Posts Tagged ‘screenshake’

BoltStorm – A week after the jam

Sunday, December 20th, 2015 9:08 am

Hello everyone,

It’s been a week already since we made BoltStorm, hectic snake-like dungeon shooter. If you haven’t tried it yet, we recommend you do:

PLAY HERE!

Bolt Storm indeed!

We did some major bug fixes right after the jam and now we’re working on gameplay and visual fixes for problems reported by the players. As for any other jam game, BoltStorm still needs a lot of work. If you have any feedback that you’d like to give, please do so as it will help us improve the game.

So How did we start with BoltStorm? To keep it short, our goal initially was to come up with a small concept and polish it well. Three main points of focus were: Simplicity, Juiciness, Progression. We managed to focus on first 2 points, but the progression part was lacking as the time ran out. We had more plans regarding progression but we ended up with something very simple, where player grows in size and as they level up, game becomes gradually more difficult by throwing a lot of enemies at them. Maybe we will expand on that later on.

Kickback, Screenshake, Damage feedback, Permanence.. just a bit of juiciness.

What needs to be noted is that we took examples from Vlambeer’s Art of Screenshake. If you are an indie dev and haven’t heard of it, go watch it HERE! (by Jan Willem Nijman) You will be surprised to learn that simple visual feedback in your game can make a huge difference.

There’s more to write about, but that’s it for now. If you’re interested in our projects or how we make games, find us on Facebook or Twitter and ask anything you like! Meanwhile we’ll be playing and rating your games(maybe Stream too?). Send us your games!

Cheers.

Good evening devs and gamers!

This Ludum Dare we’re working on a small survival shooter with simple progression that is similar to Snake. The theme for this game is Growing. We decided not to go for the two-button controls theme. In this game, a band of Knights try to survive the attack of the evil executioners! As player levels up, their numbers and firepower grow, but enemies increase in number as well.

– Stream Link! –

We already have most of the environment done including the characters and animations, you can see a bit of it from the following GIFs:

Knight follower – Idle animation

Enemy executioner – Idle animation

 

We still have a lot to do, including the environment props and projectile models,  particle systems, audio and UI. Our plan is to make the game as juicy and as polished as possible. We have some gameplay GIFs to show as well:

Initial gameplay – Less enemies

Enemy numbers increase and player levels up!

We’ll get back with more updates late, we still have a lot to do. Want to follow our Stream? Click here!

Run to a shelter – progress report

Saturday, December 12th, 2015 7:41 pm

After the first hours of pure tiredness I picked myself up again very fast. The idea is simple: The City is under attack and you have to run from house to house to take cover… but this only a weak protection cause the houses will be destroyed very fast by bombs.

I’m using GameMakerStudio Pro, Photoshop, GraphicsGale, SFXR, Audacity…

Progress:

  • 70% gameplay
  • 40% Artwork
  • 0% Sounds
  • 60% Vlambeer-Flavor (ScreenShake, massively giant explosions’n’stuff) 😀

 

Here a is a screenshot

progress

Hope all of you have fun programming! Looking forward to posting some progress updates in the next hours.

My 12 hour progress

Posted by (twitter: @TomboFry)
Saturday, August 23rd, 2014 4:30 pm

I got stuck for ages with an idea for the theme, so I went with a generic shoot ’em up game! The levels are randomly generated and are different every time you play. Some people say my games are really well polished. Others (myself) say I spend waaay too long on the tiny details…

I’ve learnt well from Vlambeer, using lots of their tips from “The Art of Screenshake”. If you haven’t already: look it up, it will make your game more awesome!

Please tell me what you think so far! 😀

Tomorrow’s Todo:

  • More themed levels/content
  • Music
  • Unlockable weapons?
  • Explained story?

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