Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Posts Tagged ‘screen’

Title screen!

Posted by
Friday, December 13th, 2013 10:11 pm

All right, I have my engine, Remote2D, up and running and I have a very basic main menu of You only get (the xbox) one (for christmas):

Main menu

Title Screen

Posted by (twitter: @MProgrammer)
Sunday, December 18th, 2011 4:23 pm
Title screen

Al Own is Alone with A Loan

I have the game mechanics down but there are still a lot of things I need to get implemented before I submit. Hope I make it in time. :D

Fort Fanstastic

Posted by
Sunday, May 2nd, 2010 6:56 pm

Built with the idea that bombs would explode over the water, not in it…

Digging to china

Unfortunately that wasn’t the case,  still made for a good fort though.

Glaucon and the cave – screen1

Posted by
Saturday, August 29th, 2009 9:08 am

aha, the char is moving around with the light folowing =)

glaucon_and_the_cave_screen1

Tekicars4k finished!

Posted by
Sunday, December 7th, 2008 4:03 pm

[Update, Dec. 8 2008]

I forgot to provide the source code until just before the deadline, and my Internet connection wouldn’t work the last two hours before deadline. Anyway, here is the source:

Sourcecode (not very pretty, mind you. It’s rushed 4kb code.)

I’m done!

My game is called Tekicars4k. My plan is to enter it both into LD13 and the Java4k contest. In other words, it is a 33 hour 4kb game with the theme “roads”. Thanks to the size limitation, there is a grand total of 6 levels available. It is available as webstart and as a CompoGameLoader ZIP file, which has .bat, .exe and .sh (so should work on any OS).

Webstart (note: this version may be updated after the contest)
Zip file

Some instructions:
The goal is to place blocks in advance so that each Tekicar reaches an exit of the same color, without colliding with any other Tekicar. Walls will turn Tekicars clockwise, roads will speed them up, and arrows will re-direct them along the arrow.

As soon as you click “Go!”, the test begins – if you pass, you reach the next level.

Note that the ZIP file is way larger than 4kb, mostly thanks to the .exe wrapper. The game JAR itself is only 4kb.

A screenshot:

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