Ludum Dare 32
An Unconventional Weapon

Compo Ends in

Jam Ends in

Posts Tagged ‘screenshot’

Houston, We’ve Got a Problem!

Posted by
Thursday, December 11th, 2014 1:45 pm

Expedition diary.

Day 1: Our landing on GamesJam Microsoft was successful. Mission have started. We got a good gut.
Day 3: Hello, Ludum Dare, we come in peace.
Day 8: Information bulletin for new astronauts is ready for use.
Read careful and maybe you’ll survive first day.

short game guide

With this information you are ready to explore new planet:
Jam Entry: Houston, We’ve Got a Problem
(and to rate our game =)

start screen guys results

Save the Gifs – simple but can be fun

Posted by (twitter: @jacek_nik)
Wednesday, December 10th, 2014 1:41 pm



OK, so i created a game. Simple one. I used Unity + RagePixel + Bfxr. I didnt have much time over this weekend, but i managed to complete all features i planned. Maybe its not so challenging, but im making progress every LD i participate in.

Try it here.

Good luck everyone and rate some games!

Super Start World: A Moving and Emotional Experience

Posted by
Monday, December 8th, 2014 9:16 pm

2.5Dino Arena

Posted by
Monday, December 8th, 2014 8:00 pm

This was my first Ludum Dare. I ended up working by myself… and actually the main reason I am even doing this is to find collaborators. I did all the pixel art from scratch and would very much like some feedback because I am kind of new at it. At first I didn’t really like the theme, but once I brainstormed some classic single screen games I had enjoyed in the past (SmashTV), I realized it wouldn’t be so bad. I had some grand plans of dinosaurs, jetpacks, and rocket launchers, and I am glad at least 2 of those made this version. I wanted to do a lot more, but that was probably my noobishness. I love making chiptunes/erocktronic music, but I didn’t have time. I was trying to make it so people could make maps using Tiled Map Editor, or at least load multiple maps during gameplay, but no time. The one thing I did right was to use some of my old Unity Scripts and enter the jam instead of the compo… maybe compo next time. I will add more dinos, weapons, maps, and block types, and some music.

Here is my entry:




Slime Spire Showdown

Posted by (twitter: @rojomojogogo)
Monday, December 8th, 2014 7:35 pm

You vs. a small squad of silly slimes in Slime Spire Showdown, a mini twinstick roguelite a la The Binding of Isaac! Windows build is up, more platforms to follow. Have fun!

Play Now!

Slime Spire Showdown

Get in touch!

@rojomojogogo on Twitter

It’s a wrap, sort of …

Posted by
Monday, December 8th, 2014 7:21 pm

So, our first Ludum Dare is a wrap! And what fun it was. We did manage to produce a very rough prototype of our game called Glitch. It’s a game about a pixel that has become sentient after a tv short circuits.
Glitch, screeny
see it here

Sadly, our team had very limited time this weekend. In total I think we only managed to put 12 hours of work into it. A lot of things feel unpolished and the game misses that sense of directive. But hey, for something none of us ever tried before, I think we did a reasonable job.

On the bright side: we are very excited about the premise of the game and game design in general. In the next couple of weeks, the game will be revamped into something enjoyable and thrilling. Moreover, this little speed game creation session has taught us so many things, from process management to art direction, that it was definitely worth our time and efforts.

We will be joining Ludem Dare next time and make sure no interruptions befall us!

Just in time

Posted by (twitter: @Nekith)
Monday, December 8th, 2014 7:08 pm


Like yesterday, a little too tired to write a “real” post, but we’re done with our entry !

So it’s called Goblin Crown Fever and it’s about goblins, ghosts, greed and time.

Happy conquest !

Icy’s Trivial Travails have come to an End

Posted by (twitter: @alphasim)
Monday, December 8th, 2014 5:43 pm

We’re finally done, and our game, “Icy the No-Man’s Trivial Travails” is up for judgement. It is a trivia board game starring Icy the No-Man, where you parade around the board to collect colored answer points to unlock the various colored gates guarding the roads to  victory. After a number of turns, if you haven’t won yet, we have included some incentive in the form of a hungry Yeti.


Trivial Travails

You can play and rate it here.

The trivia is accurate to the best of our knowledge (and research), so we’re fairly confident in the answers.

Trivial Travails was made with Stencyl by my friend and I with various voice overs done by me.

I give up for now

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 3:06 pm

So… this is the game. I did my best. Learnt a lot this LD. Hope I’ll start on time next LD! :D



If you feel like doing so, feel free to check it out :) PS: I’ll definitely keep working on this one post LD!

I’m totally late

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 2:02 pm

Okay, I’ve started somewhere after half of the 48h time, so I’ll probably keep finishing this game after Jam ends. Whatever. It’s 5h to go and I’m coding a map editor. I’m totally not prepared :D


5 hours left and I just started coding the map editor

5 hours left and I just started coding the map editor


While you’re here, you can check out the current version of it.

Progress at hour 54

Posted by (twitter: @rjhelms)
Monday, December 8th, 2014 1:45 am

Today was a somewhat frustrating day. Until just now, I didn’t feel like I had gotten very much accomplished for the time I spent – but comparing it to where I was last night, it’s some pretty significant progress.

Accomplished today:

  • Added two new constructable items, walls and mortars.
  • Made the UI actually do things, to support selection.
  • Expanded path-finding to support walls and buildings being uncrossable.
  • Added cycles of enemy fire – both gunfire and mortar fire cycle on and off.

Right now, things are looking a bit like this:


I spent way too much time on stupid hangups. Pathfinding gave me a lot of grief, and I spent way too long fighting with the regex search and replace in MonoDevelop for no good reason.

The number of things in between me and a finished game seem manageable now:

  • Two more types of buildings: machine guns and medics. These should be quick with the framework I’ve put in with the mortars.
  • Making the buildings do things. Again, most of the framework is there.
  • The actual “over the top” action to assault the (unseen) enemy, possibly resulting in victory.
  • A lose condition
  • Sounds & music
  • Animations & particle effects, if I get to it – doubtful at this point.

This is a much more ambitious project than I took on last Ludum Dare. Oops.

End of the Second Day

Posted by (twitter: @excaliburjs)
Monday, December 8th, 2014 12:10 am

The game is coming along nicely.

The current build of the game is live at

Tomorrow we clean up the UI, add some more polish, and wrap things up.


Trite Games jam results so far

Posted by (twitter: @twintrite)
Sunday, December 7th, 2014 5:27 pm

So, for those who haven’t seen it on Twitter, @chriskdev’s and my game “Of Carrots and Blood” seems to be going in a pretty gory (but also cute) direction.

A giant carrot, one angry rabbit and lot’s of dead carrot craving mutant children ^^

Of Carrots and Blood title screen Of Carrots and Blood screenshot


Happy game dev-ing everyone!

First update, final stretch.

Posted by
Sunday, December 7th, 2014 5:17 pm

So I haven’t posted at all.. believe me when I say there hasn’t been much to show.

Here is a single screenshot of Super Start World:

You need gems.


Posted by (twitter: @Nekith)
Sunday, December 7th, 2014 4:51 pm


ZzzZZzz time… tweaking tomorrow… right, team ?

Everyone’s asleep.. Enjoy SnowFall

Posted by (twitter: @FredericRP)
Sunday, December 7th, 2014 4:44 pm

That’s finally done: after one night where I hoped I could have slept (and no, I didn’t work on my entry, my kids were a little sick), my entry is done and uploaded !

SnowFall is a game like TowerFall, but you are a snow man, and you throw snow balls ! (also it’s made with no artistic talent and within a week-end)
You have a limited amount of them, but it refills after some time.
The unique level included here allows to teleport in the corners and has 4 shields that you can use to protect yourself against the other.

Multiplayer : SnowFall is multiplayer only, that means you have to play with at least one friend (or your cat, or your dog..).
X360 Controlers : the game supports currently only X360 controlers on Windows, I hope you have at least two of them !
Unity 5 : I tried the beta of Unity 5 for this project, so I hope you will be able to play it on your computer.
Snow flakes : If you don’t enjoy the game, enjoy the snow flakes falling, following the wind, in the background

I hope you’ll enjoy playing it !


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