Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Posts Tagged ‘screenshot’

I give up for now

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 3:06 pm

So… this is the game. I did my best. Learnt a lot this LD. Hope I’ll start on time next LD! :D

 

 

If you feel like doing so, feel free to check it out :) PS: I’ll definitely keep working on this one post LD!

I’m totally late

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 2:02 pm

Okay, I’ve started somewhere after half of the 48h time, so I’ll probably keep finishing this game after Jam ends. Whatever. It’s 5h to go and I’m coding a map editor. I’m totally not prepared :D

 

5 hours left and I just started coding the map editor

5 hours left and I just started coding the map editor

 

While you’re here, you can check out the current version of it.

Progress at hour 54

Posted by (twitter: @rjhelms)
Monday, December 8th, 2014 1:45 am

Today was a somewhat frustrating day. Until just now, I didn’t feel like I had gotten very much accomplished for the time I spent – but comparing it to where I was last night, it’s some pretty significant progress.

Accomplished today:

  • Added two new constructable items, walls and mortars.
  • Made the UI actually do things, to support selection.
  • Expanded path-finding to support walls and buildings being uncrossable.
  • Added cycles of enemy fire – both gunfire and mortar fire cycle on and off.

Right now, things are looking a bit like this:

progress8

I spent way too much time on stupid hangups. Pathfinding gave me a lot of grief, and I spent way too long fighting with the regex search and replace in MonoDevelop for no good reason.

The number of things in between me and a finished game seem manageable now:

  • Two more types of buildings: machine guns and medics. These should be quick with the framework I’ve put in with the mortars.
  • Making the buildings do things. Again, most of the framework is there.
  • The actual “over the top” action to assault the (unseen) enemy, possibly resulting in victory.
  • A lose condition
  • Sounds & music
  • Animations & particle effects, if I get to it – doubtful at this point.

This is a much more ambitious project than I took on last Ludum Dare. Oops.

End of the Second Day

Posted by (twitter: @excaliburjs)
Monday, December 8th, 2014 12:10 am

The game is coming along nicely.

The current build of the game is live at http://excaliburjs.com/ludum-31/

Tomorrow we clean up the UI, add some more polish, and wrap things up.

 

Trite Games jam results so far

Posted by (twitter: @twintrite)
Sunday, December 7th, 2014 5:27 pm

So, for those who haven’t seen it on Twitter, @chriskdev’s and my game “Of Carrots and Blood” seems to be going in a pretty gory (but also cute) direction.

A giant carrot, one angry rabbit and lot’s of dead carrot craving mutant children ^^

Of Carrots and Blood title screen Of Carrots and Blood screenshot

 

Happy game dev-ing everyone!

First update, final stretch.

Posted by
Sunday, December 7th, 2014 5:17 pm

So I haven’t posted at all.. believe me when I say there hasn’t been much to show.

Here is a single screenshot of Super Start World:

You need gems.

ZzZzzZzZZZz

Posted by (twitter: @Nekith)
Sunday, December 7th, 2014 4:51 pm

screen

ZzzZZzz time… tweaking tomorrow… right, team ?

Everyone’s asleep.. Enjoy SnowFall

Posted by (twitter: @FredericRP)
Sunday, December 7th, 2014 4:44 pm

That’s finally done: after one night where I hoped I could have slept (and no, I didn’t work on my entry, my kids were a little sick), my entry is done and uploaded !

SnowFall is a game like TowerFall, but you are a snow man, and you throw snow balls ! (also it’s made with no artistic talent and within a week-end)
You have a limited amount of them, but it refills after some time.
The unique level included here allows to teleport in the corners and has 4 shields that you can use to protect yourself against the other.

Multiplayer : SnowFall is multiplayer only, that means you have to play with at least one friend (or your cat, or your dog..).
X360 Controlers : the game supports currently only X360 controlers on Windows, I hope you have at least two of them !
Unity 5 : I tried the beta of Unity 5 for this project, so I hope you will be able to play it on your computer.
Snow flakes : If you don’t enjoy the game, enjoy the snow flakes falling, following the wind, in the background

I hope you’ll enjoy playing it !

snowFight3

Our Quiz and Board with Icy – Progress Report

Posted by (twitter: @alphasim)
Sunday, December 7th, 2014 3:51 pm

Here’s the latest on our Jam entry, now entitled “Icy the No-Man’s Trivial Travails.” Here’s the current logo.

 

It’s a trivia board game with a soft time limit: if you (as Icy) don’t complete it fast enough, the Yeti shows up and starts circling the board to gobble you up. We also have color-coded keys and gates for you to deal with. Here’s a picture of the play board.

flash-10-win 2014-12-07 17-46-57-93

The screen is a little busy, but hey – entire game on one screen, right? We have music, humorous voice overs for the Yeti (yes, he talks), sound effects, and a score system. With just over a day to complete it, I think we’re in good shape as far as getting done on time.

Edit: Fixed logo typo.

Moar progress!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 1:56 pm

First gameplay video, with maps being loaded at runtime from lua files. A hand-built map editor soon to be made.

Admin vs BFU – FINAL

Posted by (twitter: @jarnik)
Sunday, December 7th, 2014 1:40 pm

Type bash commands, slap users, sacrifice goats to make the system work – that is the core of our jam entry :)

Admin vs BFU

game_4

“Frankie is a common IT guy, he just cares about his lovely PCs and servers. He feels that work as admin must be like live in heaven except one moment… There are days when creatures from hell, usually called BFU, are trying to use his loved PCs and spread virus among them or damage them like dirty mouse wheel. But there is one thing which makes his day, slapping the BFUs. So, welcome to IT department simulator!

Frankie, the network admin guy, controls, repairs or scan nearby PCs and servers by using shell commands or performing special admin actions, for example sacrificing goat. Admin runs between his office and computers to fix all the problems caused by the users. The computers are connected via network to server which can be seen in the computer network map. If computer is infected then virus can also spread to the connected server through which other computers can be infect later in the network.”

Made in a team of 4 in a day and a half. I was the only one who’s done a game jam before, and it proved some tips I’ve gathered were quite useful (especially planning wise). I’m glad my friends came to appreciate the awesomeness of simultaneous programming with git :)

Hope you all had fun, because we certainly did! :)

Bonus points: play the game to guess the two websites that BFUs are watching when not working on their spreadsheets :D (not shown on the screenshot above)

Heads up’s what’s up!

Posted by
Sunday, December 7th, 2014 1:36 pm

4

Lot’s of visual progress since my last update!  Got a nice HUD up and running with various useful informations.  Now, though, the thing I’ve been avoiding, which is to make items interact-with-able.  First picking up and dropping, then equipping weapons.  Then I’ll need an enemy.  Then attack.  Then a million other things!  Aaaah!

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