Posts Tagged ‘Russia’

Stage 1. Generated Ideas

Posted by
Saturday, December 10th, 2016 4:23 am

Okay, I have few ideas and, as I promised, I arranged the vote! Write in the comments idea’s number that you like the most and the top two ideas will go into next round!
Oh yes, also i will develop very simple clicker-game as a bonus!

So, the voting started and will continue until 12:00 a.m.

 

  1. Quest room with procedurally generated rooms
  2. To clean the snow by shovel when you are being chased by snowmen that make snow.
  3. Santa Claus must to find a Christmas tree and put gifts there. At the same time not to wake up residents and have a short time.
  4. Regular TDS Shooter.
  5. Watch for the “pirates” in the cinema.
  6. Sandbox terrarium (thx to Leon Möhring)

Stage 1. Idea of the game…

Posted by
Saturday, December 10th, 2016 2:51 am

So, ideas…

Nothing in my head. STOP! New Year and winter is a good theme!!!
But also let’s take a look to game idea generators XD

http://www.insanityjam.com/idea/

risovach.ru

 

 

 

By the way, the best idea proposed in the comments will be awarded in my profile!

Ready to #LD37. Introducing.

Posted by
Friday, December 9th, 2016 6:35 pm


The first post of my #LD37 blog will be in acquaintance with me and my plans to this Game Compo.
My name is Egor Davidov, russian indie developer and freelancer. I started programming when I was 12 years old.

The basic profile – web development, but also I’m developer of games,Server administrator and application programming (eg IoT and Smart House).

That’s all information you need :-)

About plans and my project.
I did not come up with a unique idea for a game, the more vote for the theme of the contest is still going. Most of all I love the one-screen games, runners and simple RPG. I am sure that future development is to build on these areas! And certainly it’s will be in 2D!!! Becouse 2D is AWESOME!!!

For the competition I have chosen category Ludum Dare Jam, because this is my first experience of participating in this competition

 

And by the way, I am very respectful attitude to time management, so now I publish my work schedule, and at all times will adhere to it!

All the time will be divided into 5 stages:

  1. Thinking through ideas and concepts.
  2. Prototyping.
  3. Work on the design.
  4. Work on gameplay.
  5. Optimization.


STAGE


DEADLINE

  • Sleeping before sleepless seventy-two hours
10.12.16 06:00
  • Generate 5 or more ideas of game
10.12.16 10:00
  • Choose 2 best ideas by voting
10.12.16 12:00
  • Make concept prototype of each idea
10.12.16 17:00
  • Choose the best prototype by voting
10.12.16 19:00
  • Make the first playable version of the game
11.12.16 03:00
  • Turn bags into features
11.12.16 06:00
  • First working on design
11.12.16 14:00
  • First working on gameplay
11.12.16 20:00
  • Public Alpha Test!!!
??????????????
  • Turn bags into features
12.12.16 00:00
  • Second working on design
12.12.16 09:00
  • Making new gameplay features, selected by voting
12.12.16 15:00
  • Second working on gameplay
12.12.16 18:00
  • Public Beta Test!!!
??????????????

Lonely monster

Posted by
Saturday, August 22nd, 2015 5:02 am

This morning I felt realy sad.

All the way I was thinking about a monster which nobody loves and everybody tries to runaway or kill.

But I will make some top-down stealth. It’s hard do make something funny now, but at least the game will have a gameplay.

 

http://www.twitch.tv/worldflickers

Yeah, we are almost there!

Posted by
Sunday, December 7th, 2014 1:42 pm

Submitting in a few hours!
#GoodBadOkay first time on LD ^_^
#Multiplayer
EternalWar

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