So, end of day 2! We have a basically working game. A few more hours tomorrow evening then fin!
Today, much faffing about, lots more drawing, developing and some tuning.
Rupert had a rather short day — Sunday is swimming day for his boys so he only had from 10am to 1pm and 9pm to midnight = 6 hours. The first 2 hours were lost to the Spriter-Unity import oddities that ended up in XML files revealing missing key-frames. (Still, at least Spriter has a user-readable file-format otherwise this might have been much harder to diagnose!)
After the thin-man draft imported OK, he managed to redraw most of the fat character for proper animation — including using Krita’s vector graphics facility for some parts! (can you tell which — when I decided to try it?) This version benefited from all of yesterday and this morning’s learning about what works best for animated characters. Whether it’s a lesson that’s stuck, we’ll only tell tomorrow when it’s brought across into Spriter!
Rupert realized he probably should have done the whole drawing in vector form. The only reason he decided not to was a desire to practise ‘real’ art (as opposed to technical drawing which vector art always feels more like). As such, most of the art was sketched with a Wacom Intuos and Krita.
Rupert also decided to be naughty and code-up a little bit of the game that he hadn’t explained well enough to Carl — the fat character should huff to a stop, animate a wind-up, flail through the air and recover on landing — a bit like a really flabby Hulk jump! Coroutines to the rescue
Meanwhile, Carl wrote more of the game, learnt about Unity Cloud Build and ported to Android! That “more of the game” summary includes doing menus including GUI, diagnosing gnarly multi-collider bugs, drawing place-holder art (which might become permanent if we run out of time tomorrow evening!) and making some parallax effects for the runner.
With our 3-ish hours tomorrow, Rupert plans to finish the fat-man, chop him up for Spriter, re-animate, import into Unity. It’s unlikely Rupert will manage to draw a final version of thin-man so that side might need cutting — a great shame given it’s cost about 6 hours already but that’s jamming, eh! If there’s spare time, Carl made Rupert promise to re-draw some of his fine place-holder art. (Whaddya think, Internet? Shall we keep his stuff? 😉 )