Ludum Dare 33
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Posts Tagged ‘screenshot’

Finished very chilled!

Posted by (twitter: @0vidios)
Sunday, April 19th, 2015 2:47 pm

There it is. My second ever Ludum-Dare-entry wich, this time, isn’t comedic. NOT AT ALL!


A FEW FACTS:

• I used the *awesome* Löve-engine (aka. love2d)
• Sound effects were created using bfxr and Audacity
• I didn’t use my graphics tablet because I couldn’t find my micro-USB-cable
• I had a lot more time to work on this then last time and though finished quite early
• I never looked up that many string-formatting-functions before
• The final game is 1477 lines of code big


SCREENSHOTS!

Why is there a huge explosion! Will the earth collapse? o.O

Why is there a huge explosion! Will the earth collapse? o.O

WOW! There's even an IRC-client in the bottom right! (It's not real though)

WOW! There’s even an IRC-client in the bottom right! (It’s not real though)

Wow! Such title screen!

Wow! Such title screen!

 

The Ties that Bind – Day 2 Progress

Saturday, April 18th, 2015 11:41 pm

thetiesthatbind

 

We’re now starting to get some of the actual imagery into the game to go with the controls that have already been implemented. The big, blue rectangles represent enemies for the moment. The player can take three hits before dying and the enemies can take two hits.

tiesthatbind_enemy

tiesthatbind_die

 

We’ve also implemented destructible objects but the animations aren’t in yet so nothing interesting to show there just yet. Speaking of animations…if you click on the GIF below to view it, then you can see of the animations that we’ve put together already. This includes an idle, a walk, and an attack for one of the characters.

tiesthatbind_animations

 

The controls that we’ve implemented thus far are:

  • D or Right Arrow – walk right
  • A or Left Arrow – walk left
  • W, Up Arrow, or Spacebar – jump
  • Down Arrow – swap lead characters; each one has their own unique abilities
  • Left Mouse Button – attack

That’s about it for now. Currently left to do:

  • Finish animations for player characters
  • Get remaining environment obstacles / destructible objects made
  • Create enemies with animations
  • Title screen, in-game menu, and HUD
  • Music and Sound Effects

 

My Progress Thus Far

Posted by (twitter: @Phantom_Green)
Saturday, April 18th, 2015 6:37 pm

Instead of playing Mortal Kombat X, I’ve been making a game while thinking about playing Mortal Kombat X.

When Ludum Dare is over I will be playing Mortal Kombat X.

Now back to not playing Mortal Kombat X.

Gradience – Update #2

Posted by (twitter: @thegrieve)
Saturday, April 18th, 2015 6:08 pm

The first day draws late, the clock has struck midnight and there are still a boat load of creatures stirring. Pizzas have been ordered. Beers have been drunk. Sine waves have been coerced into staying within their immutable boundaries, like good little functions.

On top of that, our Doodler of Fortune has returned from building real things out of wood and watching horsies to present us with a style guide!

Now to get this into the game and see if we can’t have something playable before the Sandman claims what remains of our sanity.

 

ld

Cactus Chyps and the Spiky Speary

Posted by
Saturday, April 18th, 2015 4:18 pm

MEDIA DUMP, because i got bored of programming and decided I was at a comfortable enough position to start doing art work 😀

 

CACTUS DECOR 😛

snap0000

The Reprehensible and vengeful Dr.Picklespear

snap0001

…and his pickle spear….

snap0002

Levels are restricted based on how many blocks you have left to solve the puzzle, so a chest full of blocks can help your construction a great deal 😀

snap0003

 

 

A western themed game needs a tumbleweed. So here’s a tumbleweed

snap0004

 

OMAHGAHD, IT’S THE SPIKY SPEARY!!! The somehow infinitely replicating weapon of our heroine

snap0005

 

DEFINITELY not last, our heroine! It’s CACTUS CHYPS!

snap0006

 

Seriously, she looks awesome, don’t deny it.

 

gameplay

 

You want to play this.  Just admit it 😉

SitRep #2

Posted by
Saturday, April 18th, 2015 3:42 pm
Click for huge gif!

Click for huge gif!

The Adventures of BizMan now has graphics! And I’m glad to say the only thing missing is the music and sound effects! I’ll get to those tomorrow. And I’m most definitely going to write a postmortem.

Good night, and good luck.

Tetris with guns (name pending) status update

Posted by (twitter: @antti_tiihonen)
Saturday, April 18th, 2015 2:33 pm

Alright, the bare functionality of what makes this game the game it is, is starting to be complete!

There’s enemies, which shuffle your blocks around if they manage to land, and you can combat against them by placing your blocks which will then shoot to all cardinal directions. This creates an interesting balancing act between trying to find the right place for the block to create neat rows and combating against the ever-increasing enemy menace. Btw, the math of speeding up the enemy spawn is still a little off making the difficulty ramp up very very suddenly at one point, causing the enemy onslaught to look like a stream of blood with these placeholder graphics 😀

Anyways, I’m about to get some sleep soon. Tomorrow it’s the time for graphics, sounds and gameplay polish! And voting too since we’re having an election day here in Finland – I won’t stop LD from performing my duties. :)

Sal and Papa Progress…

Posted by (twitter: @McFunkypants)
Saturday, April 18th, 2015 1:16 pm

titlescreen

It’s like Tetris but with guns…

Posted by (twitter: @antti_tiihonen)
Saturday, April 18th, 2015 11:13 am

Hey all!

This is the fourth Ludum Dare that I’ve participated this far (I think), and in the tradition of using a different engine every time I participate (previously: LÖVE -> Flixel -> Unity), I’m using Unreal Engine 4 with blueprints this time. I have a faint glimmer of hope that I can export a HTML5 game but I’m not gonna hold my breath. :)

Anyways, the game idea I have is basically Tetris with guns. Except the guns are your tetris blocks that you shoot enemies with. How it works is that there’s enemies descending on your beautiful stack of tetris blocks and if they manage to land, they’ll do some harm like shuffle the blocks around or speed up the game. If you land a tetris block, it’ll shoot horizontally/vertically, hitting any blank spaces within direct LOS and destroying enemies on those paths which means that you’ll have to balance between playing tetris in a planned and sensible manner with trying to frantically stop enemies from landing… But we’ll have to wait and see how the (admittedly vague) idea will work in practice since this far I only have just the very basic tetris groundwork done, as you can see from the animated gif above.

To clear my head a little from all the blueprint spaghetti, I also started working on some music. I don’t think it’s gonna be entirely suitable for the game (sounds a little too aggressive IMO) but hey, at least it’s something. Here’s a very crude version of the music, with a 1 minute long synth solo that I don’t know if I hate it or not. It’ll most likely be dropped from the final track. :)

Listen to the WIP soundtrack on SoundCloud!

That’s all for now! I’ll report back once I have more.

Progress

Posted by
Saturday, April 18th, 2015 10:55 am

LD34_1

LD34_2

Got a Character Selection Screen Working

Posted by
Saturday, April 18th, 2015 9:48 am

I’ve been working on my entry for this Ludum Dare for about 3 hours now, some of which was spent thinking up ideas. I’ve made a character select screen, where you can pick your player’s skin and t-shirt colour!

char-select
Here’s to hoping I actually get some game in my game! It’s going to be focused on a gun that fires hugs, and you’ll have to spread the love to [insert enemy type here] 😀

Killing mutants with carrots + kissing + boss fight! LD31 postmortem

Posted by (twitter: @TriteGames)
Saturday, April 18th, 2015 9:02 am

Hey guys,

although we are not able to participate in Ludum Dare this time we still would like to show you our last game, which is quite fitting for this theme…you are a bunny defending a giant carrot and killing mutants with, well, CARROTS! 😀 We have been working on our last LD31 Jam entry “Of Carrots And Blood” and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local 2 player Co-op mode (which is the most fun) with a big boss fight surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

 

OCAB screenshot #01

OCAB Kissing bunnies

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse 😉 More feedback much appreciated!

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks, have fun playing and happy jamming :)

Chris and Sebastian

Progress and exploding Sheep :D

Posted by
Saturday, April 18th, 2015 9:00 am

Hey 😀

My second LD! (My first time was as “Zer0″ but i changed my account because i forgot the password of my E-Mail ^^).

Im using Unity3d 5 as engine
Blender for Graphics,
Gimp for textures,
audacity and bosca ceoil for music and sound fx

Here is what i have so far:

My Scene so far

SitRep #1

Posted by
Saturday, April 18th, 2015 7:59 am

 

Programmer_graphics = !good (Click to view 1008x717 GIF)

(Click to view 1008×717 GIF) Programmer graphics = !good

So I started working at 11am, 7 hours after compo start because time zones. I didn’t have an idea immeaditely but after I did, I’ve been making good progress. I think I’m gonna focus on the gameplay and code today and then add graphics and sound tomorrow. For the record, I’m using LÖVE/Love2d/Lua and am making a top-down shooter where the unconventional weapon is money. This is also the first time I am coding everything myself and not using Stencyl (a game maker, basically)

I’m in! Santa’s delivering presents to Area 51 in the middle of April

Posted by (twitter: @tccoxon)
Saturday, April 18th, 2015 7:37 am

I wasn’t planning to join in this year because I’ve been super busy, but I changed my mind at the last minute!

My idea is about Santa (and potentially the Easter Bunny, depending on time) breaking into Area 51 to deliver a present to a child there. Santa picks up an MK Ultra mind-control gun along the way…

santa

It’s quite an ambitious project for 48 hours, so I dunno if it’ll make it into the compo. Maybe the jam though?

Here’s my toolkit!

  1. HaxeFlixel
  2. VIM
  3. Tiled
  4. GIMP
  5. Linux

Screenshot from 2015-04-18 13:35:56

 

I’ll be releasing the source code on github later!

LD Compo update #1

Posted by
Saturday, April 18th, 2015 3:20 am

First compo i’m participating, and i’m pulling an all nighter… Twice 😀  If you don’t know what that means, I’m doing a 48 hour long livestream and progress reporting over at twitch.tv/jamesgudge

 

So here’s what i’ve got:

numbah2 WIP

 

The game is a western style game, where the main character wields a cactus pitchfork, creating blocks to reach inaccessible areas. when the blocks are being constructed, they disobey physics and float in place, but can be stepped on, but when the construction is completed, they fall to the earth to become part of the terrain, and allowing you to create another structure :)

 

the red ball is a bullet the ai is shooting at you, it’s one of the enemies you need to destroy in order to progress.

pitfalls, spikes, traps, and all kinds of things that will murdelize you are on their way.

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