is what it’s gonna be

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 12:15 pm

Well, it’s not much, but I’ve got the basics of movement and firing projectiles in place.


Egyptian gods shoot lucky charms from their space ships, right?

LD36 here we are!

Posted by (twitter: @jenninexus)
Saturday, August 27th, 2016 8:33 am

Up all night & pumped to be working on a jam submission with my partner Martian Games & our buddy IKU Games.  We planned ahead for this one & so far so good!  Tried live-streaming a bit last night, with another stream planned for late tonight.

Hope everyone else is having as much fun as we are!

twitch stream :-D

I’m in! First steps to completion!

Saturday, August 27th, 2016 3:49 am

Hi, Everyone!!

I see everyone is racing to create and finish their game for the 36th LDJAM, and I am happy to say that I will be joining as well!

I am currently in the process of creating my game for the theme “Ancient Technology”, which should be pretty fun! I’m working solo on this project(possibly duo) and I’m going to be updating my progress throughout this weekend.

I’ve just posted a GIF on my Twitter of my first step to completing my game: a randomly generating map! More is to come along the way, so please come join me on the path to completing our games!


I wish you all the best of luck(because a weekend to make a game is crazy, but fun)! Happy game making! ^^

– Soolo

Our idea so far

Posted by (twitter: @rafaskoberg)
Saturday, August 27th, 2016 12:25 am

Wait what, no we’re not giving out our idea that soon! But here’s a concept shot :)


Took an Art Break

Posted by (twitter: @swaggerzaki)
Saturday, August 27th, 2016 12:19 am

After looking at some open source C# rhythm libraries, got tired and took an art break.

I said this game was going to be more about tech proof of concept & interaction.

I’m also going to take some risks art-wise, as you can see: (below is a gif)


Inspired by mix-media art style of Shaft (animation studio), and trying to work around the fact that I can’t really animate OR art well.

So far, my idea for the game is controlling sun and rain as Amaterasu, Shinto goddess of the Sun, according to rhythm. Not really ancient tech here, more like ancient religion? Unless dance counts as tech — I’ve read shinto priestesses danced for rain and sun.


Posted by (twitter: @JPSMJordan)
Friday, August 26th, 2016 10:42 pm

I will remake the fish model later but for now I want the gameplay done :) Oh and I want random colors.


Firefly Effect, 2 hours in

Posted by (twitter: @HybridEidolon)
Friday, August 26th, 2016 10:23 pm

It’s a tentative title, but my friend and I are making a VR atmospheric aesthetic experience. Not super interactive, but simply a game about observing fireflies.

My personal goals with this project are to really experiment with audio and visual flair. We don’t have to focus on game controls or complex behavioral scripts, so it gives us a lot of time to really tweak and perfect the feelings that are supposed to be evoked when you get the headset on.FireflyEffect prototyping

It’s rather hard to see against the white background, but once I am able to put on a headset for real, it should be easier to see everything.

First screenshot

Posted by (twitter: @JPSMJordan)
Friday, August 26th, 2016 9:17 pm

I need to say that I am not an artist 😀 But somehow I like the result


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