Ludum Dare 36
The Theme is:
Ancient Technology

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Posts Tagged ‘screenshot’

UBUQ: Guitar Hero meets RPG (Progress #1)

Posted by
Sunday, August 28th, 2016 7:42 pm

Take a look to the game concept here:

http://ludumdare.com/compo/2016/08/28/ubuq-guitar-hero-meets-rpg/

At this moment, the development progress is:

  • Gameplay mechanic is ready, but we need to polish it in order to get better game feel.
  • Music is done and we are working on SFX.
  • Level design is almost ready.
  • Main character and 2 enemies are already animated.
  • We are still coloring everything.

In a few words, with only 30% of time we still have a lot work to do, but sure we will achieve it :)

What do you think about mix the Guitar Hero mechanic with RPG? Could it has a good feeling?




A screenshot of a cutscene from our unnamed project

Posted by (twitter: @kacperski1)
Sunday, August 28th, 2016 6:48 pm
Actually it's just how the cutscene will look like, not yet implemented inside the game.

Don’t let the atmosphere fool you, this is just a simple puzzle game. But maybe it will grow into something bigger after Ludum Dare, who knows? Well, I don’t.

Day 1 So Far

Posted by
Sunday, August 28th, 2016 3:22 pm

Do you like Chinese food?

What could do the ancient Chinese men with a rocket and some gunpowder?

Unmistakably shot himself toward the stars!

A launching game about an especially bored Chinese and his massive rocket, the prototype(some squares gliding) is nearly finished, and we also got some art done.

He's staring right at your soul.

He’s staring right at your soul.

So far so good, we expect to get something playable for tomorrow and maybe a demo for you to play.

Thank you for you support guys and lets have a great LD!!!

Rough interface in the working, levels galore.

Posted by (twitter: @tselmek)
Sunday, August 28th, 2016 11:37 am

Got a rough base for a menu and a level selection screen as well as sketches of what the first tutorial levels could look like. Will leave them as is for now and improve them tomorrow, let’s make more levels now.

View post on imgur.com

Dinos don’t need no thought control!

Posted by (twitter: @rafaskoberg)
Sunday, August 28th, 2016 10:18 am

In our game you will interact with ancient dinosaurs through emotions ❤️

Pictograms, anybody?

Posted by (twitter: @AurelDev)
Sunday, August 28th, 2016 5:14 am

Screen Shot 2016-08-28 at 11.12.25

And now they’re building pyramids in my honor

Posted by (twitter: @rjhelms)
Sunday, August 28th, 2016 3:06 am

I stayed up too late. Should have been in bed two hours ago. Oh well, off I go now.

Overall, today was awesome. Got a lot of great things in place. Spent a bit of time bashing my head around some things that appear to be bugs in Unity 5.4.3, and a bit more time bashing my head around some things that appear to be bugs with my own ability to make games.

Left to do for tomorrow:

  • add a few more types of bad guys
  • implement difficulty progression for my level generator
  • add all the interstitial screens: title, instructions, lose, level clear (maybe)
  • music
  • balance and bug bashing

I think that’s doable.

The point of this game is to convince the Egyptians to build pyramids. I’ve got that in place now, and the size of the pyramid is based on how well you performed on the level. A near-perfect performance gets you this:

7-pyramid

Adventures in procedural generation

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 10:46 pm

Every Ludum Dare, I look in awe at folks who are able to implement procedural generation in their games. It’s never anything I’ve really tried before, and just about every compo ends with me making a mad dash to design levels that are never as balanced or fully-featured as I’d like.

I’ve decided to change that this time: I’ve got a broad sense of how I can parameterize the difficulty a level, so I’m going to give fully procedurally-generated levels a go. Not much to show of it so far, but in keeping with my absurd Egyptian theme each level’s going to take place on a river vaguely representing the Nile. Here’s my river-generating procedure in action:

5-procgenriver

Now to get the enemies that I already have developed also being slotted on the level, and I’ll be well on my way to an actual game.

Our entry is going places. Very weird places…

Posted by (twitter: @rafaskoberg)
Saturday, August 27th, 2016 6:26 pm

weird_places

 

What is that?! We were in peace for millions of years, but now this… thing… fell from the sky. Maybe we should all take a look.

Progress is slowly being made

Posted by (twitter: @tselmek)
Saturday, August 27th, 2016 5:21 pm

Took us a lot of time to find a not-too-fancy idea, here’s our progress so far.

View post on imgur.com

Walk like an Egyptian

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 3:33 pm

A bit more sprite work and one game mechanic in place. The farther I go down this road, the more I’m getting distracted by the absurdity of it.

4-converting

Holy wars

Posted by (twitter: @bunker_game)
Saturday, August 27th, 2016 2:39 pm

Map of the world in parallel universe

The most ancient technology of controlling humankind is religion.
So we are making the game about you being a prophet on the recently discovered parallel universe.

It will be a multiplayer game with spectators. Everyone can watch and when feels confident enough to be a prophet can join the game and write his own holy book.

Stay tuned.

Well, I guess this is what it’s gonna be

Posted by (twitter: @rjhelms)
Saturday, August 27th, 2016 12:15 pm

Well, it’s not much, but I’ve got the basics of movement and firing projectiles in place.

3-firing

Egyptian gods shoot lucky charms from their space ships, right?

LD36 here we are!

Posted by (twitter: @jenninexus)
Saturday, August 27th, 2016 8:33 am

Up all night & pumped to be working on a jam submission with my partner Martian Games & our buddy IKU Games.  We planned ahead for this one & so far so good!  Tried live-streaming a bit last night, with another stream planned for late tonight.

Hope everyone else is having as much fun as we are!

twitch stream :-D

I’m in! First steps to completion!

Saturday, August 27th, 2016 3:49 am

Hi, Everyone!!

I see everyone is racing to create and finish their game for the 36th LDJAM, and I am happy to say that I will be joining as well!

I am currently in the process of creating my game for the theme “Ancient Technology”, which should be pretty fun! I’m working solo on this project(possibly duo) and I’m going to be updating my progress throughout this weekend.

I’ve just posted a GIF on my Twitter of my first step to completing my game: a randomly generating map! More is to come along the way, so please come join me on the path to completing our games!

RandomGeneratingMapGIF

I wish you all the best of luck(because a weekend to make a game is crazy, but fun)! Happy game making! ^^

– Soolo

Our idea so far

Posted by (twitter: @rafaskoberg)
Saturday, August 27th, 2016 12:25 am

Wait what, no we’re not giving out our idea that soon! But here’s a concept shot :)

intro_cutscene_idea

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