Ludum Dare 31
December 5th-8th, 2014

Posts Tagged ‘sai’

I’m In!

Posted by (twitter: @Cirrial)
Thursday, April 25th, 2013 8:45 am

When I first entered Ludum Dare, it was April of 2011. 2011 was a good year for making games for me. Throwbots, Aphelion Incident and Blue Moon were my creations for 2011, and I still feel that for all their flaws they are still reasonably solid entries.

2012 was not so good. This time last year I came down ill. In August I was busy with preparations for an academic conference. In December? In December, my only excuse was absolutely hating the theme. (If “You Are Your Enemy” wins I will go mad. MAD)

Let’s hope things go better this time around!

potato

IDE: IntelliJ

Library: Flixel

Map/Level Editor: DAME

Image Editor: Photoshop/GraphicsGale/Paint Tool SAI

Sound Generator: BFXR

Music Editor: SunVox

Timelapse: Chronolapse

Streaming: Open Broadcaster Software

(disclaimer: some of these tools might not end up being used at all)

 

 

I’m in!

Posted by (twitter: @Cirrial)
Tuesday, December 11th, 2012 9:24 pm

Hi! I’ve entered a few Ludum Dares before (none this year due to illness and deadlines, ugh) and this time last year I made Blue Moon, one of my most well received games in general.

I’m going to use the following tools, and aiming for the compo. But it is the end of the year, when burnout is high and holidays creep ever closer, so perhaps I might go for the jam this time.

  • Flixel
  • IntelliJ IDE
  • DAME for level editing if I really, really have to
  • SAI for illustrations
  • PyxelEdit/Photoshop, the former I don’t know as well and the latter I do
  • Sunvox for music
  • BFXR for sound

That covers everything, I think! See you then!

Alright I am in

Posted by (twitter: @alexandervrs)
Tuesday, August 16th, 2011 11:38 am

A friend told me about this event, I found the idea interesting, so I’ll give it a shot. :)

For graphics, I will use Paint tool SAI, Photoshop and for animation Anime Studio .
I am not really experienced with music, I will try to use Fruity Loops and also http://www.freesound.org/ will be fine for my sound effect needs.
For the game engine I will use GameMaker because I feel comfortable with it and it’s a good tool to produce something in a short timeframe.

[cache: storing page]